3 uniform sampler2D uTexMain;
13 #include "common_world.glsl"
17 vec3 vfrag = texture( uTexMain, aUv ).rgb;
20 vec3 halfview = uCamera - aCo;
21 float fdist = length( halfview );
24 //vfrag = do_light_diffuse( vfrag, aNorm );
25 vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 );
26 vfrag = do_light_shadowing( vfrag );
27 //vfrag = apply_fog( vfrag, fdist );
29 FragColor = vec4(vfrag,aOpacity);