oneshot synchronization
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->subsystem = frame->subsystem;
155 dest->instance_id = frame->instance_id;
156
157 bitpack_ctx ctx = {
158 .mode = k_bitpack_decompress,
159 .buffer = frame->animdata,
160 .buffer_len = datasize,
161 .bytes = 0,
162 };
163
164
165 /* sfx
166 * -------------------------------------------------------------*/
167
168 for( u32 i=0; i<frame->sound_effects; i ++ ){
169 struct net_sfx sfx;
170 net_sfx_exchange( &ctx, &sfx );
171
172 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
173 (sfx.subframe*NETWORK_FRAMERATE);
174
175 f32 remaining = t - ib->t;
176
177 if( remaining <= 0.0f )
178 net_sfx_play( &sfx );
179 else{
180 struct net_sfx *dst = NULL;
181
182 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
183 struct net_sfx *sj = &netplayers.sfx_queue[j];
184 if( sj->system == k_player_subsystem_invalid ){
185 dst = sj;
186 break;
187 }
188
189 if( sj->priority < sfx.priority )
190 dst = sj;
191 }
192
193 *dst = sfx;
194 dst->subframe = remaining;
195 }
196 }
197
198 /* animation
199 * -------------------------------------------------------------*/
200
201 dest->timestamp = frame->timestamp;
202 dest->boundary_hash = frame->boundary_hash;
203
204 struct network_player *player = &netplayers.list[ frame->client ];
205 struct player_subsystem_interface *sys =
206 player_subsystems[ frame->subsystem ];
207
208 if( sys->network_animator_exchange ){
209 memset( &dest->data, 0, sys->animator_size );
210 sys->network_animator_exchange( &ctx, &dest->data );
211 }
212 else {
213 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
214 }
215
216 player->subsystem = frame->subsystem;
217 player->down_bytes += msg->m_cbSize;
218 }
219 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
220 netmsg_playeritem *item = msg->m_pData;
221 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
222
223 if( item->client >= vg_list_size(netplayers.list) ){
224 vg_error( "inetmsg_playerframe: player index out of range\n" );
225 return;
226 }
227
228 if( item->type_index >= k_netmsg_playeritem_max ){
229 vg_warn( "Client #%d invalid equip type %u\n",
230 (i32)item->client, (u32)item->type_index );
231 return;
232 }
233
234 vg_info( "Client #%d equiped: [%s] %s\n",
235 item->client,
236 (const char *[]){[k_netmsg_playeritem_board]="board",
237 [k_netmsg_playeritem_player]="player",
238 [k_netmsg_playeritem_world0]="world0",
239 [k_netmsg_playeritem_world1]="world1"
240 }[item->type_index], item->uid );
241
242 struct network_player *player = &netplayers.list[ item->client ];
243 char *uid = player->items[ item->type_index ];
244
245 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
246 uid, ADDON_UID_MAX );
247
248 if( item->type_index == k_netmsg_playeritem_board ){
249 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
250 player->board_view_slot =
251 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
252 }
253 else if( item->type_index == k_netmsg_playeritem_player ){
254 addon_cache_unwatch( k_addon_type_player,
255 player->playermodel_view_slot );
256 player->playermodel_view_slot =
257 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
258 }
259 else if( (item->type_index == k_netmsg_playeritem_world0) ||
260 (item->type_index == k_netmsg_playeritem_world1) ){
261 relink_remote_player_worlds( item->client );
262 }
263 }
264 }
265
266 /*
267 * Write localplayer pose to network
268 */
269 static void remote_player_send_playerframe(void){
270 u8 sysid = localplayer.subsystem;
271 if( sysid >= k_player_subsystem_max ) return;
272
273 struct player_subsystem_interface *sys = player_subsystems[sysid];
274
275 if( sys->animator_size ){
276 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
277 base_size = sizeof(struct netmsg_playerframe),
278 max_packet = base_size + max_buf_size;
279
280 netmsg_playerframe *frame = alloca( max_packet );
281 frame->inetmsg_id = k_inetmsg_playerframe;
282 frame->client = 0xff;
283 frame->subsystem = localplayer.subsystem;
284 frame->instance_id = world_static.active_instance;
285
286 bitpack_ctx ctx = {
287 .mode = k_bitpack_compress,
288 .buffer = frame->animdata,
289 .buffer_len = max_buf_size,
290 .bytes = 0
291 };
292
293 /* sfx
294 * ---------------------------------------------*/
295
296 frame->sound_effects = localplayer.sfx_buffer_count;
297 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
298 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
299
300 /* animation
301 * -----------------------------------------------*/
302
303 frame->timestamp = vg.time_real;
304 frame->boundary_hash = localplayer.boundary_hash;
305 if( sys->network_animator_exchange )
306 sys->network_animator_exchange( &ctx, sys->animator_data );
307 else
308 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
309
310 u32 wire_size = base_size + ctx.bytes;
311 netplayers.up_bytes += wire_size;
312
313 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
314 hSteamNetworkingSockets, network_client.remote,
315 frame, wire_size,
316 k_nSteamNetworkingSend_Unreliable, NULL );
317 }
318 }
319
320 /*
321 * Updates network traffic stats
322 */
323 static void remote_player_debug_update(void){
324 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
325 netplayers.last_data_measurement = vg.time_real;
326 u32 total_down = 0;
327
328 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
329 struct network_player *player = &netplayers.list[i];
330 if( player->active ){
331 total_down += player->down_bytes;
332 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
333 player->down_bytes = 0;
334 }
335 }
336
337 netplayers.down_kbs = ((f32)total_down)/1024.0f;
338 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
339 netplayers.up_bytes = 0;
340 }
341 }
342
343 /*
344 * Debugging information
345 */
346 static void remote_player_network_imgui( m4x4f pv ){
347 if( !network_client.network_info )
348 return;
349
350 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
351 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
352
353 char buf[512];
354 const char *netstatus = "PROGRAMMING ERROR";
355
356 struct { enum ESteamNetworkingConnectionState state; const char *str; }
357 states[] = {
358 { k_ESteamNetworkingConnectionState_None, "None" },
359 { k_ESteamNetworkingConnectionState_Connecting,
360 (const char *[]){"Connecting -",
361 "Connecting /",
362 "Connecting |",
363 "Connecting \\",
364 }[(u32)(vg.time_real/0.25) & 0x3 ] },
365 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
366 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
367 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
368 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
369 "Problem Detected Locally" },
370 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
371 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
372 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
373 };
374 for( u32 i=0; i<vg_list_size(states); i ++ ){
375 if( states[i].state == network_client.state ){
376 netstatus = states[i].str;
377 break;
378 }
379 }
380 snprintf( buf, 512, "Network: %s", netstatus );
381 ui_info( panel, buf );
382 ui_info( panel, "---------------------" );
383
384 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
385 ui_info( panel, "#-1: localplayer" );
386
387 snprintf( buf, 512, "U%.3f/D%.3fkbs",
388 netplayers.up_kbs, netplayers.down_kbs );
389 ui_info( panel, buf );
390
391 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
392 struct network_player *player = &netplayers.list[i];
393 if( player->active ){
394 const char *sysname = "invalid";
395
396 if( player->subsystem < k_player_subsystem_max ){
397 sysname = player_subsystems[ player->subsystem ]->name;
398 }
399 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
400 i, player->username, sysname, player->down_kbs );
401 ui_info( panel, buf );
402
403 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
404 struct player_avatar *av = localplayer.playeravatar;
405 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
406 m4x4_mulv( pv, wpos, wpos );
407
408 if( wpos[3] > 0.0f ){
409 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
410 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
411
412 ui_rect wr;
413 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
414 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
415 -32000.0f,32000.0f);
416 wr[2] = 300;
417 wr[3] = 17;
418 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
419 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
420 }
421 }
422 }
423 }
424 else {
425 ui_info( panel, "offline" );
426 }
427 }
428
429 /*
430 * write the remote players final_mtx
431 */
432 static void pose_remote_player( u32 index,
433 struct interp_frame *f0,
434 struct interp_frame *f1 ){
435
436 struct network_player *player = &netplayers.list[ index ];
437
438 struct interp_buffer *buf = &netplayers.interp_data[ index ];
439 struct player_avatar *av = localplayer.playeravatar;
440 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
441 struct player_board_pose *board_pose = &netplayers.board_poses[index];
442
443 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
444 *sys1 = NULL;
445
446 player_pose pose0, pose1, posed;
447 sys0->pose( &f0->data, &pose0 );
448
449 u8 instance_id = 0;
450
451 if( f1 ){
452 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
453 t = vg_clampf( t, 0.0f, 1.0f );
454
455 sys1 = player_subsystems[f1->subsystem];
456 sys1->pose( &f1->data, &pose1 );
457
458 u16 bounds = f0->boundary_hash^f1->boundary_hash;
459
460 if( bounds & NETMSG_BOUNDARY_BIT )
461 t = 1.0f;
462
463 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
464 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
465 t = 1.0f;
466 }
467
468 instance_id = f1->instance_id;
469
470 lerp_player_pose( &pose0, &pose1, t, &posed );
471 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
472 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
473 }
474 else {
475 instance_id = f0->instance_id;
476
477 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
478 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
479 }
480
481 if( instance_id ){
482 if( player->client_match ){
483 player->active_world = &world_static.instances[ instance_id ];
484 }
485 }
486 else{
487 if( player->hub_match ){
488 player->active_world = &world_static.instances[ instance_id ];
489 }
490 }
491 }
492
493 /*
494 * animate remote player and store in final_mtx
495 */
496 static void animate_remote_player( u32 index ){
497
498 /*
499 * Trys to keep the cursor inside the buffer
500 */
501 f64 min_time = -999999999.9,
502 max_time = 999999999.9,
503 abs_max_time = -999999999.9;
504
505 struct interp_frame *minframe = NULL,
506 *maxframe = NULL,
507 *abs_max_frame = NULL;
508
509 struct interp_buffer *buf = &netplayers.interp_data[index];
510 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
511 struct interp_frame *ifr = &buf->frames[i];
512
513 if( ifr->active ){
514 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
515 min_time = ifr->timestamp;
516 minframe = ifr;
517 }
518
519 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
520 max_time = ifr->timestamp;
521 maxframe = ifr;
522 }
523
524 if( ifr->timestamp > abs_max_time ){
525 abs_max_time = ifr->timestamp;
526 abs_max_frame = ifr;
527 }
528 }
529 }
530
531 struct network_player *player = &netplayers.list[ index ];
532 player->active_world = NULL;
533
534 if( minframe && maxframe ){
535 pose_remote_player( index, minframe, maxframe );
536 buf->t += vg.time_frame_delta;
537 }
538 else {
539 buf->t = abs_max_time - 0.25;
540
541 if( abs_max_frame )
542 pose_remote_player( index, abs_max_frame, NULL );
543 else
544 return;
545 }
546 }
547
548 /*
549 * Update full final_mtx for all remote players
550 */
551 static void animate_remote_players(void){
552 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
553 struct network_player *player = &netplayers.list[i];
554 if( !player->active ) continue;
555
556 animate_remote_player( i );
557 }
558 }
559
560 /*
561 * Draw remote players
562 */
563 static void render_remote_players( world_instance *world, camera *cam ){
564
565 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
566
567 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
568 struct network_player *player = &netplayers.list[i];
569 if( !player->active ) continue;
570 if( player->active_world != world ) continue;
571
572 struct player_avatar *av = localplayer.playeravatar;
573 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
574
575 struct player_model *model =
576 addon_cache_item_if_loaded( k_addon_type_player,
577 player->playermodel_view_slot );
578
579 if( !model ) model = &localplayer.fallback_model;
580 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
581
582 struct player_board *board =
583 addon_cache_item_if_loaded( k_addon_type_board,
584 player->board_view_slot );
585 render_board( cam, world, board,
586 final_mtx[localplayer.playeravatar->id_board],
587 &netplayers.board_poses[ i ],
588 k_board_shader_player );
589 }
590
591 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
592 }
593
594 static void remote_players_init(void){
595 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
596 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
597 }
598 }
599
600 static void remote_sfx_pre_update(void){
601 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
602 struct net_sfx *si = &netplayers.sfx_queue[i];
603
604 if( si->system != k_player_subsystem_invalid ){
605 si->subframe -= vg.time_frame_delta;
606 if( si->subframe <= 0.0f ){
607 net_sfx_play( si );
608 si->system = k_player_subsystem_invalid;
609 }
610 }
611 }
612 }