build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 if( frame->data_table[type][1] == 0 )
20 return NULL;
21
22 void *baseptr = frame;
23 return baseptr + frame->data_table[type][0];
24 }
25
26 static u16 replay_frame_calculate_data_offsets(
27 u16 data_table[k_replay_framedata_rows][2] ){
28
29 u32 total = vg_align8( sizeof(replay_frame) );
30 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
31 data_table[i][0] = total;
32 total += vg_align8(data_table[i][1]);
33
34 if( total > 0xffff )
35 vg_fatal_error( "Exceeded frame storage capacity\n" );
36 }
37 return total;
38 }
39
40 static void replay_tailpop( replay_buffer *replay ){
41 if( replay->cursor_frame == replay->tail )
42 replay->cursor_frame = NULL;
43 if( replay->statehead == replay->tail )
44 replay->statehead = NULL;
45
46 replay->tail = replay->tail->r;
47
48 if( replay->tail )
49 replay->tail->l = NULL;
50 else
51 replay->head = NULL;
52 }
53
54 static replay_frame *replay_newframe( replay_buffer *replay,
55 u16 animator_size,
56 u16 gamestate_size,
57 u16 sfx_count,
58 bool save_glider ){
59 u16 data_table[ k_replay_framedata_rows ][2];
60 data_table[ k_replay_framedata_animator ][1] = animator_size;
61 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
62 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
63 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
64 if( gamestate_size ){
65 data_table[ k_replay_framedata_internal_gamestate ][1] =
66 sizeof( replay_gamestate );
67 }
68
69 data_table[ k_replay_framedata_glider ][1] = 0;
70 if( save_glider ){
71 data_table[ k_replay_framedata_glider ][1] =
72 sizeof(struct replay_glider_data);
73 }
74
75 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
76
77 replay_frame *frame = NULL;
78 if( replay->head ){
79 u32 headsize = replay->head->total_size,
80 nextpos = ((void *)replay->head - replay->data) + headsize;
81
82 if( nextpos + nextsize > replay->size ){
83 nextpos = 0;
84
85 /* maintain contiguity */
86 while( replay->tail ){
87 if( (void *)replay->tail - replay->data )
88 replay_tailpop( replay );
89 else break;
90 }
91 }
92
93 check_again:;
94 u32 tailpos = (void *)replay->tail - replay->data;
95
96 if( tailpos >= nextpos ){
97 if( nextpos + nextsize > tailpos ){
98 replay_tailpop( replay );
99
100 if( replay->tail )
101 goto check_again;
102 }
103 }
104
105 frame = replay->data + nextpos;
106
107 if( replay->head )
108 replay->head->r = frame;
109 }
110 else
111 frame = replay->data;
112
113 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
114 frame->data_table[i][0] = data_table[i][0];
115 frame->data_table[i][1] = data_table[i][1];
116 }
117
118 frame->total_size = nextsize;
119 frame->l = replay->head;
120 frame->r = NULL;
121 replay->head = frame;
122 if( !replay->tail ) replay->tail = frame;
123 if( gamestate_size ) replay->statehead = frame;
124
125 return frame;
126 }
127
128 static void replay_emit_frame_sounds( replay_frame *frame ){
129 void *baseptr = frame;
130 u16 *inf = frame->data_table[k_replay_framedata_sfx];
131 struct net_sfx *buffer = baseptr + inf[0];
132 u32 count = inf[1] / sizeof(struct net_sfx);
133
134 for( u32 i=0; i<count; i ++ ){
135 net_sfx_play( buffer + i );
136 }
137 }
138
139 static int replay_seek( replay_buffer *replay, f64 t ){
140 if( !replay->head ) return 0;
141
142 if( t < replay->tail->time ) t = replay->tail->time;
143 if( t > replay->head->time ) t = replay->head->time;
144
145 if( !replay->cursor_frame ) {
146 replay->cursor = replay->head->time;
147 replay->cursor_frame = replay->head;
148
149 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
150 replay->cursor = replay->tail->time;
151 replay->cursor_frame = replay->tail;
152 }
153 }
154
155 f64 dir = t - replay->cursor;
156 if( dir == 0.0 ) return 0;
157 dir = vg_signf( dir );
158
159
160 u32 i=4096;
161 while( i --> 0 ){
162 if( dir < 0.0 ){
163 if( t > replay->cursor_frame->time ) {
164 replay->cursor = t;
165 return 1;
166 }
167 }
168
169 replay_frame *next;
170 if( dir > 0.0 ) next = replay->cursor_frame->r;
171 else next = replay->cursor_frame->l;
172
173 if( !next ) break;
174
175 if( dir > 0.0 ){
176 if( t < next->time ){
177 replay->cursor = t;
178 return 1;
179 }
180 }
181
182 replay_emit_frame_sounds( next );
183
184 replay->cursor_frame = next;
185 replay->cursor = next->time;
186
187 if( !i ) return 1;
188 }
189
190 replay->cursor = t;
191 return 0;
192 }
193
194 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
195 replay_frame *frame = replay->cursor_frame;
196 u32 i=4096;
197 while( i --> 0 ){
198 if( !frame ) return frame;
199 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
200 frame = frame->l;
201 }
202
203 return NULL;
204 }
205
206 static f32 replay_subframe_time( replay_buffer *replay ){
207 replay_frame *frame = replay->cursor_frame;
208 if( !frame ) return 0.0f;
209 replay_frame *next = frame->r;
210 if( next ){
211 f64 l = next->time - frame->time,
212 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
213 return vg_clampf( t, 0.0f, 1.0f );
214 }
215 else
216 return 0.0f;
217 }
218
219 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
220 cam->fov = frame->cam_fov;
221 v3_copy( frame->cam_pos, cam->pos );
222 v3_copy( frame->cam_angles, cam->angles );
223 }
224
225 static void replay_get_camera( replay_buffer *replay, camera *cam ){
226 cam->nearz = 0.1f;
227 cam->farz = 100.0f;
228 if( replay->cursor_frame ){
229 replay_frame *next = replay->cursor_frame->r;
230
231 if( next ){
232 camera temp;
233
234 replay_get_frame_camera( replay->cursor_frame, cam );
235 replay_get_frame_camera( next, &temp );
236 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
237 }
238 else {
239 replay_get_frame_camera( replay->cursor_frame, cam );
240 }
241 }
242 else {
243 v3_zero( cam->pos );
244 v3_zero( cam->angles );
245 cam->fov = 90.0f;
246 }
247 }
248
249 struct replay_rb{
250 v3f co, v, w;
251 v4f q;
252 };
253
254 static void skaterift_record_frame( replay_buffer *replay,
255 int force_gamestate ){
256 f64 delta = 9999999.9,
257 statedelta = 9999999.9;
258
259 if( replay->head )
260 delta = vg.time - replay->head->time;
261
262 if( replay->statehead )
263 statedelta = vg.time - replay->statehead->time;
264
265 const f64 k_replay_rate = 1.0/30.0,
266 k_gamestate_rate = 0.5;
267
268 int save_frame = 0,
269 save_state = 0,
270 save_glider = 0;
271
272 if( force_gamestate ) save_state = 1;
273 if( statedelta > k_gamestate_rate ) save_state = 1;
274 if( delta > k_replay_rate ) save_frame = 1;
275 if( save_state ) save_frame = 1;
276
277 if( localplayer.have_glider || localplayer.glider_orphan ||
278 localplayer.subsystem == k_player_subsystem_glide ){
279 save_glider = 1;
280 }
281
282 if( !save_frame ) return;
283
284 u16 gamestate_size = 0;
285 if( save_state ){
286 /* TODO: have as part of system struct */
287 gamestate_size = (u32 []){
288 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
289 [k_player_subsystem_drive] = 0,
290 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
291 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
292 sizeof(struct replay_rb),
293 [k_player_subsystem_glide] = sizeof(struct replay_rb),
294 }[ localplayer.subsystem ];
295 }
296
297 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
298
299 replay_frame *frame = replay_newframe( replay,
300 animator_size, gamestate_size,
301 localplayer.local_sfx_buffer_count,
302 save_glider );
303 frame->system = localplayer.subsystem;
304
305 if( save_state ){
306 replay_gamestate *gs =
307 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
308
309 gs->current_run_version = world_static.current_run_version;
310
311 /* permanent block */
312 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
313 memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
314 memcpy( &gs->cam_control, &localplayer.cam_control,
315 sizeof(struct player_cam_controller) );
316 v3_copy( localplayer.angles, gs->angles );
317
318 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
319
320 /* subsytem/dynamic block */
321 if( localplayer.subsystem == k_player_subsystem_walk )
322 memcpy( dst, &player_walk.state, gamestate_size );
323 else if( localplayer.subsystem == k_player_subsystem_skate )
324 memcpy( dst, &player_skate.state, gamestate_size );
325 else if( localplayer.subsystem == k_player_subsystem_dead ){
326 struct replay_rb *arr = dst;
327 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
328 rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
329 v3_copy( rb->co, arr[i].co );
330 v3_copy( rb->w, arr[i].w );
331 v3_copy( rb->v, arr[i].v );
332 v4_copy( rb->q, arr[i].q );
333 }
334 }
335 else if( localplayer.subsystem == k_player_subsystem_glide ){
336 struct replay_rb *arr = dst;
337 rigidbody *rb = &player_glide.rb;
338 v3_copy( rb->co, arr[0].co );
339 v3_copy( rb->w, arr[0].w );
340 v3_copy( rb->v, arr[0].v );
341 v4_copy( rb->q, arr[0].q );
342 }
343 }
344
345 if( save_glider ){
346 struct replay_glider_data *inf =
347 replay_frame_data( frame, k_replay_framedata_glider );
348
349 inf->have_glider = localplayer.have_glider;
350 inf->glider_orphan = localplayer.glider_orphan;
351 inf->t = player_glide.t;
352 v3_copy( player_glide.rb.co, inf->co );
353 v4_copy( player_glide.rb.q, inf->q );
354 }
355
356 replay->cursor = vg.time;
357 replay->cursor_frame = frame;
358 frame->time = vg.time;
359
360 /* camera */
361 v3_copy( localplayer.cam.pos, frame->cam_pos );
362 if( localplayer.gate_waiting ){
363 m4x3_mulv( localplayer.gate_waiting->transport,
364 frame->cam_pos, frame->cam_pos );
365
366 v3f v0;
367 v3_angles_vector( localplayer.cam.angles, v0 );
368 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
369 v3_angles( v0, frame->cam_angles );
370 }
371 else
372 v3_copy( localplayer.cam.angles, frame->cam_angles );
373
374 frame->cam_fov = localplayer.cam.fov;
375
376 /* animator */
377 void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
378 *src = player_subsystems[localplayer.subsystem]->animator_data;
379 memcpy( dst, src, animator_size );
380
381 /* sound effects */
382 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
383 localplayer.local_sfx_buffer,
384 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
385
386 localplayer.local_sfx_buffer_count = 0;
387 }
388
389 static
390 void skaterift_restore_frame( replay_frame *frame ){
391 replay_gamestate *gs =
392 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
393 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
394 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
395 world_static.current_run_version = gs->current_run_version;
396
397 if(frame->system == k_player_subsystem_walk ){
398 memcpy( &player_walk.state, src, src_size );
399 }
400 else if( frame->system == k_player_subsystem_skate ){
401 memcpy( &player_skate.state, src, src_size );
402 }
403 else if( frame->system == k_player_subsystem_dead ){
404 player__dead_transition(0);
405 struct replay_rb *arr = src;
406
407 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
408 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
409 rigidbody *rb = &part->rb;
410
411 v3_copy( arr[i].co, rb->co );
412 v3_copy( arr[i].w, rb->w );
413 v3_copy( arr[i].v, rb->v );
414 v4_copy( arr[i].q, rb->q );
415
416 v3_copy( arr[i].co, part->prev_co );
417 v4_copy( arr[i].q, part->prev_q );
418 rb_update_matrices( rb );
419 }
420 }
421 else if( frame->system == k_player_subsystem_glide ){
422 struct replay_rb *arr = src;
423 rigidbody *rb = &player_glide.rb;
424 v3_copy( arr[0].co, rb->co );
425 v3_copy( arr[0].w, rb->w );
426 v3_copy( arr[0].v, rb->v );
427 v4_copy( arr[0].q, rb->q );
428 rb_update_matrices( rb );
429 }
430
431 localplayer.subsystem = frame->system;
432
433 /* restore the seperated glider data if we have it */
434 if( frame->data_table[ k_replay_framedata_glider ][1] ){
435 struct replay_glider_data *inf =
436 replay_frame_data( frame, k_replay_framedata_glider );
437
438 localplayer.have_glider = inf->have_glider;
439 localplayer.glider_orphan = inf->glider_orphan;
440 player_glide.t = inf->t;
441 }
442 else {
443 localplayer.have_glider = 0;
444 localplayer.glider_orphan = 0;
445 player_glide.t = 0.0f;
446 }
447
448 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
449 memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
450 v3_copy( gs->angles, localplayer.angles );
451
452 v3_copy( frame->cam_pos, localplayer.cam.pos );
453 v3_copy( frame->cam_angles, localplayer.cam.angles );
454 localplayer.cam.fov = frame->cam_fov;
455
456 memcpy( &localplayer.cam_control, &gs->cam_control,
457 sizeof(struct player_cam_controller) );
458
459 /* chop end off replay */
460 frame->r = NULL;
461 skaterift.replay.statehead = frame;
462 skaterift.replay.head = frame;
463 skaterift.replay.cursor_frame = frame;
464 skaterift.replay.cursor = frame->time;
465 skaterift.replay_control = k_replay_control_scrub;
466 skaterift.activity = k_skaterift_default;
467 vg.time = frame->time;
468 }
469
470 static void skaterift_replay_resume(void){
471 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
472
473 if( prev ){
474 skaterift.replay_control = k_replay_control_resume;
475 skaterift.resume_target = prev;
476 skaterift.resume_begin = skaterift.replay.cursor;
477 skaterift.resume_transition = 0.0f;
478 }
479
480 gui_helper_clear();
481 }
482
483 static void skaterift_replay_update_helpers(void);
484
485 static void skaterift_replay_pre_update(void){
486 if( skaterift.activity != k_skaterift_replay ) return;
487
488 if( skaterift.replay_control == k_replay_control_resume ){
489 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
490 skaterift.replay.cursor_frame == NULL ){
491 skaterift_restore_frame( skaterift.resume_target );
492 }
493 else {
494 vg_slewf( &skaterift.resume_transition, 1.0f,
495 vg.time_frame_delta * (1.0f/1.0f) );
496
497 if( skaterift.resume_transition >= 1.0f )
498 skaterift_restore_frame( skaterift.resume_target );
499 else {
500 f64 target = vg_lerp( skaterift.resume_begin,
501 skaterift.resume_target->time,
502 vg_smoothstepf( skaterift.resume_transition ) );
503 if( replay_seek( &skaterift.replay, target ) )
504 skaterift.track_velocity = 1.0f;
505 else
506 skaterift.track_velocity = 0.0f;
507 }
508 }
509 }
510 else {
511 if( button_down( k_srbind_replay_play ) )
512 skaterift.replay_control = k_replay_control_play;
513 if( button_down( k_srbind_replay_freecam ) ){
514 skaterift.freecam = skaterift.freecam ^ 0x1;
515
516 if( skaterift.freecam )
517 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
518
519 skaterift_replay_update_helpers();
520 }
521
522 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
523 if( button_press( k_srbind_reset ) )
524 target_speed += -2.0;
525
526 if( fabsf(target_speed) > 0.01f )
527 skaterift.replay_control = k_replay_control_scrub;
528
529 if( skaterift.replay_control == k_replay_control_play )
530 target_speed = 1.0;
531
532 vg_slewf( &skaterift.track_velocity, target_speed,
533 18.0f*vg.time_frame_delta );
534
535 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
536 f64 target = skaterift.replay.cursor;
537 target += skaterift.track_velocity * vg.time_frame_delta;
538
539 if( !replay_seek( &skaterift.replay, target ) )
540 skaterift.track_velocity = 0.0f;
541 }
542
543 if( button_down( k_srbind_mback ) ){
544 if( skaterift.replay.statehead )
545 skaterift_restore_frame( skaterift.replay.statehead );
546 else
547 skaterift.activity = k_skaterift_default;
548 srinput.state = k_input_state_resume;
549 gui_helper_clear();
550 }
551
552 if( skaterift.freecam ){
553 //freecam_preupdate();
554 }
555 else {
556 if( button_down( k_srbind_replay_resume ) ){
557 skaterift_replay_resume();
558 }
559 }
560 }
561 }
562
563 static void skaterift_replay_update_helpers(void){
564 skaterift.helper_resume->greyed = skaterift.freecam;
565
566 vg_str freecam_text;
567 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
568 GUI_HELPER_TEXT_LENGTH );
569 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
570 }
571
572 static void skaterift_replay_post_render(void){
573 #ifndef SR_ALLOW_REWIND_HUB
574 if( world_static.active_instance != k_world_purpose_client )
575 return;
576 #endif
577
578 /* capture the current resume frame at the very last point */
579 if( button_down( k_srbind_reset ) ){
580 if( skaterift.activity == k_skaterift_default ){
581 localplayer.rewinded_since_last_gate = 1;
582 skaterift.activity = k_skaterift_replay;
583 skaterift_record_frame( &skaterift.replay, 1 );
584 if( skaterift.replay.head ){
585 skaterift.replay.cursor = skaterift.replay.head->time;
586 skaterift.replay.cursor_frame = skaterift.replay.head;
587 }
588 skaterift.replay_control = k_replay_control_scrub;
589
590 gui_helper_clear();
591 vg_str text;
592
593 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
594 vg_strcat( &text, "scrub" );
595
596 if( (skaterift.helper_resume = gui_new_helper(
597 input_button_list[k_srbind_replay_resume], &text )) )
598 vg_strcat( &text, "resume" );
599
600 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
601 vg_strcat( &text, "playback" );
602
603 skaterift.helper_freecam = gui_new_helper(
604 input_button_list[k_srbind_replay_freecam], &text );
605
606 skaterift_replay_update_helpers();
607 }
608 }
609 }
610
611 static void skaterift_replay_debug_info(void){
612 player__debugtext( 2, "replay info" );
613
614 replay_buffer *replay = &skaterift.replay;
615
616 u32 head = 0,
617 tail = 0;
618 if( replay->tail ) tail = (void *)replay->tail - replay->data;
619 if( replay->head ) head = (void *)replay->head - replay->data;
620
621 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
622
623 if( replay->statehead ){
624 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
625 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
626 replay->statehead->data_table[i][0],
627 replay->statehead->data_table[i][1] );
628 }
629 u32 state = (void *)replay->statehead - replay->data;
630 player__debugtext( 1, "gs @%u\n", state );
631 player__debugtext( 1, "gamestate_size: %hu\n",
632 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
633 }
634 else
635 player__debugtext( 1, "gs @NULL\n" );
636
637 f64 start = replay->cursor,
638 end = replay->cursor;
639 if( replay->tail ) start = replay->tail->time;
640 if( replay->head ) end = replay->head->time;
641
642 f64 cur = replay->cursor - start,
643 len = end - start;
644
645 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
646 }
647
648 static void skaterift_replay_imgui(void){
649 if( skaterift.activity != k_skaterift_replay ) return;
650
651 replay_buffer *replay = &skaterift.replay;
652 f64 start = replay->cursor,
653 end = replay->cursor;
654 if( replay->tail ) start = replay->tail->time;
655 if( replay->head ) end = replay->head->time;
656 f64 len = end - start,
657 cur = (replay->cursor - start) / len;
658
659 char buffer[ 128 ];
660
661 /* mainbar */
662 ui_px height = 32,
663 cwidth = 2;
664 ui_rect bar = { 0, 0, vg.window_x, height };
665 ui_fill( bar, ui_colour( k_ui_bg ) );
666
667 /* cursor frame block */
668 if( replay->cursor_frame ){
669 if( replay->cursor_frame->r ){
670 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
671 s = (replay->cursor_frame->time - start) / len;
672 ui_rect box = { s*(f64)vg.window_x, 0,
673 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
674 ui_fill( box, ui_colour( k_ui_bg+4 ) );
675 }
676 }
677
678 /* cursor */
679 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
680 cwidth, bar[3] };
681 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
682
683 /* latest state marker */
684 if( replay->statehead ){
685 f64 t = (replay->statehead->time - start) / len;
686 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
687 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
688 }
689
690 /* previous state marker */
691 replay_frame *prev = replay_find_recent_stateframe( replay );
692 if( prev ){
693 f64 t = (prev->time - start) / len;
694 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
695 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
696 }
697
698 cusor[1] -= height;
699 cusor[2] = 200;
700 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
701 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
702
703 snprintf( buffer, 128, "-%.2fs\n", len );
704 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
705 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
706 }
707
708 #endif /* PLAYER_REPLAY_C */