cam rework
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player_api.h"
5
6 struct player_walk
7 {
8 rb_capsule collider;
9
10 struct
11 {
12 v3f angles;
13 float heading_angle;
14
15 v3f prev_pos;
16
17 enum walk_activity
18 {
19 k_walk_activity_air,
20 k_walk_activity_ground,
21 k_walk_activity_sleep
22 }
23 activity;
24
25 struct skeleton_anim *outro_anim;
26 double outro_start_time;
27 }
28 state,
29 state_gate_storage;
30
31 enum mdl_surface_prop surface;
32 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
33 *anim_jump_to_air;
34
35 float blend_fly,
36 blend_run,
37 blend_walk,
38
39 move_speed,
40 walk_timer;
41 };
42
43 VG_STATIC void player__walk_pre_update ( player_instance *player );
44 VG_STATIC void player__walk_update ( player_instance *player );
45 VG_STATIC void player__walk_post_update ( player_instance *player );
46 VG_STATIC void player__walk_animate ( player_instance *player,
47 player_animation *anim );
48 VG_STATIC void player__walk_post_animate( player_instance *player );
49 VG_STATIC void player__walk_im_gui ( player_instance *player );
50 VG_STATIC void player__walk_bind ( player_instance *player );
51 VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
52
53 #endif /* PLAYER_WALK_H */