spash when ragdoll
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / blit_transition.fs
1 out vec4 FragColor;
2 in vec2 aUv;
3 uniform float uT;
4
5 void main(){
6 float d = uT + distance( aUv, vec2(0.5,0.5) );
7
8 vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), gl_FragCoord.xy) );
9 float dither = fract( vDither.g / 71.0 ) - 0.5;
10
11 if( d+dither < -0.5 )
12 discard;
13
14 FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
15 }