move everything to animator based
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player_api.h"
5 #include "rigidbody.h"
6
7 #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
8
9 struct player_walk{
10 rb_capsule collider;
11
12 struct player_walk_state{
13 v3f prev_pos;
14 v3f drop_in_target,
15 drop_in_foot_anchor,
16 drop_in_start,
17 drop_in_normal;
18
19 float drop_in_start_angle,
20 drop_in_angle;
21
22 enum walk_activity{
23 k_walk_activity_air,
24 k_walk_activity_ground,
25 k_walk_activity_sleep,
26 k_walk_activity_lockedmove
27 }
28 activity;
29
30 enum walk_outro{
31 k_walk_outro_none,
32 k_walk_outro_jump_to_air,
33 k_walk_outro_drop_in,
34 k_walk_outro_regular
35 }
36 outro_type;
37 double outro_start_time;
38
39 int jump_queued;
40 f64 jump_input_time;
41 }
42 state;
43
44 f32 move_speed,
45 walk_timer;
46
47 int step_phase;
48
49 enum mdl_surface_prop surface;
50 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
51 *anim_jump_to_air, *anim_drop_in, *anim_intro;
52
53 struct player_walk_animator {
54 v3f root_co;
55 v4f root_q;
56 f32 fly,
57 run,
58 walk;
59
60 v3f foot_anchor;
61 enum walk_outro outro_type;
62 f32 outro_t,
63 commit_t;
64 }
65 animator;
66 };
67
68 VG_STATIC float
69 k_walkspeed = 10.0f,
70 k_airspeed = 1.2f,
71 k_stopspeed = 4.0f,
72 k_walk_accel = 10.0f,
73 k_walk_air_accel = 7.0f,
74 k_walk_friction = 10.0f,
75 k_walk_step_height = 0.2f;
76
77 VG_STATIC void player__walk_register(void)
78 {
79 VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
80 VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
81 VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
82 VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
83 VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
84 VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
85 }
86
87 VG_STATIC void player__walk_pre_update ( player_instance *player );
88 VG_STATIC void player__walk_update ( player_instance *player );
89 VG_STATIC void player__walk_post_update ( player_instance *player );
90 VG_STATIC void player__walk_animate ( player_instance *player );
91 VG_STATIC void player__walk_pose( player_instance *player, player_pose *pose );
92 VG_STATIC void player__walk_post_animate( player_instance *player );
93 VG_STATIC void player__walk_im_gui ( player_instance *player );
94 VG_STATIC void player__walk_bind ( player_instance *player );
95 VG_STATIC void player__walk_transition ( player_instance *player );
96 VG_STATIC void player__walk_reset ( player_instance *player,
97 ent_spawn *rp );
98 VG_STATIC void player__walk_restore( player_instance *player );
99
100 #endif /* PLAYER_WALK_H */