accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / blit.vs
1 layout (location=0) in vec2 a_co;
2 out vec2 aUv;
3
4 uniform vec2 uInverseRatio;
5
6 void main()
7 {
8 gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);
9 aUv = a_co * uInverseRatio;
10 }