1 #ifndef PLAYER_RENDER_H
2 #define PLAYER_RENDER_H
36 k_board_truck_back
= 0,
37 k_board_truck_front
= 1
52 v4f wheel_positions
[4],
56 mdl_submesh wheels
[4],
62 k_board_shader_player
,
66 VG_STATIC
void player_board_load( struct player_board
*mdl
, const char *path
);
67 VG_STATIC
void player_board_unload( struct player_board
*mdl
);
68 VG_STATIC
void render_board( camera
*cam
, world_instance
*world
,
69 struct player_board
*board
, m4x3f root
,
70 enum board_shader shader
);
72 #endif /* PLAYER_RENDER_H */