show friends in yellow, dont show out-of-world people
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8
9 static i32 k_show_own_name = 0;
10
11 static void player_remote_clear( struct network_player *player ){
12 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
13 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
14
15 memset( player, 0, sizeof(*player) );
16 strcpy( player->username, "unknown" );
17 player->subsystem = k_player_subsystem_invalid;
18 }
19
20 /*
21 * re-attatches addon_reg pointers on the remote client if we have the same
22 * world loaded.
23 */
24 static void relink_remote_player_worlds( u32 client_id ){
25 struct network_player *player = &netplayers.list[client_id];
26
27 addon_alias q[2];
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
29 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
30
31 /*
32 * currently in 10.23, the hub world will always be the same.
33 * this might but probably wont change in the future
34 */
35 for( u32 i=0; i<k_world_max; i++ ){
36 addon_reg *reg = world_static.instance_addons[ i ];
37
38 player->world_match[i] = 0;
39
40 if( reg ){
41 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
42 player->world_match[i] = 1;
43 }
44 }
45 }
46
47 /*
48 * re-attatches addon_reg pointers on the remote client if we have the mod
49 * installed locally.
50 *
51 * Run if local worlds change
52 */
53 static void relink_all_remote_player_worlds(void){
54 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
55 struct network_player *player = &netplayers.list[i];
56 if( player->active )
57 relink_remote_player_worlds(i);
58 }
59 }
60
61 static void player_remote_update_friendflags( struct network_player *remote ){
62 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
63 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
64 remote->steamid, k_EFriendFlagImmediate );
65 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
66 remote->steamid, k_EFriendFlagBlocked );
67 }
68
69 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
70 netmsg_blank *tmp = msg->m_pData;
71
72 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
73 netmsg_playerjoin *playerjoin = msg->m_pData;
74 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
75
76 if( playerjoin->index < vg_list_size(netplayers.list) ){
77 struct network_player *player = &netplayers.list[ playerjoin->index ];
78 player_remote_clear( player );
79 player->active = 1;
80 player->steamid = playerjoin->steamid;
81 player_remote_update_friendflags( player );
82
83 /* TODO: interpret the uids */
84 player->board_view_slot = 0;
85 player->playermodel_view_slot = 0;
86
87 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
88 buf->t = -99999999.9;
89 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
90 buf->frames[i].active = 0;
91 }
92
93 vg_info( "#%u joined friend: %d, blocked: %d\n",
94 playerjoin->index, player->isfriend, player->isblocked );
95 }
96 else {
97 vg_error( "inetmsg_playerjoin: player index out of range\n" );
98 }
99 }
100 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
101 netmsg_playerleave *playerleave = msg->m_pData;
102 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
103
104 if( playerleave->index < vg_list_size(netplayers.list) ){
105 struct network_player *player = &netplayers.list[ playerleave->index ];
106 player_remote_clear( player );
107 player->active = 0;
108 vg_info( "player leave (%d)\n", playerleave->index );
109 }
110 else {
111 vg_error( "inetmsg_playerleave: player index out of range\n" );
112 }
113 }
114 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
115 netmsg_playerusername *update = msg->m_pData;
116 if( !packet_minsize( msg, sizeof(*update) )) return;
117
118 if( update->index < vg_list_size(netplayers.list) ){
119 struct network_player *player = &netplayers.list[ update->index ];
120
121 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
122 player->username, sizeof(player->username) );
123
124 vg_info( "#%u changed username to: %s\n",
125 update->index, player->username );
126 }
127 else {
128 vg_error( "inetmsg_playerleave: player index out of range\n" );
129 }
130 }
131 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
132 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
133
134 if( datasize > sizeof(union interp_animdata) ){
135 vg_error( "Player frame data exceeds animdata size\n" );
136 return;
137 }
138
139 netmsg_playerframe *frame = msg->m_pData;
140 if( frame->client >= vg_list_size(netplayers.list) ){
141 vg_error( "inetmsg_playerframe: player index out of range\n" );
142 return;
143 }
144
145 if( frame->subsystem >= k_player_subsystem_max ){
146 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
147 return;
148 }
149
150 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
151 struct interp_frame *dest = NULL;
152
153 f64 min_time = INFINITY;
154 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
155 struct interp_frame *ifr = &ib->frames[i];
156
157 if( !ifr->active ){
158 dest = ifr;
159 break;
160 }
161
162 if( ifr->timestamp < min_time ){
163 min_time = ifr->timestamp;
164 dest = ifr;
165 }
166 }
167
168 dest->active = 1;
169 dest->subsystem = frame->subsystem;
170 dest->instance_id = frame->instance_id;
171
172 bitpack_ctx ctx = {
173 .mode = k_bitpack_decompress,
174 .buffer = frame->animdata,
175 .buffer_len = datasize,
176 .bytes = 0,
177 };
178
179
180 /* sfx
181 * -------------------------------------------------------------*/
182
183 for( u32 i=0; i<frame->sound_effects; i ++ ){
184 struct net_sfx sfx;
185 net_sfx_exchange( &ctx, &sfx );
186
187 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
188 (sfx.subframe*NETWORK_FRAMERATE);
189
190 f32 remaining = t - ib->t;
191
192 if( remaining <= 0.0f )
193 net_sfx_play( &sfx );
194 else{
195 struct net_sfx *dst = NULL;
196
197 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
198 struct net_sfx *sj = &netplayers.sfx_queue[j];
199 if( sj->system == k_player_subsystem_invalid ){
200 dst = sj;
201 break;
202 }
203
204 if( sj->priority < sfx.priority )
205 dst = sj;
206 }
207
208 *dst = sfx;
209 dst->subframe = remaining;
210 }
211 }
212
213 /* animation
214 * -------------------------------------------------------------*/
215
216 dest->timestamp = frame->timestamp;
217 dest->boundary_hash = frame->boundary_hash;
218
219 struct network_player *player = &netplayers.list[ frame->client ];
220 struct player_subsystem_interface *sys =
221 player_subsystems[ frame->subsystem ];
222
223 if( sys->network_animator_exchange ){
224 memset( &dest->data, 0, sys->animator_size );
225 sys->network_animator_exchange( &ctx, &dest->data );
226 }
227 else {
228 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
229 }
230
231 player->subsystem = frame->subsystem;
232 player->down_bytes += msg->m_cbSize;
233 }
234 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
235 netmsg_playeritem *item = msg->m_pData;
236 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
237
238 if( item->client >= vg_list_size(netplayers.list) ){
239 vg_error( "inetmsg_playerframe: player index out of range\n" );
240 return;
241 }
242
243 if( item->type_index >= k_netmsg_playeritem_max ){
244 vg_warn( "Client #%d invalid equip type %u\n",
245 (i32)item->client, (u32)item->type_index );
246 return;
247 }
248
249 vg_info( "Client #%d equiped: [%s] %s\n",
250 item->client,
251 (const char *[]){[k_netmsg_playeritem_board]="board",
252 [k_netmsg_playeritem_player]="player",
253 [k_netmsg_playeritem_world0]="world0",
254 [k_netmsg_playeritem_world1]="world1"
255 }[item->type_index], item->uid );
256
257 struct network_player *player = &netplayers.list[ item->client ];
258 char *uid = player->items[ item->type_index ];
259
260 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
261 uid, ADDON_UID_MAX );
262
263 if( item->type_index == k_netmsg_playeritem_board ){
264 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
265 player->board_view_slot =
266 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
267 }
268 else if( item->type_index == k_netmsg_playeritem_player ){
269 addon_cache_unwatch( k_addon_type_player,
270 player->playermodel_view_slot );
271 player->playermodel_view_slot =
272 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
273 }
274 else if( (item->type_index == k_netmsg_playeritem_world0) ||
275 (item->type_index == k_netmsg_playeritem_world1) ){
276 relink_remote_player_worlds( item->client );
277 }
278 }
279 }
280
281 /*
282 * Write localplayer pose to network
283 */
284 static void remote_player_send_playerframe(void){
285 u8 sysid = localplayer.subsystem;
286 if( sysid >= k_player_subsystem_max ) return;
287
288 struct player_subsystem_interface *sys = player_subsystems[sysid];
289
290 if( sys->animator_size ){
291 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
292 base_size = sizeof(struct netmsg_playerframe),
293 max_packet = base_size + max_buf_size;
294
295 netmsg_playerframe *frame = alloca( max_packet );
296 frame->inetmsg_id = k_inetmsg_playerframe;
297 frame->client = 0xff;
298 frame->subsystem = localplayer.subsystem;
299 frame->instance_id = world_static.active_instance;
300
301 bitpack_ctx ctx = {
302 .mode = k_bitpack_compress,
303 .buffer = frame->animdata,
304 .buffer_len = max_buf_size,
305 .bytes = 0
306 };
307
308 /* sfx
309 * ---------------------------------------------*/
310
311 frame->sound_effects = localplayer.sfx_buffer_count;
312 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
313 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
314
315 /* animation
316 * -----------------------------------------------*/
317
318 frame->timestamp = vg.time_real;
319 frame->boundary_hash = localplayer.boundary_hash;
320 if( sys->network_animator_exchange )
321 sys->network_animator_exchange( &ctx, sys->animator_data );
322 else
323 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
324
325 u32 wire_size = base_size + ctx.bytes;
326 netplayers.up_bytes += wire_size;
327
328 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
329 hSteamNetworkingSockets, network_client.remote,
330 frame, wire_size,
331 k_nSteamNetworkingSend_Unreliable, NULL );
332 }
333 }
334
335 /*
336 * Updates network traffic stats
337 */
338 static void remote_player_debug_update(void){
339 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
340 netplayers.last_data_measurement = vg.time_real;
341 u32 total_down = 0;
342
343 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
344 struct network_player *player = &netplayers.list[i];
345 if( player->active ){
346 total_down += player->down_bytes;
347 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
348 player->down_bytes = 0;
349 }
350 }
351
352 netplayers.down_kbs = ((f32)total_down)/1024.0f;
353 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
354 netplayers.up_bytes = 0;
355 }
356 }
357
358 /*
359 * Debugging information
360 */
361 static void remote_player_network_imgui( m4x4f pv ){
362 if( !network_client.network_info )
363 return;
364
365 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
366 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
367
368 char buf[512];
369 const char *netstatus = "PROGRAMMING ERROR";
370
371 struct { enum ESteamNetworkingConnectionState state; const char *str; }
372 states[] = {
373 { k_ESteamNetworkingConnectionState_None, "None" },
374 { k_ESteamNetworkingConnectionState_Connecting,
375 (const char *[]){"Connecting -",
376 "Connecting /",
377 "Connecting |",
378 "Connecting \\",
379 }[(u32)(vg.time_real/0.25) & 0x3 ] },
380 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
381 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
382 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
383 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
384 "Problem Detected Locally" },
385 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
386 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
387 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
388 };
389 for( u32 i=0; i<vg_list_size(states); i ++ ){
390 if( states[i].state == network_client.state ){
391 netstatus = states[i].str;
392 break;
393 }
394 }
395 snprintf( buf, 512, "Network: %s", netstatus );
396 ui_info( panel, buf );
397 ui_info( panel, "---------------------" );
398
399 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
400 ui_info( panel, "#-1: localplayer" );
401
402 snprintf( buf, 512, "U%.3f/D%.3fkbs",
403 netplayers.up_kbs, netplayers.down_kbs );
404 ui_info( panel, buf );
405
406 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
407 struct network_player *player = &netplayers.list[i];
408 if( player->active ){
409 const char *sysname = "invalid";
410
411 if( player->subsystem < k_player_subsystem_max ){
412 sysname = player_subsystems[ player->subsystem ]->name;
413 }
414 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
415 i, player->username, sysname, player->down_kbs );
416 ui_info( panel, buf );
417 }
418 }
419 }
420 else {
421 ui_info( panel, "offline" );
422 }
423 }
424
425 /*
426 * write the remote players final_mtx
427 */
428 static void pose_remote_player( u32 index,
429 struct interp_frame *f0,
430 struct interp_frame *f1 ){
431
432 struct network_player *player = &netplayers.list[ index ];
433
434 struct interp_buffer *buf = &netplayers.interp_data[ index ];
435 struct skeleton *sk = &localplayer.skeleton;
436 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
437 struct player_board_pose *board_pose = &netplayers.board_poses[index];
438
439 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
440 *sys1 = NULL;
441
442 player_pose pose0, pose1, posed;
443 sys0->pose( &f0->data, &pose0 );
444
445 u8 instance_id = 0;
446
447 if( f1 ){
448 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
449 t = vg_clampf( t, 0.0f, 1.0f );
450
451 sys1 = player_subsystems[f1->subsystem];
452 sys1->pose( &f1->data, &pose1 );
453
454 u16 bounds = f0->boundary_hash^f1->boundary_hash;
455
456 if( bounds & NETMSG_BOUNDARY_BIT )
457 t = 1.0f;
458
459 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
460 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
461 t = 1.0f;
462 }
463
464 instance_id = f1->instance_id;
465
466 lerp_player_pose( &pose0, &pose1, t, &posed );
467 apply_full_skeleton_pose( sk, &posed, final_mtx );
468 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
469 }
470 else {
471 instance_id = f0->instance_id;
472
473 apply_full_skeleton_pose( sk, &pose0, final_mtx );
474 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
475 }
476
477 if( player->world_match[ instance_id ] )
478 player->active_world = &world_static.instances[ instance_id ];
479 }
480
481 /*
482 * animate remote player and store in final_mtx
483 */
484 static void animate_remote_player( u32 index ){
485
486 /*
487 * Trys to keep the cursor inside the buffer
488 */
489 f64 min_time = -999999999.9,
490 max_time = 999999999.9,
491 abs_max_time = -999999999.9;
492
493 struct interp_frame *minframe = NULL,
494 *maxframe = NULL,
495 *abs_max_frame = NULL;
496
497 struct interp_buffer *buf = &netplayers.interp_data[index];
498 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
499 struct interp_frame *ifr = &buf->frames[i];
500
501 if( ifr->active ){
502 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
503 min_time = ifr->timestamp;
504 minframe = ifr;
505 }
506
507 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
508 max_time = ifr->timestamp;
509 maxframe = ifr;
510 }
511
512 if( ifr->timestamp > abs_max_time ){
513 abs_max_time = ifr->timestamp;
514 abs_max_frame = ifr;
515 }
516 }
517 }
518
519 struct network_player *player = &netplayers.list[ index ];
520 if( player->active != 2 )
521 player->active_world = NULL;
522
523 if( minframe && maxframe ){
524 pose_remote_player( index, minframe, maxframe );
525 buf->t += vg.time_frame_delta;
526 }
527 else {
528 buf->t = abs_max_time - 0.25;
529
530 if( abs_max_frame )
531 pose_remote_player( index, abs_max_frame, NULL );
532 else
533 return;
534 }
535 }
536
537 /*
538 * Update full final_mtx for all remote players
539 */
540 static void animate_remote_players(void){
541 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
542 struct network_player *player = &netplayers.list[i];
543 if( !player->active ) continue;
544
545 animate_remote_player( i );
546 }
547 }
548
549 /*
550 * Draw remote players
551 */
552 static void render_remote_players( world_instance *world, camera *cam ){
553 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
554 struct skeleton *sk = &localplayer.skeleton;
555
556 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
557 struct network_player *player = &netplayers.list[i];
558 if( !player->active || player->isblocked ) continue;
559 if( player->active_world != world ) continue;
560
561 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
562
563 struct player_model *model =
564 addon_cache_item_if_loaded( k_addon_type_player,
565 player->playermodel_view_slot );
566
567 if( !model ) model = &localplayer.fallback_model;
568 render_playermodel( cam, world, 0, model, sk, final_mtx );
569
570 struct player_board *board =
571 addon_cache_item_if_loaded( k_addon_type_board,
572 player->board_view_slot );
573 render_board( cam, world, board, final_mtx[localplayer.id_board],
574 &netplayers.board_poses[ i ], k_board_shader_player );
575 }
576
577 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
578 }
579
580 static int remote_players_randomize( int argc, const char *argv[] ){
581 for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
582 struct network_player *player = &netplayers.list[i];
583
584 player->active = (vg_randu32() & 0x1)? 2: 0;
585 player->isfriend = vg_randu32() & vg_randu32() & 0x1;
586 player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
587 player->world_match[ 0 ] = vg_randu32() & 0x1;
588 player->world_match[ 1 ] = 0;
589
590 if( player->world_match[0] )
591 player->active_world = &world_static.instances[0];
592 else
593 player->active_world = NULL;
594
595 for( int i=0; i<sizeof(player->username)-1; i ++ ){
596 player->username[i] = 'a' + (vg_randu32() % 30);
597 player->username[i+1] = '\0';
598
599 if( (vg_randu32() % 8) == 3 )
600 break;
601 }
602
603 for( int i=0; i<3; i ++ ){
604 player->medals[i] = vg_randu32() % 3;
605 }
606
607 v3f pos;
608
609 vg_rand_sphere( pos );
610 v3_muladds( localplayer.rb.co, pos, 100.0f,
611 netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
612 }
613
614 return 0;
615 }
616
617 static void remote_players_init(void){
618 vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
619 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
620 k_var_dtype_i32, 0 );
621 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
622 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
623 }
624 }
625
626 static void remote_sfx_pre_update(void){
627 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
628 struct net_sfx *si = &netplayers.sfx_queue[i];
629
630 if( si->system != k_player_subsystem_invalid ){
631 si->subframe -= vg.time_frame_delta;
632 if( si->subframe <= 0.0f ){
633 net_sfx_play( si );
634 si->system = k_player_subsystem_invalid;
635 }
636 }
637 }
638 }
639
640 /*
641 * animator->root_co of remote player
642 */
643 static void remote_player_position( int id, v3f out_co ){
644 struct skeleton *sk = &localplayer.skeleton;
645 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
646 v3_copy( final_mtx[0][3], out_co );
647 }
648
649 enum remote_player_gui_type {
650 k_remote_player_gui_type_stranger,
651 k_remote_player_gui_type_friend,
652 k_remote_player_gui_type_you,
653 };
654
655 /* TODO:
656 * line of sight / distance culling
657 */
658 static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
659 enum remote_player_gui_type type,
660 u32 medals[3] ){
661 vg_ui.font = &vg_ui_font_big;
662 v4f wpos;
663 v3_copy( co, wpos );
664 wpos[1] += 2.0f;
665 wpos[3] = 1.0f;
666
667 m4x4_mulv( pv, wpos, wpos );
668
669 if( wpos[3] > 0.0f ){
670 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
671 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
672
673 vg_ui.font = &vg_ui_font_big;
674 ui_rect wr;
675 wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
676 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
677 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
678 wr[3] = 32;
679
680 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
681 ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
682
683 vg_ui.font = &vg_ui_font_small;
684
685 /* medals */
686 int cols = 0;
687 if( medals ){
688 for( int i=0; i<3; i ++ )
689 if( medals[i] )
690 cols ++;
691
692 char buf[32];
693 vg_str str;
694
695 if( cols ){
696 f32 w = (f32)wr[2] / (f32)cols;
697 cols = 0;
698
699 for( int i=0; i<3; i ++ ){
700 if( medals[i] ){
701 ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
702 vg_ui.font->glyph_height };
703
704 vg_strnull( &str, buf, 32 );
705 vg_strcatch( &str, (char)k_SRglyph_vg_circle );
706 vg_strcati32( &str, medals[i] );
707
708 ui_text( col, buf, 1, k_ui_align_middle_center,
709 ui_colour( (enum ui_scheme_colour[]){
710 k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
711
712 cols ++;
713 }
714 }
715 }
716 }
717
718 }
719 vg_ui.font = &vg_ui_font_small;
720 }
721
722 static void remote_player_gui_info( ui_rect box,
723 const char *username,
724 const char *activity,
725 enum remote_player_gui_type type,
726 int in_world ){
727
728 f32 opacity = in_world? 0.6f: 0.3f;
729
730 if( type == k_remote_player_gui_type_you )
731 ui_fill( box, ui_opacity( 0xff555555, opacity ) );
732 else
733 ui_fill( box, ui_opacity( 0xff000000, opacity ) );
734
735 if( type == k_remote_player_gui_type_friend )
736 ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
737
738 ui_rect top, bottom;
739 ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
740
741 u32 fg;
742
743 if( type == k_remote_player_gui_type_friend )
744 fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
745 else
746 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
747
748 vg_ui.font = &vg_ui_font_big;
749 ui_text( top, username, 1, k_ui_align_middle_center, fg );
750 vg_ui.font = &vg_ui_font_small;
751
752 ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
753 }
754
755 static void remote_players_imgui_lobby(void){
756 /*
757 * TODO: send location string over the network */
758
759 ui_px y = 50, width = 200, height = 42, gap = 2,
760 x = vg.window_x - width;
761
762 vg_ui.font = &vg_ui_font_big;
763 ui_text( (ui_rect){ x, 0, width, height },
764 "Online Players", 1, k_ui_align_middle_center, 0 );
765 vg_ui.font = &vg_ui_font_small;
766
767
768 ui_rect us = { x, y, width, height };
769 /* FIXME: your location */
770 remote_player_gui_info( us, steam_username_at_startup, "you",
771 k_remote_player_gui_type_you, 1 );
772 y += height + gap;
773
774 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
775 struct network_player *player = &netplayers.list[i];
776 if( !player->active || player->isblocked ) continue;
777
778 int in_same_world = player->active_world != world_current_instance();
779
780 if( !player->isfriend && !in_same_world )
781 continue;
782
783 ui_rect box = { x, y, width, height };
784 remote_player_gui_info( box, player->username, "<null>",
785 player->isfriend, in_same_world );
786 y += height + gap;
787 }
788 }
789
790 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
791 f32 max_dist, int geo_cull ){
792 ui_flush( k_ui_shader_colour );
793
794 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
795 struct network_player *player = &netplayers.list[i];
796 if( player->active ){
797 v3f co;
798 remote_player_position( i, co );
799
800 if( player->active_world != world ){
801 continue;
802 }
803
804 f32 d2 = v3_dist2( co, localplayer.rb.co );
805
806 if( d2 > (max_dist*max_dist) )
807 continue;
808
809 f32 dist = sqrtf(d2);
810 f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
811
812 if( geo_cull ){
813 ray_hit hit;
814 hit.dist = dist;
815
816 v3f dir;
817 v3_sub( co, skaterift.cam.pos, dir );
818 v3_normalize( dir );
819
820 if( ray_world( world, skaterift.cam.pos, dir, &hit,
821 k_material_flag_ghosts ) ){
822 opacity *= 0.5f;
823 }
824 }
825
826 player->opacity = vg_lerpf( player->opacity, opacity,
827 vg.time_frame_delta * 2.0f );
828
829 remote_player_nametag(
830 pv,
831 netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
832 player->username, player->isfriend, player->medals );
833
834 vg_ui.colour[3] = player->opacity;
835 ui_flush( k_ui_shader_colour );
836 }
837 }
838
839 vg_ui.colour[3] = 1.0f;
840 }