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accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
blit.vs
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layout (location=0) in vec2 a_co;
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out vec2 aUv;
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uniform vec2 uInverseRatio;
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void main()
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{
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gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);
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aUv = a_co * uInverseRatio;
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}