75ed0ddc402b7e410502a4c37ff9837d3b6cec88
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / menu.h
1 #ifndef SHADER_menu_H
2 #define SHADER_menu_H
3 static void shader_menu_link(void);
4 static void shader_menu_register(void);
5 static struct vg_shader _shader_menu = {
6 .name = "menu",
7 .link = shader_menu_link,
8 .vs =
9 {
10 .static_src =
11 "layout (location=0) in vec3 a_co;\n"
12 "layout (location=1) in vec3 a_norm;\n"
13 "layout (location=2) in vec2 a_uv;\n"
14 "layout (location=3) in vec4 a_colour;\n"
15 "layout (location=4) in vec4 a_weights;\n"
16 "layout (location=5) in ivec4 a_groups;\n"
17 "\n"
18 "#line 2 0 \n"
19 "\n"
20 "uniform mat4x3 uMdl;\n"
21 "uniform mat4 uPv;\n"
22 "\n"
23 "out vec4 aColour;\n"
24 "out vec2 aUv;\n"
25 "out vec3 aNorm;\n"
26 "out vec3 aCo;\n"
27 "out vec3 aWorldCo;\n"
28 "\n"
29 "void main()\n"
30 "{\n"
31 " vec3 world_pos = uMdl * vec4(a_co,1.0);\n"
32 " gl_Position = uPv * vec4( world_pos, 1.0 );\n"
33 " aColour = a_colour;\n"
34 " aUv = a_uv;\n"
35 " aNorm = mat3(uMdl) * a_norm;\n"
36 " aCo = a_co;\n"
37 " aWorldCo = world_pos;\n"
38 "}\n"
39 ""},
40 .fs =
41 {
42 .static_src =
43 "out vec4 FragColor;\n"
44 "\n"
45 "uniform sampler2D uTexMain;\n"
46 "uniform vec4 uColour;\n"
47 "\n"
48 "in vec4 aColour;\n"
49 "in vec2 aUv;\n"
50 "in vec3 aNorm;\n"
51 "in vec3 aCo;\n"
52 "\n"
53 "void main()\n"
54 "{\n"
55 " vec4 diffuse = texture( uTexMain, aUv );\n"
56 "\n"
57 " if( diffuse.a < 0.5 )\n"
58 " discard;\n"
59 "\n"
60 " FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n"
61 "}\n"
62 ""},
63 };
64
65 static GLuint _uniform_menu_uMdl;
66 static GLuint _uniform_menu_uPv;
67 static GLuint _uniform_menu_uTexMain;
68 static GLuint _uniform_menu_uColour;
69 static void shader_menu_uMdl(m4x3f m){
70 glUniformMatrix4x3fv(_uniform_menu_uMdl,1,GL_FALSE,(float*)m);
71 }
72 static void shader_menu_uPv(m4x4f m){
73 glUniformMatrix4fv(_uniform_menu_uPv,1,GL_FALSE,(float*)m);
74 }
75 static void shader_menu_uTexMain(int i){
76 glUniform1i(_uniform_menu_uTexMain,i);
77 }
78 static void shader_menu_uColour(v4f v){
79 glUniform4fv(_uniform_menu_uColour,1,v);
80 }
81 static void shader_menu_register(void){
82 vg_shader_register( &_shader_menu );
83 }
84 static void shader_menu_use(void){ glUseProgram(_shader_menu.id); }
85 static void shader_menu_link(void){
86 _uniform_menu_uMdl = glGetUniformLocation( _shader_menu.id, "uMdl" );
87 _uniform_menu_uPv = glGetUniformLocation( _shader_menu.id, "uPv" );
88 _uniform_menu_uTexMain = glGetUniformLocation( _shader_menu.id, "uTexMain" );
89 _uniform_menu_uColour = glGetUniformLocation( _shader_menu.id, "uColour" );
90 }
91 #endif /* SHADER_menu_H */