test bigger font
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->subsystem = frame->subsystem;
155 dest->instance_id = frame->instance_id;
156
157 bitpack_ctx ctx = {
158 .mode = k_bitpack_decompress,
159 .buffer = frame->animdata,
160 .buffer_len = datasize,
161 .bytes = 0,
162 };
163
164
165 /* sfx
166 * -------------------------------------------------------------*/
167
168 for( u32 i=0; i<frame->sound_effects; i ++ ){
169 struct net_sfx sfx;
170 net_sfx_exchange( &ctx, &sfx );
171
172 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
173 (sfx.subframe*NETWORK_FRAMERATE);
174
175 f32 remaining = t - ib->t;
176
177 if( remaining <= 0.0f )
178 net_sfx_play( &sfx );
179 else{
180 struct net_sfx *dst = NULL;
181
182 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
183 struct net_sfx *sj = &netplayers.sfx_queue[j];
184 if( sj->system == k_player_subsystem_invalid ){
185 dst = sj;
186 break;
187 }
188
189 if( sj->priority < sfx.priority )
190 dst = sj;
191 }
192
193 *dst = sfx;
194 dst->subframe = remaining;
195 }
196 }
197
198 /* animation
199 * -------------------------------------------------------------*/
200
201 dest->timestamp = frame->timestamp;
202 dest->boundary_hash = frame->boundary_hash;
203
204 struct network_player *player = &netplayers.list[ frame->client ];
205 struct player_subsystem_interface *sys =
206 player_subsystems[ frame->subsystem ];
207
208 if( sys->network_animator_exchange ){
209 memset( &dest->data, 0, sys->animator_size );
210 sys->network_animator_exchange( &ctx, &dest->data );
211 }
212 else {
213 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
214 }
215
216 player->subsystem = frame->subsystem;
217 player->down_bytes += msg->m_cbSize;
218 }
219 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
220 netmsg_playeritem *item = msg->m_pData;
221 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
222
223 if( item->client >= vg_list_size(netplayers.list) ){
224 vg_error( "inetmsg_playerframe: player index out of range\n" );
225 return;
226 }
227
228 if( item->type_index >= k_netmsg_playeritem_max ){
229 vg_warn( "Client #%d invalid equip type %u\n",
230 (i32)item->client, (u32)item->type_index );
231 return;
232 }
233
234 vg_info( "Client #%d equiped: [%s] %s\n",
235 item->client,
236 (const char *[]){[k_netmsg_playeritem_board]="board",
237 [k_netmsg_playeritem_player]="player",
238 [k_netmsg_playeritem_world0]="world0",
239 [k_netmsg_playeritem_world1]="world1"
240 }[item->type_index], item->uid );
241
242 struct network_player *player = &netplayers.list[ item->client ];
243 char *uid = player->items[ item->type_index ];
244
245 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
246 uid, ADDON_UID_MAX );
247
248 if( item->type_index == k_netmsg_playeritem_board ){
249 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
250 player->board_view_slot =
251 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
252 }
253 else if( item->type_index == k_netmsg_playeritem_player ){
254 addon_cache_unwatch( k_addon_type_player,
255 player->playermodel_view_slot );
256 player->playermodel_view_slot =
257 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
258 }
259 else if( (item->type_index == k_netmsg_playeritem_world0) ||
260 (item->type_index == k_netmsg_playeritem_world1) ){
261 relink_remote_player_worlds( item->client );
262 }
263 }
264 }
265
266 /*
267 * Write localplayer pose to network
268 */
269 static void remote_player_send_playerframe(void){
270 u8 sysid = localplayer.subsystem;
271 if( sysid >= k_player_subsystem_max ) return;
272
273 struct player_subsystem_interface *sys = player_subsystems[sysid];
274
275 if( sys->animator_size ){
276 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
277 base_size = sizeof(struct netmsg_playerframe),
278 max_packet = base_size + max_buf_size;
279
280 netmsg_playerframe *frame = alloca( max_packet );
281 frame->inetmsg_id = k_inetmsg_playerframe;
282 frame->client = 0xff;
283 frame->subsystem = localplayer.subsystem;
284 frame->instance_id = world_static.active_instance;
285
286 bitpack_ctx ctx = {
287 .mode = k_bitpack_compress,
288 .buffer = frame->animdata,
289 .buffer_len = max_buf_size,
290 .bytes = 0
291 };
292
293 /* sfx
294 * ---------------------------------------------*/
295
296 frame->sound_effects = localplayer.sfx_buffer_count;
297 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
298 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
299
300 /* animation
301 * -----------------------------------------------*/
302
303 frame->timestamp = vg.time_real;
304 frame->boundary_hash = localplayer.boundary_hash;
305 if( sys->network_animator_exchange )
306 sys->network_animator_exchange( &ctx, sys->animator_data );
307 else
308 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
309
310 u32 wire_size = base_size + ctx.bytes;
311 netplayers.up_bytes += wire_size;
312
313 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
314 hSteamNetworkingSockets, network_client.remote,
315 frame, wire_size,
316 k_nSteamNetworkingSend_Unreliable, NULL );
317 }
318 }
319
320 /*
321 * Updates network traffic stats
322 */
323 static void remote_player_debug_update(void){
324 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
325 netplayers.last_data_measurement = vg.time_real;
326 u32 total_down = 0;
327
328 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
329 struct network_player *player = &netplayers.list[i];
330 if( player->active ){
331 total_down += player->down_bytes;
332 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
333 player->down_bytes = 0;
334 }
335 }
336
337 netplayers.down_kbs = ((f32)total_down)/1024.0f;
338 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
339 netplayers.up_bytes = 0;
340 }
341 }
342
343 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
344 vg_ui.font = &vg_ui_font_big;
345 v4f wpos;
346 v3_copy( co, wpos );
347 wpos[1] += 2.0f;
348 wpos[3] = 1.0f;
349
350 m4x4_mulv( pv, wpos, wpos );
351
352 if( wpos[3] > 0.0f ){
353 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
354 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
355
356 ui_rect wr;
357 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
358 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
359 -32000.0f,32000.0f);
360 wr[2] = 300;
361 wr[3] = 32;
362 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
363 ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
364 }
365 vg_ui.font = &vg_ui_font_small;
366 }
367
368 /*
369 * Debugging information
370 */
371 static void remote_player_network_imgui( m4x4f pv ){
372 if( !network_client.network_info )
373 return;
374
375 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
376 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
377
378 char buf[512];
379 const char *netstatus = "PROGRAMMING ERROR";
380
381 struct { enum ESteamNetworkingConnectionState state; const char *str; }
382 states[] = {
383 { k_ESteamNetworkingConnectionState_None, "None" },
384 { k_ESteamNetworkingConnectionState_Connecting,
385 (const char *[]){"Connecting -",
386 "Connecting /",
387 "Connecting |",
388 "Connecting \\",
389 }[(u32)(vg.time_real/0.25) & 0x3 ] },
390 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
391 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
392 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
393 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
394 "Problem Detected Locally" },
395 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
396 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
397 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
398 };
399 for( u32 i=0; i<vg_list_size(states); i ++ ){
400 if( states[i].state == network_client.state ){
401 netstatus = states[i].str;
402 break;
403 }
404 }
405 snprintf( buf, 512, "Network: %s", netstatus );
406 ui_info( panel, buf );
407 ui_info( panel, "---------------------" );
408
409 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
410 ui_info( panel, "#-1: localplayer" );
411
412 snprintf( buf, 512, "U%.3f/D%.3fkbs",
413 netplayers.up_kbs, netplayers.down_kbs );
414 ui_info( panel, buf );
415
416 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
417 struct network_player *player = &netplayers.list[i];
418 if( player->active ){
419 const char *sysname = "invalid";
420
421 if( player->subsystem < k_player_subsystem_max ){
422 sysname = player_subsystems[ player->subsystem ]->name;
423 }
424 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
425 i, player->username, sysname, player->down_kbs );
426 ui_info( panel, buf );
427
428 struct player_avatar *av = localplayer.playeravatar;
429 remote_player_nametag(
430 pv,
431 netplayers.final_mtx[av->sk.bone_count*i][3],
432 player->username );
433 }
434 }
435 }
436 else {
437 ui_info( panel, "offline" );
438 }
439
440 struct player_avatar *av = localplayer.playeravatar;
441 remote_player_nametag(
442 pv,
443 localplayer.final_mtx[0][3],
444 "Localplayer" );
445 }
446
447 /*
448 * write the remote players final_mtx
449 */
450 static void pose_remote_player( u32 index,
451 struct interp_frame *f0,
452 struct interp_frame *f1 ){
453
454 struct network_player *player = &netplayers.list[ index ];
455
456 struct interp_buffer *buf = &netplayers.interp_data[ index ];
457 struct player_avatar *av = localplayer.playeravatar;
458 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
459 struct player_board_pose *board_pose = &netplayers.board_poses[index];
460
461 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
462 *sys1 = NULL;
463
464 player_pose pose0, pose1, posed;
465 sys0->pose( &f0->data, &pose0 );
466
467 u8 instance_id = 0;
468
469 if( f1 ){
470 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
471 t = vg_clampf( t, 0.0f, 1.0f );
472
473 sys1 = player_subsystems[f1->subsystem];
474 sys1->pose( &f1->data, &pose1 );
475
476 u16 bounds = f0->boundary_hash^f1->boundary_hash;
477
478 if( bounds & NETMSG_BOUNDARY_BIT )
479 t = 1.0f;
480
481 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
482 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
483 t = 1.0f;
484 }
485
486 instance_id = f1->instance_id;
487
488 lerp_player_pose( &pose0, &pose1, t, &posed );
489 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
490 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
491 }
492 else {
493 instance_id = f0->instance_id;
494
495 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
496 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
497 }
498
499 if( instance_id ){
500 if( player->client_match ){
501 player->active_world = &world_static.instances[ instance_id ];
502 }
503 }
504 else{
505 if( player->hub_match ){
506 player->active_world = &world_static.instances[ instance_id ];
507 }
508 }
509 }
510
511 /*
512 * animate remote player and store in final_mtx
513 */
514 static void animate_remote_player( u32 index ){
515
516 /*
517 * Trys to keep the cursor inside the buffer
518 */
519 f64 min_time = -999999999.9,
520 max_time = 999999999.9,
521 abs_max_time = -999999999.9;
522
523 struct interp_frame *minframe = NULL,
524 *maxframe = NULL,
525 *abs_max_frame = NULL;
526
527 struct interp_buffer *buf = &netplayers.interp_data[index];
528 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
529 struct interp_frame *ifr = &buf->frames[i];
530
531 if( ifr->active ){
532 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
533 min_time = ifr->timestamp;
534 minframe = ifr;
535 }
536
537 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
538 max_time = ifr->timestamp;
539 maxframe = ifr;
540 }
541
542 if( ifr->timestamp > abs_max_time ){
543 abs_max_time = ifr->timestamp;
544 abs_max_frame = ifr;
545 }
546 }
547 }
548
549 struct network_player *player = &netplayers.list[ index ];
550 player->active_world = NULL;
551
552 if( minframe && maxframe ){
553 pose_remote_player( index, minframe, maxframe );
554 buf->t += vg.time_frame_delta;
555 }
556 else {
557 buf->t = abs_max_time - 0.25;
558
559 if( abs_max_frame )
560 pose_remote_player( index, abs_max_frame, NULL );
561 else
562 return;
563 }
564 }
565
566 /*
567 * Update full final_mtx for all remote players
568 */
569 static void animate_remote_players(void){
570 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
571 struct network_player *player = &netplayers.list[i];
572 if( !player->active ) continue;
573
574 animate_remote_player( i );
575 }
576 }
577
578 /*
579 * Draw remote players
580 */
581 static void render_remote_players( world_instance *world, camera *cam ){
582
583 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
584
585 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
586 struct network_player *player = &netplayers.list[i];
587 if( !player->active ) continue;
588 if( player->active_world != world ) continue;
589
590 struct player_avatar *av = localplayer.playeravatar;
591 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
592
593 struct player_model *model =
594 addon_cache_item_if_loaded( k_addon_type_player,
595 player->playermodel_view_slot );
596
597 if( !model ) model = &localplayer.fallback_model;
598 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
599
600 struct player_board *board =
601 addon_cache_item_if_loaded( k_addon_type_board,
602 player->board_view_slot );
603 render_board( cam, world, board,
604 final_mtx[localplayer.playeravatar->id_board],
605 &netplayers.board_poses[ i ],
606 k_board_shader_player );
607 }
608
609 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
610 }
611
612 static void remote_players_init(void){
613 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
614 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
615 }
616 }
617
618 static void remote_sfx_pre_update(void){
619 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
620 struct net_sfx *si = &netplayers.sfx_queue[i];
621
622 if( si->system != k_player_subsystem_invalid ){
623 si->subframe -= vg.time_frame_delta;
624 if( si->subframe <= 0.0f ){
625 net_sfx_play( si );
626 si->system = k_player_subsystem_invalid;
627 }
628 }
629 }
630 }