POWER
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / menu.h
1 #ifndef SHADER_menu_H
2 #define SHADER_menu_H
3 static void shader_menu_link(void);
4 static void shader_menu_register(void);
5 static struct vg_shader _shader_menu = {
6 .name = "menu",
7 .link = shader_menu_link,
8 .vs =
9 {
10 .orig_file = "../../shaders/standard.vs",
11 .static_src =
12 "layout (location=0) in vec3 a_co;\n"
13 "layout (location=1) in vec3 a_norm;\n"
14 "layout (location=2) in vec2 a_uv;\n"
15 "layout (location=3) in vec4 a_colour;\n"
16 "layout (location=4) in vec4 a_weights;\n"
17 "layout (location=5) in ivec4 a_groups;\n"
18 "\n"
19 "#line 2 0 \n"
20 "\n"
21 "uniform mat4x3 uMdl;\n"
22 "uniform mat4 uPv;\n"
23 "\n"
24 "out vec4 aColour;\n"
25 "out vec2 aUv;\n"
26 "out vec3 aNorm;\n"
27 "out vec3 aCo;\n"
28 "out vec3 aWorldCo;\n"
29 "\n"
30 "void main()\n"
31 "{\n"
32 " vec3 world_pos = uMdl * vec4(a_co,1.0);\n"
33 " gl_Position = uPv * vec4( world_pos, 1.0 );\n"
34 " aColour = a_colour;\n"
35 " aUv = a_uv;\n"
36 " aNorm = mat3(uMdl) * a_norm;\n"
37 " aCo = a_co;\n"
38 " aWorldCo = world_pos;\n"
39 "}\n"
40 ""},
41 .fs =
42 {
43 .orig_file = "../../shaders/menu.fs",
44 .static_src =
45 "out vec4 FragColor;\n"
46 "\n"
47 "uniform sampler2D uTexMain;\n"
48 "uniform vec4 uColour;\n"
49 "\n"
50 "in vec4 aColour;\n"
51 "in vec2 aUv;\n"
52 "in vec3 aNorm;\n"
53 "in vec3 aCo;\n"
54 "\n"
55 "void main()\n"
56 "{\n"
57 " vec4 diffuse = texture( uTexMain, aUv );\n"
58 "\n"
59 " if( diffuse.a < 0.5 )\n"
60 " discard;\n"
61 "\n"
62 " FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n"
63 "}\n"
64 ""},
65 };
66
67 static GLuint _uniform_menu_uMdl;
68 static GLuint _uniform_menu_uPv;
69 static GLuint _uniform_menu_uTexMain;
70 static GLuint _uniform_menu_uColour;
71 static void shader_menu_uMdl(m4x3f m){
72 glUniformMatrix4x3fv( _uniform_menu_uMdl, 1, GL_FALSE, (float *)m );
73 }
74 static void shader_menu_uPv(m4x4f m){
75 glUniformMatrix4fv( _uniform_menu_uPv, 1, GL_FALSE, (float *)m );
76 }
77 static void shader_menu_uTexMain(int i){
78 glUniform1i( _uniform_menu_uTexMain, i );
79 }
80 static void shader_menu_uColour(v4f v){
81 glUniform4fv( _uniform_menu_uColour, 1, v );
82 }
83 static void shader_menu_register(void){
84 vg_shader_register( &_shader_menu );
85 }
86 static void shader_menu_use(void){ glUseProgram(_shader_menu.id); }
87 static void shader_menu_link(void){
88 _uniform_menu_uMdl = glGetUniformLocation( _shader_menu.id, "uMdl" );
89 _uniform_menu_uPv = glGetUniformLocation( _shader_menu.id, "uPv" );
90 _uniform_menu_uTexMain = glGetUniformLocation( _shader_menu.id, "uTexMain" );
91 _uniform_menu_uColour = glGetUniformLocation( _shader_menu.id, "uColour" );
92 }
93 #endif /* SHADER_menu_H */