1 #ifndef SHADER_blitcolour_H
2 #define SHADER_blitcolour_H
3 static void shader_blitcolour_link(void);
4 static void shader_blitcolour_register(void);
5 static struct vg_shader _shader_blitcolour
= {
7 .link
= shader_blitcolour_link
,
10 .orig_file
= "shaders/blit.vs",
12 "layout (location=0) in vec2 a_co;\n"
17 " gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);\n"
23 .orig_file
= "shaders/colour.fs",
25 "out vec4 FragColor;\n"
26 "uniform vec4 uColour;\n"
32 " FragColor = uColour;\n"
37 static GLuint _uniform_blitcolour_uColour
;
38 static void shader_blitcolour_uColour(v4f v
){
39 glUniform4fv(_uniform_blitcolour_uColour
,1,v
);
41 static void shader_blitcolour_register(void){
42 vg_shader_register( &_shader_blitcolour
);
44 static void shader_blitcolour_use(void){ glUseProgram(_shader_blitcolour
.id
); }
45 static void shader_blitcolour_link(void){
46 _uniform_blitcolour_uColour
= glGetUniformLocation( _shader_blitcolour
.id
, "uColour" );
48 #endif /* SHADER_blitcolour_H */