2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_entity
;
4 extern GLuint _uniform_model_entity_uMdl
;
5 extern GLuint _uniform_model_entity_uPv
;
6 extern GLuint _uniform_model_entity_uPvmPrev
;
7 extern GLuint _uniform_model_entity_uTexMain
;
8 extern GLuint _uniform_model_entity_uCamera
;
9 extern GLuint _uniform_model_entity_g_world_depth
;
10 extern GLuint _uniform_model_entity_uLightsArray
;
11 extern GLuint _uniform_model_entity_uLightsIndex
;
12 static inline void shader_model_entity_uMdl(m4x3f m
)
14 glUniformMatrix4x3fv(_uniform_model_entity_uMdl
,1,GL_FALSE
,(f32
*)m
);
16 static inline void shader_model_entity_uPv(m4x4f m
)
18 glUniformMatrix4fv(_uniform_model_entity_uPv
,1,GL_FALSE
,(f32
*)m
);
20 static inline void shader_model_entity_uPvmPrev(m4x4f m
)
22 glUniformMatrix4fv(_uniform_model_entity_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
24 static inline void shader_model_entity_uTexMain(int i
)
26 glUniform1i(_uniform_model_entity_uTexMain
,i
);
28 static inline void shader_model_entity_uCamera(v3f v
)
30 glUniform3fv(_uniform_model_entity_uCamera
,1,v
);
32 static inline void shader_model_entity_g_world_depth(int i
)
34 glUniform1i(_uniform_model_entity_g_world_depth
,i
);
36 static inline void shader_model_entity_use(void);
37 static inline void shader_model_entity_use(void)
39 glUseProgram(_shader_model_entity
.id
);