3d6f3adf515d80698c0b3514e21310f617f8bea5
4 #include "player_api.h"
23 float drop_in_start_angle
,
29 k_walk_activity_ground
,
30 k_walk_activity_sleep
,
31 k_walk_activity_immobile
38 k_walk_outro_jump_to_air
,
43 struct skeleton_anim
*outro_anim
;
44 double outro_start_time
;
49 enum mdl_surface_prop surface
;
50 struct skeleton_anim
*anim_walk
, *anim_run
, *anim_idle
, *anim_jump
,
51 *anim_jump_to_air
, *anim_drop_in
;
61 VG_STATIC
void player__walk_pre_update ( player_instance
*player
);
62 VG_STATIC
void player__walk_update ( player_instance
*player
);
63 VG_STATIC
void player__walk_post_update ( player_instance
*player
);
64 VG_STATIC
void player__walk_animate ( player_instance
*player
,
65 player_animation
*anim
);
66 VG_STATIC
void player__walk_post_animate( player_instance
*player
);
67 VG_STATIC
void player__walk_im_gui ( player_instance
*player
);
68 VG_STATIC
void player__walk_bind ( player_instance
*player
);
69 VG_STATIC
void player__walk_transition ( player_instance
*player
, v3f angles
);
71 #endif /* PLAYER_WALK_H */