DonkeyKong64 grind crash
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / colour.fs
1 out vec4 FragColor;
2 uniform vec4 uColour;
3
4 in vec2 aUv;
5
6 void main()
7 {
8 FragColor = uColour;
9 }