2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_blit
;
4 extern GLuint _uniform_blit_uInverseRatio
;
5 extern GLuint _uniform_blit_uTexMain
;
6 static inline void shader_blit_uInverseRatio(v2f v
)
8 glUniform2fv(_uniform_blit_uInverseRatio
,1,v
);
10 static inline void shader_blit_uTexMain(int i
)
12 glUniform1i(_uniform_blit_uTexMain
,i
);
14 static inline void shader_blit_use(void);
15 static inline void shader_blit_use(void)
17 glUseProgram(_shader_blit
.id
);