f0efcf8ac3df169f6d911648c110968620980cba
4 #include "player_api.h"
13 k_skate_activity_ground
,
14 k_skate_activity_grind
42 int charging_jump
, jump_dir
;
54 struct land_prediction
79 struct skeleton_anim
*anim_stand
, *anim_highg
, *anim_slide
,
81 *anim_push
, *anim_push_reverse
,
82 *anim_ollie
, *anim_ollie_reverse
,
83 *anim_grabs
, *anim_stop
;
84 rb_sphere sphere_front
, sphere_back
;
99 float debug_normal_pressure
;
103 VG_STATIC
void player__skate_bind ( player_instance
*player
);
104 VG_STATIC
void player__skate_pre_update ( player_instance
*player
);
105 VG_STATIC
void player__skate_update ( player_instance
*player
);
106 VG_STATIC
void player__skate_post_update ( player_instance
*player
);
107 VG_STATIC
void player__skate_im_gui ( player_instance
*player
);
108 VG_STATIC
void player__skate_animate ( player_instance
*player
,
109 player_animation
*anim
);
110 VG_STATIC
void player__skate_post_animate ( player_instance
*player
);
111 VG_STATIC
void player__skate_reset ( player_instance
*player
,
112 struct respawn_point
*rp
);
114 VG_STATIC
void player__skate_clear_mechanics( player_instance
*player
);
115 VG_STATIC
void player__skate_reset_animator( player_instance
*player
);
116 VG_STATIC
void player__approximate_best_trajectory( player_instance
*player
);
117 #endif /* PLAYER_SKATE_H */