projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blob
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
history
|
raw
|
HEAD
start of a replay system
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_font.fs
1
out vec4 FragColor;
2
3
uniform sampler2D uTexMain;
4
uniform vec4 uColour;
5
6
in vec4 aColour;
7
in vec2 aUv;
8
in vec3 aNorm;
9
in vec3 aCo;
10
11
#include "motion_vectors_fs.glsl"
12
13
void main()
14
{
15
compute_motion_vectors();
16
FragColor = texture( uTexMain, aUv ) * uColour;
17
}