4 #include "player_api.h"
18 float drop_in_start_angle
,
24 k_walk_activity_ground
,
25 k_walk_activity_sleep
,
26 k_walk_activity_immobile
,
27 k_walk_activity_lockedmove
34 k_walk_outro_jump_to_air
,
40 struct skeleton_anim
*outro_anim
;
41 double outro_start_time
;
46 enum mdl_surface_prop surface
;
47 struct skeleton_anim
*anim_walk
, *anim_run
, *anim_idle
, *anim_jump
,
48 *anim_jump_to_air
, *anim_drop_in
, *anim_intro
;
58 VG_STATIC
void player__walk_pre_update ( player_instance
*player
);
59 VG_STATIC
void player__walk_update ( player_instance
*player
);
60 VG_STATIC
void player__walk_post_update ( player_instance
*player
);
61 VG_STATIC
void player__walk_animate ( player_instance
*player
,
62 player_animation
*anim
);
63 VG_STATIC
void player__walk_post_animate( player_instance
*player
);
64 VG_STATIC
void player__walk_im_gui ( player_instance
*player
);
65 VG_STATIC
void player__walk_bind ( player_instance
*player
);
66 VG_STATIC
void player__walk_transition ( player_instance
*player
, v3f angles
);
68 #endif /* PLAYER_WALK_H */