better nametag
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
1 #ifndef PLAYER_REMOTE_H
2 #define PLAYER_REMOTE_H
3
4 #include "player.h"
5 #include "network.h"
6 #include "network_common.h"
7
8 #define NETWORK_SFX_QUEUE_LENGTH 12
9
10 struct {
11 struct network_player {
12 int active, isfriend, isblocked;
13 u64 steamid;
14 u16 board_view_slot, playermodel_view_slot;
15 enum player_subsystem subsystem;
16
17 /* this is set IF they exist in a world that we have loaded */
18 world_instance *active_world;
19 int world_match[ k_world_max ];
20 u32 location_pstr; /* TODO: valid if active_world set. */
21
22 /* TODO: Compression with server code */
23 char username[ NETWORK_USERNAME_MAX ];
24 char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
25
26 /* ui */
27 u32 medals[3];
28 f32 opacity;
29
30 u32 down_bytes;
31 f32 down_kbs;
32 }
33 list[ NETWORK_MAX_PLAYERS ];
34
35 struct interp_buffer {
36 /* collect the most recent 6 frames of animation data */
37 struct interp_frame {
38 int active;
39 f64 timestamp;
40 enum player_subsystem subsystem;
41
42 u8 instance_id;
43 u16 boundary_hash;
44
45 union interp_animdata {
46 struct player_skate_animator _skate;
47 struct player_walk_animator _walk;
48 struct player_dead_animator _dead;
49 }
50 data;
51 }
52 frames[ NETWORK_BUFFERFRAMES ];
53
54 f64 t;
55 }
56 interp_data[ NETWORK_MAX_PLAYERS ];
57
58 struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
59
60 m4x3f *final_mtx;
61 struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
62
63 u32 up_bytes;
64 f32 up_kbs, down_kbs;
65 f64 last_data_measurement;
66 }
67 static netplayers;
68
69 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
70 static void remote_player_debug_update(void);
71 static void remote_player_send_playerframe(void);
72 static void animate_remote_player( u32 index );
73 static void render_remote_players( world_instance *world, camera *cam );
74 static void relink_all_remote_player_worlds(void);
75 static void player_remote_update_friendflags( struct network_player *remote );
76
77 #endif /* PLAYER_REMOTE_H */