chaos pt 1
[carveJwlIkooP6JGAAIwe30JlM.git] / respawn.c
1 #ifndef RESPAWN_C
2 #define RESPAWN_C
3
4 #include "respawn.h"
5 #include "skaterift.h"
6 #include "world.h"
7 #include "input.h"
8 #include "gui.h"
9 #include "menu.h"
10 #include "scene.h"
11
12 static void respawn_chooser_get_dir( v3f dir ){
13 /* idk */
14 dir[0] = -sqrtf(0.5f);
15 dir[2] = sqrtf(0.5f);
16 dir[1] = 1.0f;
17 v3_normalize(dir);
18 }
19
20 static void respawn_chooser_get_plane( v4f plane ){
21 world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
22 f32 h = localplayer.rb.co[1];
23 if( respawn_chooser.world_id != world_static.active_instance )
24 h = (world->scene_geo.bbx[0][1] + world->scene_geo.bbx[1][1]) * 0.5f;
25
26 v4_copy( (v4f){0.0f,1.0f,0.0f,h}, plane );
27 }
28
29 static void respawn_world_to_plane_pos( v3f pos, v2f plane_pos ){
30 v3f dir;
31 respawn_chooser_get_dir( dir );
32 v3_negate(dir,dir);
33 v4f plane;
34 respawn_chooser_get_plane( plane );
35
36 v3f co;
37 f32 t = ray_plane( plane, pos, dir );
38 v3_muladds( pos, dir, t, co );
39 plane_pos[0] = co[0];
40 plane_pos[1] = co[2];
41 }
42
43 static void respawn_chooser_setworld( u32 next ){
44 world_instance *nw = &world_static.instances[next];
45 if( nw->status == k_world_status_loaded ){
46 respawn_chooser.world_id = next;
47
48 v3f target;
49 if( next == world_static.active_instance )
50 v3_copy( localplayer.rb.co, target );
51 else {
52 scene_context *sc = &nw->scene_geo;
53 v3_lerp( sc->bbx[0], sc->bbx[1], 0.5f, target );
54 }
55 respawn_world_to_plane_pos( target, respawn_chooser.plane_pos );
56 }
57 }
58
59 static void respawn_chooser_gohome(void){
60 respawn_chooser_setworld(0);
61 world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
62
63 const char **alias = respawn_homes[respawn_chooser.home_select];
64 ent_spawn *spawn = world_find_spawn_by_name( world, alias[0] );
65
66 if( spawn ){
67 respawn_world_to_plane_pos( spawn->transform.co,
68 respawn_chooser.plane_pos );
69
70 gui_location_print_ccmd( 1, (const char *[]){ alias[1] } );
71 }
72 else
73 gui_location_print_ccmd( 1, (const char *[]){ "Invalid home ID" } );
74 }
75
76 static void respawn_map_draw_icon( camera *cam,
77 enum gui_icon icon, v3f pos ){
78 v4f v;
79 v3_copy( pos, v );
80 v[3] = 1.0f;
81 m4x4_mulv( cam->mtx.pv, v, v );
82 v2_divs( v, v[3], v );
83
84 gui_draw_icon( icon, (v2f){ v[0]*0.5f+0.5f,v[1]*0.5f+0.5f }, 1.0f );
85 }
86
87 static void respawn_chooser_pre_update(void){
88 if( skaterift.activity != k_skaterift_respawning ) return;
89
90 if( button_down( k_srbind_mback ) ){
91 srinput.state = k_input_state_resume;
92 skaterift.activity = k_skaterift_menu;
93 menu.page = 0xffffffff;
94 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
95 return;
96 }
97
98 if( button_down( k_srbind_maccept ) ){
99 skaterift.activity = k_skaterift_default;
100 srinput.state = k_input_state_resume;
101
102 if( respawn_chooser.spawn ){
103 world_static.active_instance = respawn_chooser.world_id;
104 localplayer.viewable_world =
105 &world_static.instances[ respawn_chooser.world_id ];
106 player__spawn( respawn_chooser.spawn );
107 }
108 return;
109 }
110
111 if( button_down( k_srbind_world_left ) ){
112 if( respawn_chooser.world_id > 0 )
113 respawn_chooser_setworld( respawn_chooser.world_id-1 );
114 }
115
116 if( button_down( k_srbind_world_right ) ){
117 u32 next = respawn_chooser.world_id+1;
118 if( next < vg_list_size(world_static.instances) )
119 respawn_chooser_setworld( next );
120 }
121
122 if( button_down(k_srbind_home) ){
123 respawn_chooser.home_select ++;
124 if( respawn_chooser.home_select >= vg_list_size(respawn_homes) )
125 respawn_chooser.home_select = 0;
126 respawn_chooser_gohome();
127 }
128
129 world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
130 v3f *bbx = world->scene_geo.bbx;
131 f32 *pos = respawn_chooser.plane_pos;
132
133 v2f steer;
134 joystick_state( k_srjoystick_steer, steer );
135 v2_normalize_clamp( steer );
136
137 m2x2f rm;
138 m2x2_create_rotation( rm, -0.25f*VG_PIf );
139 m2x2_mulv( rm, steer, steer );
140
141 v2_muladds( pos, steer, vg.time_frame_delta * 200.0f, pos );
142 v2_minv( (v2f){ bbx[1][0], bbx[1][2] }, pos, pos );
143 v2_maxv( (v2f){ bbx[0][0], bbx[0][2] }, pos, pos );
144
145 /* update camera */
146 camera *cam = &respawn_chooser.cam;
147 v3f dir;
148 respawn_chooser_get_dir(dir);
149
150 v4f plane;
151 respawn_chooser_get_plane( plane );
152
153 v3f co = { pos[0], plane[3]*plane[1], pos[1] };
154 v3_muladds( co, dir, respawn_chooser.boom_dist, cam->pos );
155
156 vg_line_cross( co, VG__RED, 10.0f );
157
158 cam->angles[0] = 0.25f * VG_PIf;
159 cam->angles[1] = 0.25f * VG_PIf;
160 cam->farz = 5000.0f;
161 cam->nearz = 10.0f;
162 cam->fov = 40.0f;
163
164 camera_update_transform( cam );
165 camera_update_view( cam );
166 camera_update_projection( cam );
167 camera_finalize( cam );
168
169 /* pick spawn */
170 respawn_chooser.spawn = NULL;
171 f32 closest2 = INFINITY;
172
173 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
174 ent_spawn *spawn = mdl_arritm(&world->ent_spawn,i);
175
176 v4f v;
177 v3_copy( spawn->transform.co, v );
178 v[3] = 1.0f;
179 m4x4_mulv( cam->mtx.pv, v, v );
180 v2_divs( v, v[3], v );
181
182 f32 d2 = v2_length2(v);
183 if( d2 < closest2 ){
184 respawn_chooser.spawn = spawn;
185 closest2 = d2;
186 }
187 }
188
189 /* icons
190 * ---------------------*/
191 for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
192 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
193
194 enum gui_icon icon = k_gui_icon_exclaim;
195 if( challenge->status )
196 icon = k_gui_icon_tick;
197
198 respawn_map_draw_icon( cam, icon, challenge->transform.co );
199 }
200
201 for( u32 i=0; i<mdl_arrcount(&world->ent_skateshop); i++ ){
202 ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, i );
203 if( shop->type == k_skateshop_type_boardshop ){
204 respawn_map_draw_icon( cam, k_gui_icon_board, shop->transform.co );
205 }
206 else if( shop->type == k_skateshop_type_worldshop ){
207 respawn_map_draw_icon( cam, k_gui_icon_world, shop->transform.co );
208 }
209 }
210
211 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
212 ent_route *route = mdl_arritm( &world->ent_route, i );
213
214 v4f colour;
215 v4_copy( route->colour, colour );
216 v3_muls( colour, 1.6666f, colour );
217 gui_icon_setcolour( colour );
218 respawn_map_draw_icon( cam, k_gui_icon_rift_run,
219 route->board_transform[3] );
220 }
221 }
222
223 static void respawn_begin_chooser(void){
224 skaterift.activity = k_skaterift_respawning;
225 respawn_chooser.world_id = world_static.active_instance;
226
227 world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
228 v3f *bbx = world->scene_geo.bbx;
229
230 respawn_world_to_plane_pos( localplayer.rb.co, respawn_chooser.plane_pos );
231 respawn_chooser.boom_dist = 400.0f;
232 respawn_chooser.home_select = 0;
233
234 gui_helper_clear();
235
236 vg_str text;
237 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
238 vg_strcat( &text, "move" );
239
240 if( gui_new_helper( input_button_list[k_srbind_mleft], &text ) )
241 vg_strcat( &text, "world" );
242
243 if( gui_new_helper( input_button_list[k_srbind_maccept], &text ) )
244 vg_strcat( &text, "spawn" );
245
246 if( gui_new_helper( input_button_list[k_srbind_home], &text ) )
247 vg_strcat( &text, "home" );
248 }
249
250 static void respawn_chooser_shader_uniforms(void){
251 v4f uPlayerPos, uSpawnPos;
252 v4_zero( uPlayerPos );
253 v4_zero( uSpawnPos );
254
255 v3_copy( localplayer.rb.co, uPlayerPos );
256
257 if( respawn_chooser.spawn )
258 v3_copy( respawn_chooser.spawn->transform.co, uSpawnPos );
259
260 uPlayerPos[3] = v3_dist(uPlayerPos,uSpawnPos);
261 uSpawnPos[3] = 1.0f/uPlayerPos[3];
262
263 shader_scene_override_uPlayerPos( uPlayerPos );
264 shader_scene_override_uSpawnPos( uSpawnPos );
265 }
266
267 #endif /* RESPAWN_C */