ee1a236e4273fe79303477c25b5e6cdcc41a91ca
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
1 #ifndef PLAYER_SKATE_H
2 #define PLAYER_SKATE_H
3
4 #include "player_api.h"
5
6 #define SKATE_CCD
7
8 typedef struct jump_info jump_info;
9
10 struct player_skate
11 {
12 struct
13 {
14 enum skate_activity
15 {
16 k_skate_activity_air,
17 k_skate_activity_air_to_grind,
18 k_skate_activity_ground,
19 k_skate_activity_undefined,
20 k_skate_activity_grind_any,
21 k_skate_activity_grind_boardslide,
22 k_skate_activity_grind_noseslide,
23 k_skate_activity_grind_tailslide,
24 k_skate_activity_grind_back50,
25 k_skate_activity_grind_front50,
26 k_skate_activity_grind_5050
27 }
28 activity,
29 activity_prev;
30
31 float /* steery,
32 steerx,
33 steery_s,
34 steerx_s, */
35 reverse,
36 slip;
37
38 int manual_direction;
39
40 /* tricks */
41 v3f flip_axis;
42 float flip_time,
43 flip_rate;
44
45 v3f trick_vel, /* measured in units of TAU/s */
46 trick_euler; /* measured in units of TAU */
47 float trick_time;
48 float gravity_bias;
49
50 v3f up_dir;
51 v3f head_position;
52
53 int lift_frames;
54
55 v3f throw_v;
56 v3f cog_v, cog;
57
58 float grabbing;
59 v2f grab_mouse_delta;
60
61 int charging_jump, jump_dir;
62 float jump_charge;
63
64 double jump_time;
65 double start_push,
66 cur_push;
67
68 v3f prev_pos;
69
70 /* initial launch conditions */
71 double air_start;
72 v3f air_init_v,
73 air_init_co;
74 }
75 state,
76 state_gate_storage;
77
78
79 /* animation */
80 struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
81 *anim_air,
82 *anim_push, *anim_push_reverse,
83 *anim_ollie, *anim_ollie_reverse,
84 *anim_grabs, *anim_stop;
85 v3f
86 board_trick_residualv,
87 board_trick_residuald;
88
89 float blend_slide,
90 blend_z,
91 blend_x,
92 blend_fly,
93 blend_stand,
94 blend_push,
95 blend_jump,
96 blend_airdir,
97 blend_weight;
98
99 float slap;
100
101 /* vectors representing the direction of the axels in localspace */
102 v3f truckv0[2];
103 v2f wobble;
104
105 audio_channel *aud_main, *aud_slide, *aud_air;
106 enum mdl_surface_prop surface, audio_surface;
107
108 /*
109 * Physics
110 * ----------------------------------------------------
111 */
112
113 float substep,
114 substep_delta;
115
116 struct jump_info
117 {
118 v3f log[50];
119 v3f n;
120 v3f apex;
121 v3f v;
122
123 float gravity;
124
125 int log_length;
126 float score,
127 land_dist;
128
129 enum prediction_type
130 {
131 k_prediction_none,
132 k_prediction_unset,
133 k_prediction_land,
134 k_prediction_grind
135 }
136 type;
137
138 u32 colour;
139 }
140 possible_jumps[36];
141 u32 possible_jump_count;
142
143 float land_dist;
144 v3f land_normal;
145
146 v3f surface_picture,
147 weight_distribution,
148 grind_vec,
149 grind_dir;
150
151 u32 grind_cooldown;
152
153 float grind_strength;
154
155 struct grind_limit
156 {
157 v3f ra, n;
158 float p;
159 }
160 limits[3];
161 u32 limit_count;
162 };
163
164 VG_STATIC void player__skate_bind ( player_instance *player );
165 VG_STATIC void player__skate_pre_update ( player_instance *player );
166 VG_STATIC void player__skate_update ( player_instance *player );
167 VG_STATIC void player__skate_post_update ( player_instance *player );
168 VG_STATIC void player__skate_im_gui ( player_instance *player );
169 VG_STATIC void player__skate_animate ( player_instance *player,
170 player_animation *anim );
171 VG_STATIC void player__skate_post_animate ( player_instance *player );
172 VG_STATIC void player__skate_reset ( player_instance *player,
173 ent_spawn *rp );
174
175 VG_STATIC void player__skate_clear_mechanics( player_instance *player );
176 VG_STATIC void player__skate_reset_animator( player_instance *player );
177 VG_STATIC void player__approximate_best_trajectory( player_instance *player );
178 #endif /* PLAYER_SKATE_H */