remove sub-world concept
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8
9 static void player_remote_clear( struct network_player *player ){
10 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
11 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
12
13 memset( player, 0, sizeof(*player) );
14 strcpy( player->username, "unknown" );
15 player->subsystem = k_player_subsystem_invalid;
16 }
17
18 /*
19 * re-attatches addon_reg pointers on the remote client if we have the same
20 * world loaded.
21 */
22 static void relink_remote_player_worlds( u32 client_id ){
23 struct network_player *player = &netplayers.list[client_id];
24
25 addon_alias q[2];
26 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
28
29 /*
30 * currently in 10.23, the hub world will always be the same.
31 * this might but probably wont change in the future
32 */
33 for( u32 i=0; i<k_world_max; i++ ){
34 addon_reg *reg = world_static.instance_addons[ i ];
35
36 player->world_match[i] = 0;
37
38 if( reg ){
39 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
40 player->world_match[i] = 1;
41 }
42 }
43 }
44
45 /*
46 * re-attatches addon_reg pointers on the remote client if we have the mod
47 * installed locally.
48 *
49 * Run if local worlds change
50 */
51 static void relink_all_remote_player_worlds(void){
52 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
53 struct network_player *player = &netplayers.list[i];
54 if( player->active )
55 relink_remote_player_worlds(i);
56 }
57 }
58
59 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
60 netmsg_blank *tmp = msg->m_pData;
61
62 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
63 netmsg_playerjoin *playerjoin = msg->m_pData;
64 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
65
66 if( playerjoin->index < vg_list_size(netplayers.list) ){
67 struct network_player *player = &netplayers.list[ playerjoin->index ];
68 player_remote_clear( player );
69 player->active = 1;
70
71 /* TODO: interpret the uids */
72 player->board_view_slot = 0;
73 player->playermodel_view_slot = 0;
74
75 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
76 buf->t = -99999999.9;
77 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
78 buf->frames[i].active = 0;
79 }
80
81 vg_info( "#%u joined\n", playerjoin->index );
82 }
83 else {
84 vg_error( "inetmsg_playerjoin: player index out of range\n" );
85 }
86 }
87 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
88 netmsg_playerleave *playerleave = msg->m_pData;
89 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
90
91 if( playerleave->index < vg_list_size(netplayers.list) ){
92 struct network_player *player = &netplayers.list[ playerleave->index ];
93 player_remote_clear( player );
94 player->active = 0;
95 vg_info( "player leave (%d)\n", playerleave->index );
96 }
97 else {
98 vg_error( "inetmsg_playerleave: player index out of range\n" );
99 }
100 }
101 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
102 netmsg_playerusername *update = msg->m_pData;
103 if( !packet_minsize( msg, sizeof(*update) )) return;
104
105 if( update->index < vg_list_size(netplayers.list) ){
106 struct network_player *player = &netplayers.list[ update->index ];
107
108 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
109 player->username, sizeof(player->username) );
110
111 vg_info( "#%u changed username to: %s\n",
112 update->index, player->username );
113 }
114 else {
115 vg_error( "inetmsg_playerleave: player index out of range\n" );
116 }
117 }
118 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
119 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
120
121 if( datasize > sizeof(union interp_animdata) ){
122 vg_error( "Player frame data exceeds animdata size\n" );
123 return;
124 }
125
126 netmsg_playerframe *frame = msg->m_pData;
127 if( frame->client >= vg_list_size(netplayers.list) ){
128 vg_error( "inetmsg_playerframe: player index out of range\n" );
129 return;
130 }
131
132 if( frame->subsystem >= k_player_subsystem_max ){
133 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
134 return;
135 }
136
137 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
138 struct interp_frame *dest = NULL;
139
140 f64 min_time = INFINITY;
141 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
142 struct interp_frame *ifr = &ib->frames[i];
143
144 if( !ifr->active ){
145 dest = ifr;
146 break;
147 }
148
149 if( ifr->timestamp < min_time ){
150 min_time = ifr->timestamp;
151 dest = ifr;
152 }
153 }
154
155 dest->active = 1;
156 dest->subsystem = frame->subsystem;
157 dest->instance_id = frame->instance_id;
158
159 bitpack_ctx ctx = {
160 .mode = k_bitpack_decompress,
161 .buffer = frame->animdata,
162 .buffer_len = datasize,
163 .bytes = 0,
164 };
165
166
167 /* sfx
168 * -------------------------------------------------------------*/
169
170 for( u32 i=0; i<frame->sound_effects; i ++ ){
171 struct net_sfx sfx;
172 net_sfx_exchange( &ctx, &sfx );
173
174 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
175 (sfx.subframe*NETWORK_FRAMERATE);
176
177 f32 remaining = t - ib->t;
178
179 if( remaining <= 0.0f )
180 net_sfx_play( &sfx );
181 else{
182 struct net_sfx *dst = NULL;
183
184 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
185 struct net_sfx *sj = &netplayers.sfx_queue[j];
186 if( sj->system == k_player_subsystem_invalid ){
187 dst = sj;
188 break;
189 }
190
191 if( sj->priority < sfx.priority )
192 dst = sj;
193 }
194
195 *dst = sfx;
196 dst->subframe = remaining;
197 }
198 }
199
200 /* animation
201 * -------------------------------------------------------------*/
202
203 dest->timestamp = frame->timestamp;
204 dest->boundary_hash = frame->boundary_hash;
205
206 struct network_player *player = &netplayers.list[ frame->client ];
207 struct player_subsystem_interface *sys =
208 player_subsystems[ frame->subsystem ];
209
210 if( sys->network_animator_exchange ){
211 memset( &dest->data, 0, sys->animator_size );
212 sys->network_animator_exchange( &ctx, &dest->data );
213 }
214 else {
215 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
216 }
217
218 player->subsystem = frame->subsystem;
219 player->down_bytes += msg->m_cbSize;
220 }
221 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
222 netmsg_playeritem *item = msg->m_pData;
223 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
224
225 if( item->client >= vg_list_size(netplayers.list) ){
226 vg_error( "inetmsg_playerframe: player index out of range\n" );
227 return;
228 }
229
230 if( item->type_index >= k_netmsg_playeritem_max ){
231 vg_warn( "Client #%d invalid equip type %u\n",
232 (i32)item->client, (u32)item->type_index );
233 return;
234 }
235
236 vg_info( "Client #%d equiped: [%s] %s\n",
237 item->client,
238 (const char *[]){[k_netmsg_playeritem_board]="board",
239 [k_netmsg_playeritem_player]="player",
240 [k_netmsg_playeritem_world0]="world0",
241 [k_netmsg_playeritem_world1]="world1"
242 }[item->type_index], item->uid );
243
244 struct network_player *player = &netplayers.list[ item->client ];
245 char *uid = player->items[ item->type_index ];
246
247 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
248 uid, ADDON_UID_MAX );
249
250 if( item->type_index == k_netmsg_playeritem_board ){
251 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
252 player->board_view_slot =
253 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
254 }
255 else if( item->type_index == k_netmsg_playeritem_player ){
256 addon_cache_unwatch( k_addon_type_player,
257 player->playermodel_view_slot );
258 player->playermodel_view_slot =
259 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
260 }
261 else if( (item->type_index == k_netmsg_playeritem_world0) ||
262 (item->type_index == k_netmsg_playeritem_world1) ){
263 relink_remote_player_worlds( item->client );
264 }
265 }
266 }
267
268 /*
269 * Write localplayer pose to network
270 */
271 static void remote_player_send_playerframe(void){
272 u8 sysid = localplayer.subsystem;
273 if( sysid >= k_player_subsystem_max ) return;
274
275 struct player_subsystem_interface *sys = player_subsystems[sysid];
276
277 if( sys->animator_size ){
278 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
279 base_size = sizeof(struct netmsg_playerframe),
280 max_packet = base_size + max_buf_size;
281
282 netmsg_playerframe *frame = alloca( max_packet );
283 frame->inetmsg_id = k_inetmsg_playerframe;
284 frame->client = 0xff;
285 frame->subsystem = localplayer.subsystem;
286 frame->instance_id = world_static.active_instance;
287
288 bitpack_ctx ctx = {
289 .mode = k_bitpack_compress,
290 .buffer = frame->animdata,
291 .buffer_len = max_buf_size,
292 .bytes = 0
293 };
294
295 /* sfx
296 * ---------------------------------------------*/
297
298 frame->sound_effects = localplayer.sfx_buffer_count;
299 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
300 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
301
302 /* animation
303 * -----------------------------------------------*/
304
305 frame->timestamp = vg.time_real;
306 frame->boundary_hash = localplayer.boundary_hash;
307 if( sys->network_animator_exchange )
308 sys->network_animator_exchange( &ctx, sys->animator_data );
309 else
310 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
311
312 u32 wire_size = base_size + ctx.bytes;
313 netplayers.up_bytes += wire_size;
314
315 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
316 hSteamNetworkingSockets, network_client.remote,
317 frame, wire_size,
318 k_nSteamNetworkingSend_Unreliable, NULL );
319 }
320 }
321
322 /*
323 * Updates network traffic stats
324 */
325 static void remote_player_debug_update(void){
326 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
327 netplayers.last_data_measurement = vg.time_real;
328 u32 total_down = 0;
329
330 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
331 struct network_player *player = &netplayers.list[i];
332 if( player->active ){
333 total_down += player->down_bytes;
334 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
335 player->down_bytes = 0;
336 }
337 }
338
339 netplayers.down_kbs = ((f32)total_down)/1024.0f;
340 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
341 netplayers.up_bytes = 0;
342 }
343 }
344
345 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
346 return;
347 vg_ui.font = &vg_ui_font_big;
348 v4f wpos;
349 v3_copy( co, wpos );
350 wpos[1] += 2.0f;
351 wpos[3] = 1.0f;
352
353 m4x4_mulv( pv, wpos, wpos );
354
355 if( wpos[3] > 0.0f ){
356 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
357 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
358
359 ui_rect wr;
360 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
361 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
362 -32000.0f,32000.0f);
363 wr[2] = 300;
364 wr[3] = 32;
365 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
366 ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
367 }
368 vg_ui.font = &vg_ui_font_small;
369 }
370
371 /*
372 * Debugging information
373 */
374 static void remote_player_network_imgui( m4x4f pv ){
375 if( !network_client.network_info )
376 return;
377
378 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
379 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
380
381 char buf[512];
382 const char *netstatus = "PROGRAMMING ERROR";
383
384 struct { enum ESteamNetworkingConnectionState state; const char *str; }
385 states[] = {
386 { k_ESteamNetworkingConnectionState_None, "None" },
387 { k_ESteamNetworkingConnectionState_Connecting,
388 (const char *[]){"Connecting -",
389 "Connecting /",
390 "Connecting |",
391 "Connecting \\",
392 }[(u32)(vg.time_real/0.25) & 0x3 ] },
393 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
394 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
395 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
396 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
397 "Problem Detected Locally" },
398 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
399 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
400 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
401 };
402 for( u32 i=0; i<vg_list_size(states); i ++ ){
403 if( states[i].state == network_client.state ){
404 netstatus = states[i].str;
405 break;
406 }
407 }
408 snprintf( buf, 512, "Network: %s", netstatus );
409 ui_info( panel, buf );
410 ui_info( panel, "---------------------" );
411
412 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
413 ui_info( panel, "#-1: localplayer" );
414
415 snprintf( buf, 512, "U%.3f/D%.3fkbs",
416 netplayers.up_kbs, netplayers.down_kbs );
417 ui_info( panel, buf );
418
419 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
420 struct network_player *player = &netplayers.list[i];
421 if( player->active ){
422 const char *sysname = "invalid";
423
424 if( player->subsystem < k_player_subsystem_max ){
425 sysname = player_subsystems[ player->subsystem ]->name;
426 }
427 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
428 i, player->username, sysname, player->down_kbs );
429 ui_info( panel, buf );
430
431 struct player_avatar *av = localplayer.playeravatar;
432 remote_player_nametag(
433 pv,
434 netplayers.final_mtx[av->sk.bone_count*i][3],
435 player->username );
436 }
437 }
438 }
439 else {
440 ui_info( panel, "offline" );
441 }
442
443 struct player_avatar *av = localplayer.playeravatar;
444 remote_player_nametag(
445 pv,
446 localplayer.final_mtx[0][3],
447 "Localplayer" );
448 }
449
450 /*
451 * write the remote players final_mtx
452 */
453 static void pose_remote_player( u32 index,
454 struct interp_frame *f0,
455 struct interp_frame *f1 ){
456
457 struct network_player *player = &netplayers.list[ index ];
458
459 struct interp_buffer *buf = &netplayers.interp_data[ index ];
460 struct player_avatar *av = localplayer.playeravatar;
461 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
462 struct player_board_pose *board_pose = &netplayers.board_poses[index];
463
464 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
465 *sys1 = NULL;
466
467 player_pose pose0, pose1, posed;
468 sys0->pose( &f0->data, &pose0 );
469
470 u8 instance_id = 0;
471
472 if( f1 ){
473 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
474 t = vg_clampf( t, 0.0f, 1.0f );
475
476 sys1 = player_subsystems[f1->subsystem];
477 sys1->pose( &f1->data, &pose1 );
478
479 u16 bounds = f0->boundary_hash^f1->boundary_hash;
480
481 if( bounds & NETMSG_BOUNDARY_BIT )
482 t = 1.0f;
483
484 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
485 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
486 t = 1.0f;
487 }
488
489 instance_id = f1->instance_id;
490
491 lerp_player_pose( &pose0, &pose1, t, &posed );
492 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
493 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
494 }
495 else {
496 instance_id = f0->instance_id;
497
498 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
499 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
500 }
501
502 if( player->world_match[ instance_id ] )
503 player->active_world = &world_static.instances[ instance_id ];
504 }
505
506 /*
507 * animate remote player and store in final_mtx
508 */
509 static void animate_remote_player( u32 index ){
510
511 /*
512 * Trys to keep the cursor inside the buffer
513 */
514 f64 min_time = -999999999.9,
515 max_time = 999999999.9,
516 abs_max_time = -999999999.9;
517
518 struct interp_frame *minframe = NULL,
519 *maxframe = NULL,
520 *abs_max_frame = NULL;
521
522 struct interp_buffer *buf = &netplayers.interp_data[index];
523 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
524 struct interp_frame *ifr = &buf->frames[i];
525
526 if( ifr->active ){
527 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
528 min_time = ifr->timestamp;
529 minframe = ifr;
530 }
531
532 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
533 max_time = ifr->timestamp;
534 maxframe = ifr;
535 }
536
537 if( ifr->timestamp > abs_max_time ){
538 abs_max_time = ifr->timestamp;
539 abs_max_frame = ifr;
540 }
541 }
542 }
543
544 struct network_player *player = &netplayers.list[ index ];
545 player->active_world = NULL;
546
547 if( minframe && maxframe ){
548 pose_remote_player( index, minframe, maxframe );
549 buf->t += vg.time_frame_delta;
550 }
551 else {
552 buf->t = abs_max_time - 0.25;
553
554 if( abs_max_frame )
555 pose_remote_player( index, abs_max_frame, NULL );
556 else
557 return;
558 }
559 }
560
561 /*
562 * Update full final_mtx for all remote players
563 */
564 static void animate_remote_players(void){
565 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
566 struct network_player *player = &netplayers.list[i];
567 if( !player->active ) continue;
568
569 animate_remote_player( i );
570 }
571 }
572
573 /*
574 * Draw remote players
575 */
576 static void render_remote_players( world_instance *world, camera *cam ){
577 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
578
579 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
580 struct network_player *player = &netplayers.list[i];
581 if( !player->active ) continue;
582 if( player->active_world != world ) continue;
583
584 struct player_avatar *av = localplayer.playeravatar;
585 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
586
587 struct player_model *model =
588 addon_cache_item_if_loaded( k_addon_type_player,
589 player->playermodel_view_slot );
590
591 if( !model ) model = &localplayer.fallback_model;
592 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
593
594 struct player_board *board =
595 addon_cache_item_if_loaded( k_addon_type_board,
596 player->board_view_slot );
597 render_board( cam, world, board,
598 final_mtx[localplayer.playeravatar->id_board],
599 &netplayers.board_poses[ i ],
600 k_board_shader_player );
601 }
602
603 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
604 }
605
606 static void render_remote_player_nametag( v3f co, const char *name ){
607 m4x3f mlocal;
608 m4x3_identity( mlocal );
609 mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
610
611 m4x3f mmdl;
612 m3x3_identity( mmdl );
613 for( int i=0; i<3; i++ )
614 v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
615 m3x3_transpose( mmdl, mmdl );
616 v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
617
618 m4x3_mul( mmdl, mlocal, mmdl );
619 font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
620 }
621
622 static void render_remote_players_tags( world_instance *world, camera *cam ){
623 glEnable(GL_BLEND);
624 glEnable(GL_DEPTH_TEST);
625 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
626 glBlendEquation(GL_FUNC_ADD);
627
628 font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
629 font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
630
631 render_remote_player_nametag(
632 localplayer.final_mtx[0][3],
633 steam_username_at_startup );
634
635 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
636 struct network_player *player = &netplayers.list[i];
637 if( !player->active ) continue;
638 if( player->active_world != world ) continue;
639
640 struct player_avatar *av = localplayer.playeravatar;
641 render_remote_player_nametag(
642 netplayers.final_mtx[av->sk.bone_count*i][3],
643 player->username );
644 }
645
646 glDisable(GL_BLEND);
647 }
648
649 static void remote_players_init(void){
650 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
651 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
652 }
653 }
654
655 static void remote_sfx_pre_update(void){
656 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
657 struct net_sfx *si = &netplayers.sfx_queue[i];
658
659 if( si->system != k_player_subsystem_invalid ){
660 si->subframe -= vg.time_frame_delta;
661 if( si->subframe <= 0.0f ){
662 net_sfx_play( si );
663 si->system = k_player_subsystem_invalid;
664 }
665 }
666 }
667 }