3 static void shader_menu_link(void);
4 static void shader_menu_register(void);
5 static struct vg_shader _shader_menu
= {
7 .link
= shader_menu_link
,
11 "layout (location=0) in vec3 a_co;\n"
12 "layout (location=1) in vec3 a_norm;\n"
13 "layout (location=2) in vec2 a_uv;\n"
14 "layout (location=3) in vec4 a_colour;\n"
15 "layout (location=4) in vec4 a_weights;\n"
16 "layout (location=5) in ivec4 a_groups;\n"
20 "uniform mat4x3 uMdl;\n"
27 "out vec3 aWorldCo;\n"
31 " vec3 world_pos = uMdl * vec4(a_co,1.0);\n"
32 " gl_Position = uPv * vec4( world_pos, 1.0 );\n"
33 " aColour = a_colour;\n"
35 " aNorm = mat3(uMdl) * a_norm;\n"
37 " aWorldCo = world_pos;\n"
43 "out vec4 FragColor;\n"
45 "uniform sampler2D uTexMain;\n"
46 "uniform vec4 uColour;\n"
55 " vec4 diffuse = texture( uTexMain, aUv );\n"
57 " if( diffuse.a < 0.5 )\n"
60 " FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n"
65 static GLuint _uniform_menu_uMdl
;
66 static GLuint _uniform_menu_uPv
;
67 static GLuint _uniform_menu_uTexMain
;
68 static GLuint _uniform_menu_uColour
;
69 static void shader_menu_uMdl(m4x3f m
){
70 glUniformMatrix4x3fv(_uniform_menu_uMdl
,1,GL_FALSE
,(float*)m
);
72 static void shader_menu_uPv(m4x4f m
){
73 glUniformMatrix4fv(_uniform_menu_uPv
,1,GL_FALSE
,(float*)m
);
75 static void shader_menu_uTexMain(int i
){
76 glUniform1i(_uniform_menu_uTexMain
,i
);
78 static void shader_menu_uColour(v4f v
){
79 glUniform4fv(_uniform_menu_uColour
,1,v
);
81 static void shader_menu_register(void){
82 vg_shader_register( &_shader_menu
);
84 static void shader_menu_use(void){ glUseProgram(_shader_menu
.id
); }
85 static void shader_menu_link(void){
86 _uniform_menu_uMdl
= glGetUniformLocation( _shader_menu
.id
, "uMdl" );
87 _uniform_menu_uPv
= glGetUniformLocation( _shader_menu
.id
, "uPv" );
88 _uniform_menu_uTexMain
= glGetUniformLocation( _shader_menu
.id
, "uTexMain" );
89 _uniform_menu_uColour
= glGetUniformLocation( _shader_menu
.id
, "uColour" );
91 #endif /* SHADER_menu_H */