add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player_api.h"
5 #include "rigidbody.h"
6
7 #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
8
9 struct player_walk{
10 rb_capsule collider;
11
12 struct player_walk_state{
13 v3f prev_pos;
14 v3f drop_in_target,
15 drop_in_foot_anchor,
16 drop_in_start,
17 drop_in_normal;
18
19 float drop_in_start_angle,
20 drop_in_angle;
21
22 enum walk_activity{
23 k_walk_activity_air,
24 k_walk_activity_ground,
25 k_walk_activity_sleep,
26 k_walk_activity_lockedmove
27 }
28 activity;
29
30 enum walk_outro{
31 k_walk_outro_none,
32 k_walk_outro_jump_to_air,
33 k_walk_outro_drop_in,
34 k_walk_outro_regular
35 }
36 outro_type;
37
38 struct skeleton_anim *outro_anim;
39 double outro_start_time;
40
41 int jump_queued;
42 f64 jump_input_time;
43 }
44 state,
45 state_gate_storage;
46
47 enum mdl_surface_prop surface;
48 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
49 *anim_jump_to_air, *anim_drop_in, *anim_intro;
50
51 float blend_fly,
52 blend_run,
53 blend_walk,
54
55 move_speed,
56 walk_timer;
57
58 int step_phase;
59 };
60
61 VG_STATIC float
62 k_walkspeed = 10.0f,
63 k_airspeed = 1.2f,
64 k_stopspeed = 4.0f,
65 k_walk_accel = 10.0f,
66 k_walk_air_accel = 7.0f,
67 k_walk_friction = 10.0f,
68 k_walk_step_height = 0.2f;
69
70 VG_STATIC void player__walk_register(void)
71 {
72 VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
73 VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
74 VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
75 VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
76 VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
77 VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
78 }
79
80 VG_STATIC void player__walk_pre_update ( player_instance *player );
81 VG_STATIC void player__walk_update ( player_instance *player );
82 VG_STATIC void player__walk_post_update ( player_instance *player );
83 VG_STATIC void player__walk_animate ( player_instance *player,
84 player_animation *anim );
85 VG_STATIC void player__walk_post_animate( player_instance *player );
86 VG_STATIC void player__walk_im_gui ( player_instance *player );
87 VG_STATIC void player__walk_bind ( player_instance *player );
88 VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
89 VG_STATIC void player__walk_reset ( player_instance *player,
90 ent_spawn *rp );
91 VG_STATIC void player__walk_restore( player_instance *player );
92
93 #endif /* PLAYER_WALK_H */