fix pool error
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->timestamp = frame->timestamp;
155 dest->subsystem = frame->subsystem;
156 dest->instance_id = frame->instance_id;
157 dest->boundary_hash = frame->boundary_hash;
158
159 struct network_player *player = &netplayers.list[ frame->client ];
160 memcpy( &dest->data, frame->animdata, datasize );
161 player->subsystem = frame->subsystem;
162 player->down_bytes += msg->m_cbSize;
163 }
164 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
165 netmsg_playeritem *item = msg->m_pData;
166 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
167
168 if( item->client >= vg_list_size(netplayers.list) ){
169 vg_error( "inetmsg_playerframe: player index out of range\n" );
170 return;
171 }
172
173 if( item->type_index >= k_netmsg_playeritem_max ){
174 vg_warn( "Client #%d invalid equip type %u\n",
175 (i32)item->client, (u32)item->type_index );
176 return;
177 }
178
179 struct network_player *player = &netplayers.list[ item->client ];
180 char *uid = player->items[ item->type_index ];
181
182 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
183 uid, ADDON_UID_MAX );
184
185 if( item->type_index == k_netmsg_playeritem_board ){
186 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
187 player->board_view_slot =
188 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
189 }
190 else if( item->type_index == k_netmsg_playeritem_player ){
191 addon_cache_unwatch( k_addon_type_player,
192 player->playermodel_view_slot );
193 player->playermodel_view_slot =
194 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
195 }
196 else if( (item->type_index == k_netmsg_playeritem_world0) ||
197 (item->type_index == k_netmsg_playeritem_world1) ){
198 relink_remote_player_worlds( item->client );
199 }
200 }
201 }
202
203 /*
204 * Write localplayer pose to network
205 */
206 static void remote_player_send_playerframe(void){
207 u8 sysid = localplayer.subsystem;
208 if( sysid >= k_player_subsystem_max ) return;
209
210 struct player_subsystem_interface *sys = player_subsystems[sysid];
211
212 if( sys->animator_size ){
213 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
214 netmsg_playerframe *frame = alloca(size);
215 frame->inetmsg_id = k_inetmsg_playerframe;
216 frame->client = 0xff;
217 frame->subsystem = localplayer.subsystem;
218 frame->timestamp = vg.time_real;
219 frame->boundary_hash = localplayer.boundary_hash;
220 frame->instance_id = world_static.active_instance;
221
222 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
223
224 netplayers.up_bytes += size;
225
226 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
227 hSteamNetworkingSockets, network_client.remote,
228 frame, size,
229 k_nSteamNetworkingSend_Unreliable, NULL );
230 }
231 }
232
233 /*
234 * Updates network traffic stats
235 */
236 static void remote_player_debug_update(void){
237 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
238 netplayers.last_data_measurement = vg.time_real;
239 u32 total_down = 0;
240
241 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
242 struct network_player *player = &netplayers.list[i];
243 if( player->active ){
244 total_down += player->down_bytes;
245 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
246 player->down_bytes = 0;
247 }
248 }
249
250 netplayers.down_kbs = ((f32)total_down)/1024.0f;
251 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
252 netplayers.up_bytes = 0;
253 }
254 }
255
256 /*
257 * Debugging information
258 */
259 static void remote_player_network_imgui( m4x4f pv ){
260 if( !network_client.network_info )
261 return;
262
263 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
264 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
265
266 char buf[512];
267 const char *netstatus = "PROGRAMMING ERROR";
268
269 struct { enum ESteamNetworkingConnectionState state; const char *str; }
270 states[] = {
271 { k_ESteamNetworkingConnectionState_None, "None" },
272 { k_ESteamNetworkingConnectionState_Connecting,
273 (const char *[]){"Connecting -",
274 "Connecting /",
275 "Connecting |",
276 "Connecting \\",
277 }[(u32)(vg.time_real/0.25) & 0x3 ] },
278 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
279 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
280 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
281 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
282 "Problem Detected Locally" },
283 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
284 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
285 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
286 };
287 for( u32 i=0; i<vg_list_size(states); i ++ ){
288 if( states[i].state == network_client.state ){
289 netstatus = states[i].str;
290 break;
291 }
292 }
293 snprintf( buf, 512, "Network: %s", netstatus );
294 ui_info( panel, buf );
295 ui_info( panel, "---------------------" );
296
297 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
298 ui_info( panel, "#-1: localplayer" );
299
300 snprintf( buf, 512, "U%.1f/D%.1fkbs",
301 netplayers.up_kbs, netplayers.down_kbs );
302 ui_info( panel, buf );
303
304 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
305 struct network_player *player = &netplayers.list[i];
306 if( player->active ){
307 const char *sysname = "invalid";
308
309 if( player->subsystem < k_player_subsystem_max ){
310 sysname = player_subsystems[ player->subsystem ]->name;
311 }
312 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
313 i, player->username, sysname, player->down_kbs );
314 ui_info( panel, buf );
315
316 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
317 struct player_avatar *av = localplayer.playeravatar;
318 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
319 m4x4_mulv( pv, wpos, wpos );
320
321 if( wpos[3] > 0.0f ){
322 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
323 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
324
325 ui_rect wr;
326 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
327 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
328 -32000.0f,32000.0f);
329 wr[2] = 300;
330 wr[3] = 17;
331 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
332 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
333 }
334 }
335 }
336 }
337 else {
338 ui_info( panel, "offline" );
339 }
340 }
341
342 /*
343 * write the remote players final_mtx
344 */
345 static void pose_remote_player( u32 index,
346 struct interp_frame *f0,
347 struct interp_frame *f1 ){
348
349 struct network_player *player = &netplayers.list[ index ];
350
351 struct interp_buffer *buf = &netplayers.interp_data[ index ];
352 struct player_avatar *av = localplayer.playeravatar;
353 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
354 struct player_board_pose *board_pose = &netplayers.board_poses[index];
355
356 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
357 *sys1 = NULL;
358
359 player_pose pose0, pose1, posed;
360 sys0->pose( &f0->data, &pose0 );
361
362 u8 instance_id = 0;
363
364 if( f1 ){
365 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
366 t = vg_clampf( t, 0.0f, 1.0f );
367
368 sys1 = player_subsystems[f1->subsystem];
369 sys1->pose( &f1->data, &pose1 );
370
371 u16 bounds = f0->boundary_hash^f1->boundary_hash;
372
373 if( bounds & NETMSG_BOUNDARY_BIT )
374 t = 1.0f;
375
376 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
377 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
378 t = 1.0f;
379 }
380
381 instance_id = f1->instance_id;
382
383 lerp_player_pose( &pose0, &pose1, t, &posed );
384 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
385 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
386 }
387 else {
388 instance_id = f0->instance_id;
389
390 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
391 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
392 }
393
394 if( instance_id ){
395 if( player->client_match ){
396 player->active_world = &world_static.instances[ instance_id ];
397 }
398 }
399 else{
400 if( player->hub_match ){
401 player->active_world = &world_static.instances[ instance_id ];
402 }
403 }
404 }
405
406 /*
407 * animate remote player and store in final_mtx
408 */
409 static void animate_remote_player( u32 index ){
410
411 /*
412 * Trys to keep the cursor inside the buffer
413 */
414 f64 min_time = -999999999.9,
415 max_time = 999999999.9,
416 abs_max_time = -999999999.9;
417
418 struct interp_frame *minframe = NULL,
419 *maxframe = NULL,
420 *abs_max_frame = NULL;
421
422 struct interp_buffer *buf = &netplayers.interp_data[index];
423 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
424 struct interp_frame *ifr = &buf->frames[i];
425
426 if( ifr->active ){
427 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
428 min_time = ifr->timestamp;
429 minframe = ifr;
430 }
431
432 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
433 max_time = ifr->timestamp;
434 maxframe = ifr;
435 }
436
437 if( ifr->timestamp > abs_max_time ){
438 abs_max_time = ifr->timestamp;
439 abs_max_frame = ifr;
440 }
441 }
442 }
443
444 struct network_player *player = &netplayers.list[ index ];
445 player->active_world = NULL;
446
447 if( minframe && maxframe ){
448 pose_remote_player( index, minframe, maxframe );
449 buf->t += vg.time_frame_delta;
450 }
451 else {
452 buf->t = abs_max_time - 0.25;
453
454 if( abs_max_frame )
455 pose_remote_player( index, abs_max_frame, NULL );
456 else
457 return;
458 }
459 }
460
461 /*
462 * Update full final_mtx for all remote players
463 */
464 static void animate_remote_players(void){
465 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
466 struct network_player *player = &netplayers.list[i];
467 if( !player->active ) continue;
468
469 animate_remote_player( i );
470 }
471 }
472
473 /*
474 * Draw remote players
475 */
476 static void render_remote_players( world_instance *world, camera *cam ){
477
478 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
479
480 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
481 struct network_player *player = &netplayers.list[i];
482 if( !player->active ) continue;
483 if( player->active_world != world ) continue;
484
485 struct player_avatar *av = localplayer.playeravatar;
486 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
487
488 struct player_model *model =
489 addon_cache_item_if_loaded( k_addon_type_player,
490 player->playermodel_view_slot );
491
492 if( !model ) model = &localplayer.fallback_model;
493 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
494
495 struct player_board *board =
496 addon_cache_item_if_loaded( k_addon_type_board,
497 player->board_view_slot );
498 render_board( cam, world, board,
499 final_mtx[localplayer.playeravatar->id_board],
500 &netplayers.board_poses[ i ],
501 k_board_shader_player );
502 }
503
504 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
505 }
506
507 /* TODO: Which world is the player in
508 * nametags with occlusion
509 */