4 #include "player_api.h"
15 k_skate_activity_ground
,
16 k_skate_activity_undefined
,
17 k_skate_activity_grind_any
,
18 k_skate_activity_grind_boardslide
,
19 k_skate_activity_grind_noseslide
,
20 k_skate_activity_grind_tailslide
,
21 k_skate_activity_grind_back50
,
22 k_skate_activity_grind_front50
,
23 k_skate_activity_grind_5050
42 v3f trick_vel
, /* measured in units of TAU/s */
43 trick_euler
; /* measured in units of TAU */
61 int charging_jump
, jump_dir
;
75 struct skeleton_anim
*anim_stand
, *anim_highg
, *anim_slide
,
77 *anim_push
, *anim_push_reverse
,
78 *anim_ollie
, *anim_ollie_reverse
,
79 *anim_grabs
, *anim_stop
;
81 board_trick_residualv
,
82 board_trick_residuald
;
97 * ----------------------------------------------------
103 struct land_prediction
123 u32 prediction_count
;
131 float grind_strength
;
142 VG_STATIC
void player__skate_bind ( player_instance
*player
);
143 VG_STATIC
void player__skate_pre_update ( player_instance
*player
);
144 VG_STATIC
void player__skate_update ( player_instance
*player
);
145 VG_STATIC
void player__skate_post_update ( player_instance
*player
);
146 VG_STATIC
void player__skate_im_gui ( player_instance
*player
);
147 VG_STATIC
void player__skate_animate ( player_instance
*player
,
148 player_animation
*anim
);
149 VG_STATIC
void player__skate_post_animate ( player_instance
*player
);
150 VG_STATIC
void player__skate_reset ( player_instance
*player
,
151 struct respawn_point
*rp
);
153 VG_STATIC
void player__skate_clear_mechanics( player_instance
*player
);
154 VG_STATIC
void player__skate_reset_animator( player_instance
*player
);
155 VG_STATIC
void player__approximate_best_trajectory( player_instance
*player
);
156 #endif /* PLAYER_SKATE_H */