board pose
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_unwatch( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10 }
11
12 static void player_remote_clear( struct network_player *player ){
13 player_remote_unwatch( player );
14 memset( player, 0, sizeof(*player) );
15 strcpy( player->username, "unknown" );
16 player->subsystem = k_player_subsystem_invalid;
17 }
18
19 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
20 netmsg_blank *tmp = msg->m_pData;
21
22 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
23 netmsg_playerjoin *playerjoin = msg->m_pData;
24 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
25
26 if( playerjoin->index < vg_list_size(netplayers.list) ){
27 struct network_player *player = &netplayers.list[ playerjoin->index ];
28 player_remote_clear( player );
29 player->active = 1;
30
31 /* TODO: interpret the uids */
32 player->board_view_slot = 0;
33 player->playermodel_view_slot = 0;
34
35 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
36 buf->t = -99999999.9;
37 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
38 buf->frames[i].active = 0;
39 }
40
41 vg_info( "#%u joined\n", playerjoin->index );
42 }
43 else {
44 vg_error( "inetmsg_playerjoin: player index out of range\n" );
45 }
46 }
47 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
48 netmsg_playerleave *playerleave = msg->m_pData;
49 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
50
51 if( playerleave->index < vg_list_size(netplayers.list) ){
52 struct network_player *player = &netplayers.list[ playerleave->index ];
53 player_remote_unwatch( player );
54 player->active = 0;
55 vg_info( "player leave (%d)\n", playerleave->index );
56 }
57 else {
58 vg_error( "inetmsg_playerleave: player index out of range\n" );
59 }
60 }
61 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
62 netmsg_playerusername *update = msg->m_pData;
63 if( !packet_minsize( msg, sizeof(*update) )) return;
64
65 if( update->index < vg_list_size(netplayers.list) ){
66 struct network_player *player = &netplayers.list[ update->index ];
67
68 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
69 player->username, sizeof(player->username) );
70
71 vg_info( "#%u changed username to: %s\n",
72 update->index, player->username );
73 }
74 else {
75 vg_error( "inetmsg_playerleave: player index out of range\n" );
76 }
77 }
78 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
79 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
80
81 if( datasize > sizeof(union interp_animdata) ){
82 vg_error( "Player frame data exceeds animdata size\n" );
83 return;
84 }
85
86 netmsg_playerframe *frame = msg->m_pData;
87 if( frame->client >= vg_list_size(netplayers.list) ){
88 vg_error( "inetmsg_playerframe: player index out of range\n" );
89 return;
90 }
91
92 if( frame->subsystem >= k_player_subsystem_max ){
93 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
94 return;
95 }
96
97 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
98 struct interp_frame *dest = NULL;
99
100 f64 min_time = INFINITY;
101 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
102 struct interp_frame *ifr = &ib->frames[i];
103
104 if( !ifr->active ){
105 dest = ifr;
106 break;
107 }
108
109 if( ifr->timestamp < min_time ){
110 min_time = ifr->timestamp;
111 dest = ifr;
112 }
113 }
114
115 dest->active = 1;
116 dest->timestamp = frame->timestamp;
117 dest->subsystem = frame->subsystem;
118
119 struct network_player *player = &netplayers.list[ frame->client ];
120 memcpy( &dest->data, frame->animdata, datasize );
121 player->subsystem = frame->subsystem;
122 player->down_bytes += msg->m_cbSize;
123 }
124 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
125 netmsg_playeritem *item = msg->m_pData;
126 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
127
128 if( item->client >= vg_list_size(netplayers.list) ){
129 vg_error( "inetmsg_playerframe: player index out of range\n" );
130 return;
131 }
132
133 vg_info( "Client #%u equiped: [%u] %s\n",
134 item->client, item->type, item->uid );
135
136 struct network_player *player = &netplayers.list[ item->client ];
137
138 char uid[ ADDON_UID_MAX ];
139 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
140 uid, ADDON_UID_MAX );
141
142 if( item->type == k_addon_type_board ){
143 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
144 player->board_view_slot =
145 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
146 }
147 else if( item->type == k_addon_type_player ){
148 addon_cache_unwatch( k_addon_type_player,
149 player->playermodel_view_slot );
150 player->playermodel_view_slot =
151 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
152 }
153 }
154 }
155
156 /*
157 * Write localplayer pose to network
158 */
159 static void remote_player_send_playerframe(void){
160 u8 sysid = localplayer.subsystem;
161 if( sysid >= k_player_subsystem_max ) return;
162
163 struct player_subsystem_interface *sys = player_subsystems[sysid];
164
165 if( sys->animator_size ){
166 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
167 netmsg_playerframe *frame = alloca(size);
168 frame->inetmsg_id = k_inetmsg_playerframe;
169 frame->client = 0;
170 frame->subsystem = localplayer.subsystem;
171 frame->timestamp = vg.time_real;
172 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
173
174 netplayers.up_bytes += size;
175
176 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
177 hSteamNetworkingSockets, network_client.remote,
178 frame, size,
179 k_nSteamNetworkingSend_Unreliable, NULL );
180 }
181 }
182
183 /*
184 * Updates network traffic stats
185 */
186 static void remote_player_debug_update(void){
187 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
188 netplayers.last_data_measurement = vg.time_real;
189 u32 total_down = 0;
190
191 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
192 struct network_player *player = &netplayers.list[i];
193 if( player->active ){
194 total_down += player->down_bytes;
195 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
196 player->down_bytes = 0;
197 }
198 }
199
200 netplayers.down_kbs = ((f32)total_down)/1024.0f;
201 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
202 netplayers.up_bytes = 0;
203 }
204 }
205
206 /*
207 * Debugging information
208 */
209 static void remote_player_network_imgui( m4x4f pv ){
210 if( !network_client.network_info )
211 return;
212
213 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
214 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
215
216 char buf[512];
217 const char *netstatus = "PROGRAMMING ERROR";
218
219 struct { enum ESteamNetworkingConnectionState state; const char *str; }
220 states[] = {
221 { k_ESteamNetworkingConnectionState_None, "None" },
222 { k_ESteamNetworkingConnectionState_Connecting,
223 (const char *[]){"Connecting -",
224 "Connecting /",
225 "Connecting |",
226 "Connecting \\",
227 }[(u32)(vg.time_real/0.25) & 0x3 ] },
228 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
229 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
230 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
231 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
232 "Problem Detected Locally" },
233 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
234 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
235 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
236 };
237 for( u32 i=0; i<vg_list_size(states); i ++ ){
238 if( states[i].state == network_client.state ){
239 netstatus = states[i].str;
240 break;
241 }
242 }
243 snprintf( buf, 512, "Network: %s", netstatus );
244 ui_info( panel, buf );
245 ui_info( panel, "---------------------" );
246
247 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
248 ui_info( panel, "#-1: localplayer" );
249
250 snprintf( buf, 512, "U%.1f/D%.1fkbs",
251 netplayers.up_kbs, netplayers.down_kbs );
252 ui_info( panel, buf );
253
254 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
255 struct network_player *player = &netplayers.list[i];
256 if( player->active ){
257 const char *sysname = "invalid";
258
259 if( player->subsystem < k_player_subsystem_max ){
260 sysname = player_subsystems[ player->subsystem ]->name;
261 }
262 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
263 i, player->username, sysname, player->down_kbs );
264 ui_info( panel, buf );
265
266 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
267 struct player_avatar *av = localplayer.playeravatar;
268 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
269 m4x4_mulv( pv, wpos, wpos );
270
271 if( wpos[3] > 0.0f ){
272 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
273 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
274
275 ui_rect wr;
276 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
277 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
278 -32000.0f,32000.0f);
279 wr[2] = 300;
280 wr[3] = 17;
281 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
282 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
283 }
284 }
285 }
286 }
287 else {
288 ui_info( panel, "offline" );
289 }
290 }
291
292 /*
293 * write the remote players final_mtx
294 */
295 static void pose_remote_player( u32 index,
296 struct interp_frame *f0,
297 struct interp_frame *f1 ){
298
299 struct interp_buffer *buf = &netplayers.interp_data[ index ];
300 struct player_avatar *av = localplayer.playeravatar;
301 struct skeleton *sk = &localplayer.playeravatar->sk;
302 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
303 struct player_board_pose *board_pose = &netplayers.board_poses[index];
304
305 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
306 *sys1 = NULL;
307
308 player_pose pose0, pose1, posed;
309
310 sys0->pose( &f0->data, &pose0 );
311
312 if( f1 ){
313 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
314 t = vg_clampf( t, 0.0f, 1.0f );
315
316 sys1 = player_subsystems[f1->subsystem];
317 sys1->pose( &f1->data, &pose1 );
318
319 lerp_player_pose( &pose0, &pose1, t, &posed );
320 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
321 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
322 }
323 else {
324 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
325 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
326 }
327 }
328
329 /*
330 * animate remote player and store in final_mtx
331 */
332 static void animate_remote_player( u32 index ){
333
334 /*
335 * Trys to keep the cursor inside the buffer
336 */
337 f64 min_time = -999999999.9,
338 max_time = 999999999.9,
339 abs_max_time = -999999999.9;
340
341 struct interp_frame *minframe = NULL,
342 *maxframe = NULL,
343 *abs_max_frame = NULL;
344
345 struct interp_buffer *buf = &netplayers.interp_data[index];
346 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
347 struct interp_frame *ifr = &buf->frames[i];
348
349 if( ifr->active ){
350 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
351 min_time = ifr->timestamp;
352 minframe = ifr;
353 }
354
355 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
356 max_time = ifr->timestamp;
357 maxframe = ifr;
358 }
359
360 if( ifr->timestamp > abs_max_time ){
361 abs_max_time = ifr->timestamp;
362 abs_max_frame = ifr;
363 }
364 }
365 }
366
367 if( minframe && maxframe ){
368 pose_remote_player( index, minframe, maxframe );
369 buf->t += vg.time_frame_delta;
370 }
371 else {
372 buf->t = abs_max_time - 0.25;
373
374 if( abs_max_frame )
375 pose_remote_player( index, abs_max_frame, NULL );
376 else
377 return;
378 }
379 }
380
381 /*
382 * Update full final_mtx for all remote players
383 */
384 static void animate_remote_players(void){
385 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
386 struct network_player *player = &netplayers.list[i];
387 if( !player->active ) continue;
388
389 animate_remote_player( i );
390 }
391 }
392
393 /*
394 * Draw remote players
395 */
396 static void render_remote_players( world_instance *world, camera *cam ){
397
398 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
399
400 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
401 struct network_player *player = &netplayers.list[i];
402 if( !player->active ) continue;
403
404 struct player_avatar *av = localplayer.playeravatar;
405 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
406
407 struct player_model *model =
408 addon_cache_item_if_loaded( k_addon_type_player,
409 player->playermodel_view_slot );
410
411 if( !model ) model = &localplayer.fallback_model;
412 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
413
414 struct player_board *board =
415 addon_cache_item_if_loaded( k_addon_type_board,
416 player->board_view_slot );
417 render_board( cam, world, board,
418 final_mtx[localplayer.playeravatar->id_board],
419 &netplayers.board_poses[ i ],
420 k_board_shader_player );
421 }
422
423 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
424 }