4 #include "player_api.h"
13 k_skate_activity_ground
,
14 k_skate_activity_grind
42 int charging_jump
, jump_dir
;
51 /* FIXME: Sensible names */
62 struct land_prediction
87 struct skeleton_anim
*anim_stand
, *anim_highg
, *anim_slide
,
89 *anim_push
, *anim_push_reverse
,
90 *anim_ollie
, *anim_ollie_reverse
,
91 *anim_grabs
, *anim_stop
;
92 rb_sphere sphere_front
, sphere_back
;
107 float debug_normal_pressure
;
111 VG_STATIC
void player__skate_bind ( player_instance
*player
);
112 VG_STATIC
void player__skate_pre_update ( player_instance
*player
);
113 VG_STATIC
void player__skate_update ( player_instance
*player
);
114 VG_STATIC
void player__skate_post_update ( player_instance
*player
);
115 VG_STATIC
void player__skate_im_gui ( player_instance
*player
);
116 VG_STATIC
void player__skate_animate ( player_instance
*player
,
117 player_animation
*anim
);
118 VG_STATIC
void player__skate_post_animate ( player_instance
*player
);
119 VG_STATIC
void player__skate_reset ( player_instance
*player
,
120 struct respawn_point
*rp
);
122 VG_STATIC
void player__skate_transition ( player_instance
*player
,
124 enum skate_activity init_acitivity
127 #endif /* PLAYER_SKATE_H */