username medals display
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
1 #ifndef PLAYER_REMOTE_H
2 #define PLAYER_REMOTE_H
3
4 #include "player.h"
5 #include "network.h"
6 #include "network_common.h"
7
8 #define NETWORK_SFX_QUEUE_LENGTH 12
9
10 struct {
11 struct network_player {
12 int active, isfriend, isblocked;
13 u64 steamid;
14 u16 board_view_slot, playermodel_view_slot;
15 enum player_subsystem subsystem;
16
17 /* this is set IF they exist in a world that we have loaded */
18 world_instance *active_world;
19 int world_match[ k_world_max ];
20 u32 location_pstr; /* TODO: valid if active_world set. */
21
22 /* TODO: Compression with server code */
23 char username[ NETWORK_USERNAME_MAX ];
24 char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
25
26 u32 medals[3];
27
28 u32 down_bytes;
29 f32 down_kbs;
30 }
31 list[ NETWORK_MAX_PLAYERS ];
32
33 struct interp_buffer {
34 /* collect the most recent 6 frames of animation data */
35 struct interp_frame {
36 int active;
37 f64 timestamp;
38 enum player_subsystem subsystem;
39
40 u8 instance_id;
41 u16 boundary_hash;
42
43 union interp_animdata {
44 struct player_skate_animator _skate;
45 struct player_walk_animator _walk;
46 struct player_dead_animator _dead;
47 }
48 data;
49 }
50 frames[ NETWORK_BUFFERFRAMES ];
51
52 f64 t;
53 }
54 interp_data[ NETWORK_MAX_PLAYERS ];
55
56 struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
57
58 m4x3f *final_mtx;
59 struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
60
61 u32 up_bytes;
62 f32 up_kbs, down_kbs;
63 f64 last_data_measurement;
64 }
65 static netplayers;
66
67 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
68 static void remote_player_debug_update(void);
69 static void remote_player_send_playerframe(void);
70 static void animate_remote_player( u32 index );
71 static void render_remote_players( world_instance *world, camera *cam );
72 static void relink_all_remote_player_worlds(void);
73 static void player_remote_update_friendflags( struct network_player *remote );
74
75 #endif /* PLAYER_REMOTE_H */