1833062d0bef5939966d2878f461c13cd30031c6
4 #include "player_api.h"
13 k_skate_activity_ground
,
14 k_skate_activity_grind
31 v3f trick_vel
, /* measured in units of TAU/s */
32 trick_euler
; /* measured in units of TAU */
47 int charging_jump
, jump_dir
;
59 struct land_prediction
84 struct skeleton_anim
*anim_stand
, *anim_highg
, *anim_slide
,
86 *anim_push
, *anim_push_reverse
,
87 *anim_ollie
, *anim_ollie_reverse
,
88 *anim_grabs
, *anim_stop
;
89 rb_sphere sphere_front
, sphere_back
;
91 board_trick_residualv
,
92 board_trick_residuald
;
106 float debug_normal_pressure
;
110 VG_STATIC
void player__skate_bind ( player_instance
*player
);
111 VG_STATIC
void player__skate_pre_update ( player_instance
*player
);
112 VG_STATIC
void player__skate_update ( player_instance
*player
);
113 VG_STATIC
void player__skate_post_update ( player_instance
*player
);
114 VG_STATIC
void player__skate_im_gui ( player_instance
*player
);
115 VG_STATIC
void player__skate_animate ( player_instance
*player
,
116 player_animation
*anim
);
117 VG_STATIC
void player__skate_post_animate ( player_instance
*player
);
118 VG_STATIC
void player__skate_reset ( player_instance
*player
,
119 struct respawn_point
*rp
);
121 VG_STATIC
void player__skate_clear_mechanics( player_instance
*player
);
122 VG_STATIC
void player__skate_reset_animator( player_instance
*player
);
123 VG_STATIC
void player__approximate_best_trajectory( player_instance
*player
);
124 #endif /* PLAYER_SKATE_H */