1 #ifndef SHADER_blitcolour_H
2 #define SHADER_blitcolour_H
3 static void shader_blitcolour_link(void);
4 static void shader_blitcolour_register(void);
5 static struct vg_shader _shader_blitcolour
= {
7 .link
= shader_blitcolour_link
,
11 "layout (location=0) in vec2 a_co;\n"
16 " gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);\n"
23 "out vec4 FragColor;\n"
24 "uniform vec4 uColour;\n"
30 " FragColor = uColour;\n"
35 static GLuint _uniform_blitcolour_uColour
;
36 static void shader_blitcolour_uColour(v4f v
){
37 glUniform4fv(_uniform_blitcolour_uColour
,1,v
);
39 static void shader_blitcolour_register(void){
40 vg_shader_register( &_shader_blitcolour
);
42 static void shader_blitcolour_use(void){ glUseProgram(_shader_blitcolour
.id
); }
43 static void shader_blitcolour_link(void){
44 _uniform_blitcolour_uColour
= glGetUniformLocation( _shader_blitcolour
.id
, "uColour" );
46 #endif /* SHADER_blitcolour_H */