2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
7 #include "shader_props.h"
8 #include "vg/vg_framebuffer.h"
9 #include "vg/vg_camera.h"
11 #include "shaders/blit.h"
12 #include "shaders/blitblur.h"
13 #include "shaders/blitcolour.h"
14 #include "shaders/blit_transition.h"
16 #define WORKSHOP_PREVIEW_WIDTH 504
17 #define WORKSHOP_PREVIEW_HEIGHT 336
19 static f32 k_render_scale
= 1.0f
;
20 static i32 k_blur_effect
= 1;
21 static f32 k_blur_strength
= 0.3f
;
22 static f32 k_fov
= 0.86f
;
23 static f32 k_cam_height
= 0.8f
;
26 * All standard buffers used in rendering
32 vg_framebuffer
*fb_main
,
44 void render_init(void);
45 void render_fsquad(void);
46 void render_fsquad1(void);
47 void render_fsquad2(void);
48 void postprocess_to_screen( vg_framebuffer
*fb
);