12 static void respawn_chooser_get_dir( v3f dir
){
14 dir
[0] = -sqrtf(0.5f
);
20 static void respawn_chooser_get_plane( v4f plane
){
21 world_instance
*world
= &world_static
.instances
[ respawn_chooser
.world_id
];
22 f32 h
= localplayer
.rb
.co
[1];
23 if( respawn_chooser
.world_id
!= world_static
.active_instance
)
24 h
= (world
->scene_geo
.bbx
[0][1] + world
->scene_geo
.bbx
[1][1]) * 0.5f
;
26 v4_copy( (v4f
){0.0f
,1.0f
,0.0f
,h
}, plane
);
29 static void respawn_world_to_plane_pos( v3f pos
, v2f plane_pos
){
31 respawn_chooser_get_dir( dir
);
34 respawn_chooser_get_plane( plane
);
37 f32 t
= ray_plane( plane
, pos
, dir
);
38 v3_muladds( pos
, dir
, t
, co
);
43 static void respawn_chooser_setworld( u32 next
){
44 world_instance
*nw
= &world_static
.instances
[next
];
45 if( nw
->status
== k_world_status_loaded
){
46 respawn_chooser
.world_id
= next
;
49 if( next
== world_static
.active_instance
)
50 v3_copy( localplayer
.rb
.co
, target
);
52 scene_context
*sc
= &nw
->scene_geo
;
53 v3_lerp( sc
->bbx
[0], sc
->bbx
[1], 0.5f
, target
);
55 respawn_world_to_plane_pos( target
, respawn_chooser
.plane_pos
);
59 static void respawn_chooser_gohome(void){
60 respawn_chooser_setworld(0);
61 world_instance
*world
= &world_static
.instances
[ respawn_chooser
.world_id
];
63 const char **alias
= respawn_homes
[respawn_chooser
.home_select
];
64 ent_spawn
*spawn
= world_find_spawn_by_name( world
, alias
[0] );
67 respawn_world_to_plane_pos( spawn
->transform
.co
,
68 respawn_chooser
.plane_pos
);
70 gui_location_print_ccmd( 1, (const char *[]){ alias
[1] } );
73 gui_location_print_ccmd( 1, (const char *[]){ "Invalid home ID" } );
76 static void respawn_map_draw_icon( camera
*cam
,
77 enum gui_icon icon
, v3f pos
){
81 m4x4_mulv( cam
->mtx
.pv
, v
, v
);
82 v2_divs( v
, v
[3], v
);
84 gui_draw_icon( icon
, (v2f
){ v
[0]*0.5f
+0.5f
,v
[1]*0.5f
+0.5f
}, 1.0f
);
87 static void respawn_chooser_pre_update(void){
88 if( skaterift
.activity
!= k_skaterift_respawning
) return;
90 if( button_down( k_srbind_mback
) ){
91 srinput
.state
= k_input_state_resume
;
92 skaterift
.activity
= k_skaterift_menu
;
93 menu
.page
= 0xffffffff;
94 menu_open_page( "Main Menu", k_ent_menuitem_stack_append
);
98 if( button_down( k_srbind_maccept
) ){
99 skaterift
.activity
= k_skaterift_default
;
100 srinput
.state
= k_input_state_resume
;
102 if( respawn_chooser
.spawn
){
103 world_static
.active_instance
= respawn_chooser
.world_id
;
104 localplayer
.viewable_world
=
105 &world_static
.instances
[ respawn_chooser
.world_id
];
106 player__spawn( respawn_chooser
.spawn
);
111 if( button_down( k_srbind_world_left
) ){
112 if( respawn_chooser
.world_id
> 0 )
113 respawn_chooser_setworld( respawn_chooser
.world_id
-1 );
116 if( button_down( k_srbind_world_right
) ){
117 u32 next
= respawn_chooser
.world_id
+1;
118 if( next
< vg_list_size(world_static
.instances
) )
119 respawn_chooser_setworld( next
);
122 if( button_down(k_srbind_home
) ){
123 respawn_chooser
.home_select
++;
124 if( respawn_chooser
.home_select
>= vg_list_size(respawn_homes
) )
125 respawn_chooser
.home_select
= 0;
126 respawn_chooser_gohome();
129 world_instance
*world
= &world_static
.instances
[ respawn_chooser
.world_id
];
130 v3f
*bbx
= world
->scene_geo
.bbx
;
131 f32
*pos
= respawn_chooser
.plane_pos
;
134 joystick_state( k_srjoystick_steer
, steer
);
135 v2_normalize_clamp( steer
);
138 m2x2_create_rotation( rm
, -0.25f
*VG_PIf
);
139 m2x2_mulv( rm
, steer
, steer
);
141 v2_muladds( pos
, steer
, vg
.time_frame_delta
* 200.0f
, pos
);
142 v2_minv( (v2f
){ bbx
[1][0], bbx
[1][2] }, pos
, pos
);
143 v2_maxv( (v2f
){ bbx
[0][0], bbx
[0][2] }, pos
, pos
);
146 camera
*cam
= &respawn_chooser
.cam
;
148 respawn_chooser_get_dir(dir
);
151 respawn_chooser_get_plane( plane
);
153 v3f co
= { pos
[0], plane
[3]*plane
[1], pos
[1] };
154 v3_muladds( co
, dir
, respawn_chooser
.boom_dist
, cam
->pos
);
156 vg_line_cross( co
, VG__RED
, 10.0f
);
158 cam
->angles
[0] = 0.25f
* VG_PIf
;
159 cam
->angles
[1] = 0.25f
* VG_PIf
;
164 camera_update_transform( cam
);
165 camera_update_view( cam
);
166 camera_update_projection( cam
);
167 camera_finalize( cam
);
170 respawn_chooser
.spawn
= NULL
;
171 f32 closest2
= INFINITY
;
173 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
174 ent_spawn
*spawn
= mdl_arritm(&world
->ent_spawn
,i
);
177 v3_copy( spawn
->transform
.co
, v
);
179 m4x4_mulv( cam
->mtx
.pv
, v
, v
);
180 v2_divs( v
, v
[3], v
);
182 f32 d2
= v2_length2(v
);
184 respawn_chooser
.spawn
= spawn
;
190 * ---------------------*/
191 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_challenge
); i
++ ){
192 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, i
);
194 enum gui_icon icon
= k_gui_icon_exclaim
;
195 if( challenge
->status
)
196 icon
= k_gui_icon_tick
;
198 respawn_map_draw_icon( cam
, icon
, challenge
->transform
.co
);
201 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_skateshop
); i
++ ){
202 ent_skateshop
*shop
= mdl_arritm( &world
->ent_skateshop
, i
);
203 if( shop
->type
== k_skateshop_type_boardshop
){
204 respawn_map_draw_icon( cam
, k_gui_icon_board
, shop
->transform
.co
);
206 else if( shop
->type
== k_skateshop_type_worldshop
){
207 respawn_map_draw_icon( cam
, k_gui_icon_world
, shop
->transform
.co
);
211 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
212 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
215 v4_copy( route
->colour
, colour
);
216 v3_muls( colour
, 1.6666f
, colour
);
217 gui_icon_setcolour( colour
);
218 respawn_map_draw_icon( cam
, k_gui_icon_rift_run
,
219 route
->board_transform
[3] );
223 static void respawn_begin_chooser(void){
224 skaterift
.activity
= k_skaterift_respawning
;
225 respawn_chooser
.world_id
= world_static
.active_instance
;
227 world_instance
*world
= &world_static
.instances
[ respawn_chooser
.world_id
];
228 v3f
*bbx
= world
->scene_geo
.bbx
;
230 respawn_world_to_plane_pos( localplayer
.rb
.co
, respawn_chooser
.plane_pos
);
231 respawn_chooser
.boom_dist
= 400.0f
;
232 respawn_chooser
.home_select
= 0;
237 if( gui_new_helper( input_joy_list
[k_srjoystick_steer
], &text
) )
238 vg_strcat( &text
, "move" );
240 if( gui_new_helper( input_button_list
[k_srbind_mleft
], &text
) )
241 vg_strcat( &text
, "world" );
243 if( gui_new_helper( input_button_list
[k_srbind_maccept
], &text
) )
244 vg_strcat( &text
, "spawn" );
246 if( gui_new_helper( input_button_list
[k_srbind_home
], &text
) )
247 vg_strcat( &text
, "home" );
250 static void respawn_chooser_shader_uniforms(void){
251 v4f uPlayerPos
, uSpawnPos
;
252 v4_zero( uPlayerPos
);
253 v4_zero( uSpawnPos
);
255 v3_copy( localplayer
.rb
.co
, uPlayerPos
);
257 if( respawn_chooser
.spawn
)
258 v3_copy( respawn_chooser
.spawn
->transform
.co
, uSpawnPos
);
260 uPlayerPos
[3] = v3_dist(uPlayerPos
,uSpawnPos
);
261 uSpawnPos
[3] = 1.0f
/uPlayerPos
[3];
263 shader_scene_override_uPlayerPos( uPlayerPos
);
264 shader_scene_override_uSpawnPos( uSpawnPos
);
267 #endif /* RESPAWN_C */