1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
7 static void player_remote_unwatch( struct network_player
*player
){
8 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
9 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
12 static void player_remote_clear( struct network_player
*player
){
13 player_remote_unwatch( player
);
14 memset( player
, 0, sizeof(*player
) );
15 strcpy( player
->username
, "unknown" );
16 player
->subsystem
= k_player_subsystem_invalid
;
19 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
20 netmsg_blank
*tmp
= msg
->m_pData
;
22 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
23 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
24 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
26 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
27 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
28 player_remote_clear( player
);
31 /* TODO: interpret the uids */
32 player
->board_view_slot
= 0;
33 player
->playermodel_view_slot
= 0;
35 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
37 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
38 buf
->frames
[i
].active
= 0;
41 vg_info( "#%u joined\n", playerjoin
->index
);
44 vg_error( "inetmsg_playerjoin: player index out of range\n" );
47 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
48 netmsg_playerleave
*playerleave
= msg
->m_pData
;
49 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
51 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
52 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
53 player_remote_unwatch( player
);
55 vg_info( "player leave (%d)\n", playerleave
->index
);
58 vg_error( "inetmsg_playerleave: player index out of range\n" );
61 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
62 netmsg_playerusername
*update
= msg
->m_pData
;
63 if( !packet_minsize( msg
, sizeof(*update
) )) return;
65 if( update
->index
< vg_list_size(netplayers
.list
) ){
66 struct network_player
*player
= &netplayers
.list
[ update
->index
];
68 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
69 player
->username
, sizeof(player
->username
) );
71 vg_info( "#%u changed username to: %s\n",
72 update
->index
, player
->username
);
75 vg_error( "inetmsg_playerleave: player index out of range\n" );
78 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
79 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
81 if( datasize
> sizeof(union interp_animdata
) ){
82 vg_error( "Player frame data exceeds animdata size\n" );
86 netmsg_playerframe
*frame
= msg
->m_pData
;
87 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
88 vg_error( "inetmsg_playerframe: player index out of range\n" );
92 if( frame
->subsystem
>= k_player_subsystem_max
){
93 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
97 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
98 struct interp_frame
*dest
= NULL
;
100 f64 min_time
= INFINITY
;
101 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
102 struct interp_frame
*ifr
= &ib
->frames
[i
];
109 if( ifr
->timestamp
< min_time
){
110 min_time
= ifr
->timestamp
;
116 dest
->timestamp
= frame
->timestamp
;
117 dest
->subsystem
= frame
->subsystem
;
119 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
120 memcpy( &dest
->data
, frame
->animdata
, datasize
);
121 player
->subsystem
= frame
->subsystem
;
122 player
->down_bytes
+= msg
->m_cbSize
;
124 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
125 netmsg_playeritem
*item
= msg
->m_pData
;
126 if( !packet_minsize( msg
, sizeof(*item
)+1 )) return;
128 if( item
->client
>= vg_list_size(netplayers
.list
) ){
129 vg_error( "inetmsg_playerframe: player index out of range\n" );
133 vg_info( "Client #%u equiped: [%u] %s\n",
134 item
->client
, item
->type
, item
->uid
);
136 struct network_player
*player
= &netplayers
.list
[ item
->client
];
138 char uid
[ ADDON_UID_MAX
];
139 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(*item
),
140 uid
, ADDON_UID_MAX
);
142 if( item
->type
== k_addon_type_board
){
143 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
144 player
->board_view_slot
=
145 addon_cache_create_viewer_from_uid( k_addon_type_board
, uid
);
147 else if( item
->type
== k_addon_type_player
){
148 addon_cache_unwatch( k_addon_type_player
,
149 player
->playermodel_view_slot
);
150 player
->playermodel_view_slot
=
151 addon_cache_create_viewer_from_uid( k_addon_type_player
, uid
);
157 * Write localplayer pose to network
159 static void remote_player_send_playerframe(void){
160 u8 sysid
= localplayer
.subsystem
;
161 if( sysid
>= k_player_subsystem_max
) return;
163 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
165 if( sys
->animator_size
){
166 u32 size
= sizeof(netmsg_playerframe
)+sys
->animator_size
;
167 netmsg_playerframe
*frame
= alloca(size
);
168 frame
->inetmsg_id
= k_inetmsg_playerframe
;
170 frame
->subsystem
= localplayer
.subsystem
;
171 frame
->timestamp
= vg
.time_real
;
172 memcpy( frame
->animdata
, sys
->animator_data
, sys
->animator_size
);
174 netplayers
.up_bytes
+= size
;
176 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
177 hSteamNetworkingSockets
, network_client
.remote
,
179 k_nSteamNetworkingSend_Unreliable
, NULL
);
184 * Updates network traffic stats
186 static void remote_player_debug_update(void){
187 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
188 netplayers
.last_data_measurement
= vg
.time_real
;
191 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
192 struct network_player
*player
= &netplayers
.list
[i
];
193 if( player
->active
){
194 total_down
+= player
->down_bytes
;
195 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
196 player
->down_bytes
= 0;
200 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
201 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
202 netplayers
.up_bytes
= 0;
207 * Debugging information
209 static void remote_player_network_imgui( m4x4f pv
){
210 if( !network_client
.network_info
)
213 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
214 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
217 const char *netstatus
= "PROGRAMMING ERROR";
219 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
221 { k_ESteamNetworkingConnectionState_None
, "None" },
222 { k_ESteamNetworkingConnectionState_Connecting
,
223 (const char *[]){"Connecting -",
227 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
228 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
229 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
230 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
231 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
232 "Problem Detected Locally" },
233 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
234 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
235 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
237 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
238 if( states
[i
].state
== network_client
.state
){
239 netstatus
= states
[i
].str
;
243 snprintf( buf
, 512, "Network: %s", netstatus
);
244 ui_info( panel
, buf
);
245 ui_info( panel
, "---------------------" );
247 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
248 ui_info( panel
, "#-1: localplayer" );
250 snprintf( buf
, 512, "U%.1f/D%.1fkbs",
251 netplayers
.up_kbs
, netplayers
.down_kbs
);
252 ui_info( panel
, buf
);
254 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
255 struct network_player
*player
= &netplayers
.list
[i
];
256 if( player
->active
){
257 const char *sysname
= "invalid";
259 if( player
->subsystem
< k_player_subsystem_max
){
260 sysname
= player_subsystems
[ player
->subsystem
]->name
;
262 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
263 i
, player
->username
, sysname
, player
->down_kbs
);
264 ui_info( panel
, buf
);
266 v4f wpos
= { 0.0f
, 2.0f
, 0.0f
, 1.0f
};
267 struct player_avatar
*av
= localplayer
.playeravatar
;
268 m4x3_mulv( netplayers
.final_mtx
[av
->sk
.bone_count
*i
], wpos
, wpos
);
269 m4x4_mulv( pv
, wpos
, wpos
);
271 if( wpos
[3] > 0.0f
){
272 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
273 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
276 wr
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -32000.0f
,32000.0f
)-150;
277 wr
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
,
281 ui_fill( wr
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
282 ui_text( wr
, buf
, 1, k_ui_align_middle_center
, 0 );
288 ui_info( panel
, "offline" );
293 * write the remote players final_mtx
295 static void pose_remote_player( u32 index
,
296 struct interp_frame
*f0
,
297 struct interp_frame
*f1
){
299 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
300 struct player_avatar
*av
= localplayer
.playeravatar
;
301 struct skeleton
*sk
= &localplayer
.playeravatar
->sk
;
302 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*index
];
303 struct player_board_pose
*board_pose
= &netplayers
.board_poses
[index
];
305 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
308 player_pose pose0
, pose1
, posed
;
310 sys0
->pose( &f0
->data
, &pose0
);
313 f32 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
314 t
= vg_clampf( t
, 0.0f
, 1.0f
);
316 sys1
= player_subsystems
[f1
->subsystem
];
317 sys1
->pose( &f1
->data
, &pose1
);
319 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
320 apply_full_skeleton_pose( &av
->sk
, &posed
, final_mtx
);
321 memcpy( board_pose
, &posed
.board
, sizeof(*board_pose
) );
324 apply_full_skeleton_pose( &av
->sk
, &pose0
, final_mtx
);
325 memcpy( board_pose
, &pose0
.board
, sizeof(*board_pose
) );
330 * animate remote player and store in final_mtx
332 static void animate_remote_player( u32 index
){
335 * Trys to keep the cursor inside the buffer
337 f64 min_time
= -999999999.9,
338 max_time
= 999999999.9,
339 abs_max_time
= -999999999.9;
341 struct interp_frame
*minframe
= NULL
,
343 *abs_max_frame
= NULL
;
345 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
346 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
347 struct interp_frame
*ifr
= &buf
->frames
[i
];
350 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
351 min_time
= ifr
->timestamp
;
355 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
356 max_time
= ifr
->timestamp
;
360 if( ifr
->timestamp
> abs_max_time
){
361 abs_max_time
= ifr
->timestamp
;
367 if( minframe
&& maxframe
){
368 pose_remote_player( index
, minframe
, maxframe
);
369 buf
->t
+= vg
.time_frame_delta
;
372 buf
->t
= abs_max_time
- 0.25;
375 pose_remote_player( index
, abs_max_frame
, NULL
);
382 * Update full final_mtx for all remote players
384 static void animate_remote_players(void){
385 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
386 struct network_player
*player
= &netplayers
.list
[i
];
387 if( !player
->active
) continue;
389 animate_remote_player( i
);
394 * Draw remote players
396 static void render_remote_players( world_instance
*world
, camera
*cam
){
398 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
400 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
401 struct network_player
*player
= &netplayers
.list
[i
];
402 if( !player
->active
) continue;
404 struct player_avatar
*av
= localplayer
.playeravatar
;
405 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*i
];
407 struct player_model
*model
=
408 addon_cache_item_if_loaded( k_addon_type_player
,
409 player
->playermodel_view_slot
);
411 if( !model
) model
= &localplayer
.fallback_model
;
412 render_playermodel( cam
, world
, 0, model
, &av
->sk
, final_mtx
);
414 struct player_board
*board
=
415 addon_cache_item_if_loaded( k_addon_type_board
,
416 player
->board_view_slot
);
417 render_board( cam
, world
, board
,
418 final_mtx
[localplayer
.playeravatar
->id_board
],
419 &netplayers
.board_poses
[ i
],
420 k_board_shader_player
);
423 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);