build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
1 #ifndef PLAYER_REPLAY_H
2 #define PLAYER_REPLAY_H
3
4 #include "skaterift.h"
5 #include "player.h"
6 #include "player_render.h"
7
8 typedef struct replay_buffer replay_buffer;
9 typedef struct replay_frame replay_frame;
10 typedef struct replay_gamestate replay_gamestate;
11 typedef struct replay_sfx replay_sfx;
12
13 struct replay_buffer {
14 void *data;
15 u32 size; /* bytes */
16
17 replay_frame *head, *tail, *cursor_frame,
18 *statehead;
19 f64 cursor;
20 };
21
22 enum replay_framedata{
23 k_replay_framedata_animator,
24 k_replay_framedata_gamestate,
25 k_replay_framedata_internal_gamestate,
26 k_replay_framedata_sfx,
27 k_replay_framedata_glider,
28 k_replay_framedata_rows
29 };
30
31 struct replay_frame {
32 v3f cam_pos, cam_angles;
33 f32 cam_fov;
34
35 f64 time;
36 replay_frame *l, *r;
37
38 enum player_subsystem system;
39 u16 total_size;
40 u16 data_table[k_replay_framedata_rows][2];
41 };
42
43 struct replay_gamestate {
44 rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their
45 full matrices */
46 v3f angles;
47 struct player_cam_controller cam_control;
48 u32 current_run_version;
49 };
50
51 /* we save this per-anim-frame. if there glider is existing in any state */
52 struct replay_glider_data {
53 bool have_glider, glider_orphan;
54 f32 t;
55 v3f co;
56 v4f q;
57 };
58
59 struct replay_sfx {
60 u32 none;
61 };
62
63 static int replay_seek( replay_buffer *replay, f64 t );
64
65 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
66 static void replay_get_camera( replay_buffer *replay, camera *cam );
67 static void replay_get_frame_camera( replay_frame *frame, camera *cam );
68 static f32 replay_subframe_time( replay_buffer *replay );
69 static void replay_clear( replay_buffer *replay );
70 static void *
71 replay_frame_data( replay_frame *frame, enum replay_framedata type );
72
73 static void skaterift_replay_pre_update(void);
74 static void skaterift_replay_imgui(void);
75 static void skaterift_replay_debug_info(void);
76 static void skaterift_record_frame( replay_buffer *replay,
77 int force_gamestate );
78
79 #endif /* PLAYER_REPLAY_H */