1 #ifndef SHADER_fscolour_H
2 #define SHADER_fscolour_H
3 static void shader_fscolour_link(void);
4 static void shader_fscolour_register(void);
5 static struct vg_shader _shader_fscolour
= {
7 .link
= shader_fscolour_link
,
10 .orig_file
= "../../shaders/blit.vs",
12 "layout (location=0) in vec2 a_co;\n"
17 " gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);\n"
23 .orig_file
= "../../shaders/colour.fs",
25 "out vec4 FragColor;\n"
26 "uniform vec4 uColour;\n"
32 " FragColor = uColour;\n"
37 static GLuint _uniform_fscolour_uColour
;
38 static void shader_fscolour_uColour(v4f v
){
39 glUniform4fv( _uniform_fscolour_uColour
, 1, v
);
41 static void shader_fscolour_register(void){
42 vg_shader_register( &_shader_fscolour
);
44 static void shader_fscolour_use(void){ glUseProgram(_shader_fscolour
.id
); }
45 static void shader_fscolour_link(void){
46 _uniform_fscolour_uColour
= glGetUniformLocation( _shader_fscolour
.id
, "uColour" );
48 #endif /* SHADER_fscolour_H */