726623dbcd6eba4cc4829491278b98608fea131f
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player_api.h"
5
6 struct player_walk
7 {
8 rb_capsule collider;
9
10 struct
11 {
12 v3f angles;
13 float heading_angle;
14
15 v3f prev_pos;
16 v3f drop_in_target,
17 drop_in_foot_anchor,
18 drop_in_start,
19 drop_in_normal;
20
21 float drop_in_start_angle,
22 drop_in_angle;
23
24 enum walk_activity
25 {
26 k_walk_activity_air,
27 k_walk_activity_ground,
28 k_walk_activity_sleep,
29 k_walk_activity_immobile
30 }
31 activity;
32
33 enum walk_outro
34 {
35 k_walk_outro_none,
36 k_walk_outro_jump_to_air,
37 k_walk_outro_drop_in
38 }
39 outro_type;
40
41 struct skeleton_anim *outro_anim;
42 double outro_start_time;
43 }
44 state,
45 state_gate_storage;
46
47 enum mdl_surface_prop surface;
48 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
49 *anim_jump_to_air, *anim_drop_in;
50
51 float blend_fly,
52 blend_run,
53 blend_walk,
54
55 move_speed,
56 walk_timer;
57 };
58
59 VG_STATIC void player__walk_pre_update ( player_instance *player );
60 VG_STATIC void player__walk_update ( player_instance *player );
61 VG_STATIC void player__walk_post_update ( player_instance *player );
62 VG_STATIC void player__walk_animate ( player_instance *player,
63 player_animation *anim );
64 VG_STATIC void player__walk_post_animate( player_instance *player );
65 VG_STATIC void player__walk_im_gui ( player_instance *player );
66 VG_STATIC void player__walk_bind ( player_instance *player );
67 VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
68
69 #endif /* PLAYER_WALK_H */