2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_blitcolour
;
4 extern GLuint _uniform_blitcolour_uInverseRatio
;
5 extern GLuint _uniform_blitcolour_uColour
;
6 static inline void shader_blitcolour_uInverseRatio(v2f v
)
8 glUniform2fv(_uniform_blitcolour_uInverseRatio
,1,v
);
10 static inline void shader_blitcolour_uColour(v4f v
)
12 glUniform4fv(_uniform_blitcolour_uColour
,1,v
);
14 static inline void shader_blitcolour_use(void);
15 static inline void shader_blitcolour_use(void)
17 glUseProgram(_shader_blitcolour
.id
);