fix segfault
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_unwatch( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10 }
11
12 static void player_remote_clear( struct network_player *player ){
13 player_remote_unwatch( player );
14 memset( player, 0, sizeof(*player) );
15 strcpy( player->username, "unknown" );
16 player->subsystem = k_player_subsystem_invalid;
17 }
18
19 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
20 netmsg_blank *tmp = msg->m_pData;
21
22 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
23 netmsg_playerjoin *playerjoin = msg->m_pData;
24 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
25
26 if( playerjoin->index < vg_list_size(netplayers.list) ){
27 struct network_player *player = &netplayers.list[ playerjoin->index ];
28 player_remote_clear( player );
29 player->active = 1;
30
31 /* TODO: interpret the uids */
32 player->board_view_slot = 0;
33 player->playermodel_view_slot = 0;
34 #if 0
35 addon_cache_create_viewer_from_uid( k_addon_type_board,
36 playerjoin->board_uid );
37 player->playermodel_view_slot =
38 addon_cache_create_viewer_from_uid( k_addon_type_player,
39 playerjoin->playermodel_uid );
40 #endif
41
42 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
43 buf->t = -99999999.9;
44 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
45 buf->frames[i].active = 0;
46 }
47
48 vg_info( "#%u joined\n", playerjoin->index );
49 }
50 else {
51 vg_error( "inetmsg_playerjoin: player index out of range\n" );
52 }
53 }
54 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
55 netmsg_playerleave *playerleave = msg->m_pData;
56 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
57
58 if( playerleave->index < vg_list_size(netplayers.list) ){
59 struct network_player *player = &netplayers.list[ playerleave->index ];
60 player_remote_unwatch( player );
61 player->active = 0;
62 vg_info( "player leave (%d)\n", playerleave->index );
63 }
64 else {
65 vg_error( "inetmsg_playerleave: player index out of range\n" );
66 }
67 }
68 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
69 netmsg_playerusername *update = msg->m_pData;
70 if( !packet_minsize( msg, sizeof(*update) )) return;
71
72 if( update->index < vg_list_size(netplayers.list) ){
73 struct network_player *player = &netplayers.list[ update->index ];
74
75 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
76 player->username, sizeof(player->username) );
77
78 vg_info( "#%u changed username to: %s\n",
79 update->index, player->username );
80 }
81 else {
82 vg_error( "inetmsg_playerleave: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
86 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
87
88 if( datasize > sizeof(union interp_animdata) ){
89 vg_error( "Player frame data exceeds animdata size\n" );
90 return;
91 }
92
93 netmsg_playerframe *frame = msg->m_pData;
94 if( frame->client >= vg_list_size(netplayers.list) ){
95 vg_error( "inetmsg_playerframe: player index out of range\n" );
96 return;
97 }
98
99 if( frame->subsystem >= k_player_subsystem_max ){
100 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
101 return;
102 }
103
104 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
105 struct interp_frame *dest = NULL;
106
107 f64 min_time = INFINITY;
108 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
109 struct interp_frame *ifr = &ib->frames[i];
110
111 if( !ifr->active ){
112 dest = ifr;
113 break;
114 }
115
116 if( ifr->timestamp < min_time ){
117 min_time = ifr->timestamp;
118 dest = ifr;
119 }
120 }
121
122 dest->active = 1;
123 dest->timestamp = frame->timestamp;
124 dest->subsystem = frame->subsystem;
125
126 struct network_player *player = &netplayers.list[ frame->client ];
127 memcpy( &dest->data, frame->animdata, datasize );
128 player->subsystem = frame->subsystem;
129 player->down_bytes += msg->m_cbSize;
130 }
131 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
132 netmsg_playeritem *item = msg->m_pData;
133 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
134
135 if( item->client >= vg_list_size(netplayers.list) ){
136 vg_error( "inetmsg_playerframe: player index out of range\n" );
137 return;
138 }
139
140 vg_info( "Client #%u equiped: [%u] %s\n",
141 item->client, item->type, item->uid );
142
143 struct network_player *player = &netplayers.list[ item->client ];
144
145 char uid[ ADDON_UID_MAX ];
146 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
147 uid, ADDON_UID_MAX );
148
149 if( item->type == k_addon_type_board ){
150 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
151 player->board_view_slot =
152 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
153 }
154 else if( item->type == k_addon_type_player ){
155 addon_cache_unwatch( k_addon_type_player,
156 player->playermodel_view_slot );
157 player->playermodel_view_slot =
158 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
159 }
160 }
161 }
162
163 /*
164 * Write localplayer pose to network
165 */
166 static void remote_player_send_playerframe(void){
167 u8 sysid = localplayer.subsystem;
168 if( sysid >= k_player_subsystem_max ) return;
169
170 struct player_subsystem_interface *sys = player_subsystems[sysid];
171
172 if( sys->animator_size ){
173 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
174 netmsg_playerframe *frame = alloca(size);
175 frame->inetmsg_id = k_inetmsg_playerframe;
176 frame->client = 0;
177 frame->subsystem = localplayer.subsystem;
178 frame->timestamp = vg.time_real;
179 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
180
181 netplayers.up_bytes += size;
182
183 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
184 hSteamNetworkingSockets, network_client.remote,
185 frame, size,
186 k_nSteamNetworkingSend_Unreliable, NULL );
187 }
188 }
189
190 /*
191 * Updates network traffic stats
192 */
193 static void remote_player_debug_update(void){
194 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
195 netplayers.last_data_measurement = vg.time_real;
196 u32 total_down = 0;
197
198 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
199 struct network_player *player = &netplayers.list[i];
200 if( player->active ){
201 total_down += player->down_bytes;
202 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
203 player->down_bytes = 0;
204 }
205 }
206
207 netplayers.down_kbs = ((f32)total_down)/1024.0f;
208 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
209 netplayers.up_bytes = 0;
210 }
211 }
212
213 /*
214 * Debugging information
215 */
216 static void remote_player_network_imgui( m4x4f pv ){
217 if( !network_client.network_info )
218 return;
219
220 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
221 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
222
223 char buf[512];
224 const char *netstatus = "PROGRAMMING ERROR";
225
226 struct { enum ESteamNetworkingConnectionState state; const char *str; }
227 states[] = {
228 { k_ESteamNetworkingConnectionState_None, "None" },
229 { k_ESteamNetworkingConnectionState_Connecting,
230 (const char *[]){"Connecting -",
231 "Connecting /",
232 "Connecting |",
233 "Connecting \\",
234 }[(u32)(vg.time_real/0.25) & 0x3 ] },
235 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
236 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
237 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
238 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
239 "Problem Detected Locally" },
240 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
241 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
242 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
243 };
244 for( u32 i=0; i<vg_list_size(states); i ++ ){
245 if( states[i].state == network_client.state ){
246 netstatus = states[i].str;
247 break;
248 }
249 }
250 snprintf( buf, 512, "Network: %s", netstatus );
251 ui_info( panel, buf );
252 ui_info( panel, "---------------------" );
253
254 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
255 ui_info( panel, "#-1: localplayer" );
256
257 snprintf( buf, 512, "U%.1f/D%.1fkbs",
258 netplayers.up_kbs, netplayers.down_kbs );
259 ui_info( panel, buf );
260
261 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
262 struct network_player *player = &netplayers.list[i];
263 if( player->active ){
264 const char *sysname = "invalid";
265
266 if( player->subsystem < k_player_subsystem_max ){
267 sysname = player_subsystems[ player->subsystem ]->name;
268 }
269 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
270 i, player->username, sysname, player->down_kbs );
271 ui_info( panel, buf );
272
273 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
274 struct player_avatar *av = localplayer.playeravatar;
275 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
276 m4x4_mulv( pv, wpos, wpos );
277
278 if( wpos[3] > 0.0f ){
279 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
280 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
281
282 ui_rect wr;
283 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
284 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
285 -32000.0f,32000.0f);
286 wr[2] = 300;
287 wr[3] = 17;
288 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
289 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
290 }
291 }
292 }
293 }
294 else {
295 ui_info( panel, "offline" );
296 }
297 }
298
299 /*
300 * write the remote players final_mtx
301 */
302 static void pose_remote_player( u32 index,
303 struct interp_frame *f0,
304 struct interp_frame *f1 ){
305
306 struct interp_buffer *buf = &netplayers.interp_data[ index ];
307 struct player_avatar *av = localplayer.playeravatar;
308 struct skeleton *sk = &localplayer.playeravatar->sk;
309 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
310
311 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
312 *sys1 = NULL;
313
314 player_pose pose0, pose1, posed;
315
316 sys0->pose( &f0->data, &pose0 );
317
318 if( f1 ){
319 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
320 t = vg_clampf( t, 0.0f, 1.0f );
321
322 sys1 = player_subsystems[f1->subsystem];
323 sys1->pose( &f1->data, &pose1 );
324
325 lerp_player_pose( &pose0, &pose1, t, &posed );
326 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
327 }
328 else {
329 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
330 }
331 }
332
333 /*
334 * animate remote player and store in final_mtx
335 */
336 static void animate_remote_player( u32 index ){
337
338 /*
339 * Trys to keep the cursor inside the buffer
340 */
341 f64 min_time = -999999999.9,
342 max_time = 999999999.9,
343 abs_max_time = -999999999.9;
344
345 struct interp_frame *minframe = NULL,
346 *maxframe = NULL,
347 *abs_max_frame = NULL;
348
349 struct interp_buffer *buf = &netplayers.interp_data[index];
350 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
351 struct interp_frame *ifr = &buf->frames[i];
352
353 if( ifr->active ){
354 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
355 min_time = ifr->timestamp;
356 minframe = ifr;
357 }
358
359 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
360 max_time = ifr->timestamp;
361 maxframe = ifr;
362 }
363
364 if( ifr->timestamp > abs_max_time ){
365 abs_max_time = ifr->timestamp;
366 abs_max_frame = ifr;
367 }
368 }
369 }
370
371 if( minframe && maxframe ){
372 pose_remote_player( index, minframe, maxframe );
373 buf->t += vg.time_frame_delta;
374 }
375 else {
376 buf->t = abs_max_time - 0.25;
377
378 if( abs_max_frame )
379 pose_remote_player( index, abs_max_frame, NULL );
380 else
381 return;
382 }
383 }
384
385 /*
386 * Update full final_mtx for all remote players
387 */
388 static void animate_remote_players(void){
389 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
390 struct network_player *player = &netplayers.list[i];
391 if( !player->active ) continue;
392
393 animate_remote_player( i );
394 }
395 }
396
397 /*
398 * Draw remote players
399 */
400 static void render_remote_players( world_instance *world, camera *cam ){
401
402 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
403
404 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
405 struct network_player *player = &netplayers.list[i];
406 if( !player->active ) continue;
407
408 struct player_avatar *av = localplayer.playeravatar;
409 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
410
411 struct player_model *model =
412 addon_cache_item_if_loaded( k_addon_type_player,
413 player->playermodel_view_slot );
414
415 if( !model ) model = &localplayer.fallback_model;
416 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
417
418 struct player_board *board =
419 addon_cache_item_if_loaded( k_addon_type_board,
420 player->board_view_slot );
421
422 /* TODO: Board pose */
423 #if 0
424 render_board( cam, world, board,
425 final_mtx[localplayer.playeravatar->id_board],
426 &localplayer.pose.board,
427 k_board_shader_player );
428 #endif
429 }
430
431 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
432 }