1 uniform sampler2D uTexGarbage;
2 uniform sampler2D uTexMain;
12 flat in ivec4 aLights;
14 #include "common_scene.glsl"
15 #include "motion_vectors_fs.glsl"
19 compute_motion_vectors();
21 vec3 vfrag = vec3(0.5,0.5,0.5);
22 vec4 vsamplemain = texture( uTexMain, aUv );
23 vec3 qnorm = aNorm.xyz;
25 if( vsamplemain.a < 0.15 )
28 vfrag = vsamplemain.rgb;
30 if( g_light_preview == 1 )
35 vfrag = scene_do_lighting( vfrag, qnorm );
36 oColour = vec4(vfrag, 1.0);