4 #include "player_api.h"
8 typedef struct jump_info jump_info
;
11 struct player_skate_state
{
14 k_skate_activity_air_to_grind
,
15 k_skate_activity_ground
,
16 k_skate_activity_undefined
,
17 k_skate_activity_grind_any
,
18 k_skate_activity_grind_boardslide
,
19 k_skate_activity_grind_metallic
,
20 k_skate_activity_grind_back50
,
21 k_skate_activity_grind_front50
,
22 k_skate_activity_grind_5050
30 f32 reverse
, slip
, delayed_slip_dir
;
38 v3f trick_vel
, /* measured in units of TAU/s */
39 trick_euler
; /* measured in units of TAU */
43 k_trick_type_kickflip
,
59 int charging_jump
, jump_dir
;
69 /* initial launch conditions */
74 v4f smoothed_rotation
;
76 /* animator controls which require persistence */
77 v3f board_trick_residualv
,
78 board_trick_residuald
;
97 * --------------------------------------------------------------*/
98 struct skeleton_anim
*anim_stand
, *anim_highg
, *anim_slide
,
99 *anim_air
, *anim_grind
, *anim_grind_jump
,
100 *anim_push
, *anim_push_reverse
,
101 *anim_ollie
, *anim_ollie_reverse
,
102 *anim_grabs
, *anim_stop
;
104 /* vectors representing the direction of the axels in localspace */
107 audio_channel
*aud_main
, *aud_slide
, *aud_air
;
108 enum mdl_surface_prop surface
, audio_surface
;
110 int wheel_contacts
[2];
111 float sample_change_cooldown
;
114 k_skate_sample_concrete
,
116 k_skate_sample_concrete_scrape_metal
,
117 k_skate_sample_concrete_scrape_wood
,
118 k_skate_sample_metal_scrape_generic
125 * ----------------------------------------------------
128 float substep
, substep_delta
;
142 enum prediction_type
{
153 u32 possible_jump_count
;
163 float grind_strength
;
173 k_friction_lat
= 12.0f
,
174 k_friction_resistance
= 0.01f
,
176 k_max_push_speed
= 16.0f
,
177 k_push_accel
= 10.0f
,
178 k_push_cycle_rate
= 8.0f
,
180 k_steer_ground
= 2.5f
,
183 k_jump_charge_speed
= (1.0f
/0.4f
),
188 k_cog_mass_ratio
= 0.9f
,
190 k_mmthrow_steer
= 1.0f
,
191 k_mmthrow_scale
= 6.0f
,
192 k_mmcollect_lat
= 2.0f
,
193 k_mmcollect_vert
= 0.0f
,
195 k_spring_angular
= 1.0f
,
197 k_spring_force
= 300.0f
,
198 k_spring_dampener
= 5.0f
,
200 k_grind_spring
= 50.0f
,
201 k_grind_aligment
= 10.0f
,
202 k_grind_dampener
= 5.0f
,
204 k_surface_spring
= 100.0f
,
205 k_surface_dampener
= 40.0f
,
206 k_manul_spring
= 200.0f
,
207 k_manul_dampener
= 30.0f
,
208 k_board_interia
= 8.0f
,
210 k_grind_decayxy
= 30.0f
,
211 k_grind_axel_min_vel
= 1.0f
,
212 k_grind_axel_max_angle
= 0.95f
, /* cosine(|a|) */
213 k_grind_axel_max_vangle
= 0.4f
,
214 k_grind_max_friction
= 3.0f
,
215 k_grind_max_edge_angle
= 0.97f
,
217 k_board_length
= 0.45f
,
218 k_board_width
= 0.13f
,
219 k_board_end_radius
= 0.1f
,
220 k_board_radius
= 0.14f
, /* 0.07 */
222 k_grind_balance
= -40.0f
;
224 VG_STATIC
void player__skate_register(void)
226 VG_VAR_F32( k_grind_dampener
, flags
=VG_VAR_CHEAT
);
227 VG_VAR_F32( k_grind_spring
, flags
=VG_VAR_CHEAT
);
228 VG_VAR_F32( k_grind_aligment
, flags
=VG_VAR_CHEAT
);
229 VG_VAR_F32( k_surface_spring
, flags
=VG_VAR_CHEAT
);
230 VG_VAR_F32( k_surface_dampener
, flags
=VG_VAR_CHEAT
);
231 VG_VAR_F32( k_board_interia
, flags
=VG_VAR_CHEAT
);
232 VG_VAR_F32( k_grind_decayxy
, flags
=VG_VAR_CHEAT
);
233 VG_VAR_F32( k_grind_axel_min_vel
, flags
=VG_VAR_CHEAT
);
234 VG_VAR_F32( k_grind_axel_max_angle
, flags
=VG_VAR_CHEAT
);
235 VG_VAR_F32( k_grind_max_friction
, flags
=VG_VAR_CHEAT
);
236 VG_VAR_F32( k_grind_balance
, flags
=VG_VAR_CHEAT
);
237 VG_VAR_F32( k_friction_lat
, flags
=VG_VAR_CHEAT
);
239 VG_VAR_F32( k_cog_spring
, flags
=VG_VAR_CHEAT
);
240 VG_VAR_F32( k_cog_damp
, flags
=VG_VAR_CHEAT
);
241 VG_VAR_F32( k_cog_mass_ratio
, flags
=VG_VAR_CHEAT
);
243 VG_VAR_F32( k_spring_force
, flags
=VG_VAR_CHEAT
);
244 VG_VAR_F32( k_spring_dampener
, flags
=VG_VAR_CHEAT
);
245 VG_VAR_F32( k_spring_angular
, flags
=VG_VAR_CHEAT
);
247 VG_VAR_F32( k_mmthrow_scale
, flags
=VG_VAR_CHEAT
);
248 VG_VAR_F32( k_mmcollect_lat
, flags
=VG_VAR_CHEAT
);
249 VG_VAR_F32( k_mmcollect_vert
, flags
=VG_VAR_CHEAT
);
250 VG_VAR_F32( k_mmdecay
, flags
=VG_VAR_CHEAT
);
251 VG_VAR_F32( k_mmthrow_steer
, flags
=VG_VAR_CHEAT
);
254 VG_STATIC
void player__skate_bind ( player_instance
*player
);
255 VG_STATIC
void player__skate_pre_update ( player_instance
*player
);
256 VG_STATIC
void player__skate_update ( player_instance
*player
);
257 VG_STATIC
void player__skate_post_update ( player_instance
*player
);
258 VG_STATIC
void player__skate_im_gui ( player_instance
*player
);
259 VG_STATIC
void player__skate_animate ( player_instance
*player
,
260 player_animation
*anim
);
261 VG_STATIC
void player__skate_post_animate ( player_instance
*player
);
262 VG_STATIC
void player__skate_reset ( player_instance
*player
,
265 VG_STATIC
void player__skate_clear_mechanics( player_instance
*player
);
266 VG_STATIC
void player__skate_reset_animator( player_instance
*player
);
267 VG_STATIC
void player__approximate_best_trajectory( player_instance
*player
);
269 #endif /* PLAYER_SKATE_H */