framebuffer formalitites
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / blit.vs
1 layout (location=0) in vec2 a_co;
2 out vec2 aUv;
3
4 void main()
5 {
6 gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);
7 aUv = a_co;
8 }