1 #ifndef PLAYER_REMOTE_H
2 #define PLAYER_REMOTE_H
8 struct network_player
{
10 u16 board_view_slot
, playermodel_view_slot
;
16 enum player_subsystem subsystem
;
18 struct player_skate_animator _skate
;
19 struct player_walk_animator _walk
;
20 struct player_dead_animator _dead
;
29 f64 last_data_measurement
;
33 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
);
34 static void remote_player_debug_update(void);
35 static void remote_player_send_playerframe(void);
37 #endif /* PLAYER_REMOTE_H */