1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
8 #include "ent_miniworld.h"
9 #include "ent_region.h"
10 #include "shaders/model_entity.h"
12 static i32 k_show_own_name
= 0;
14 static void player_remote_clear( struct network_player
*player
){
15 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
16 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
18 memset( player
, 0, sizeof(*player
) );
19 strcpy( player
->username
, "unknown" );
20 player
->subsystem
= k_player_subsystem_invalid
;
24 * re-attatches addon_reg pointers on the remote client if we have the same
27 static void relink_remote_player_worlds( u32 client_id
){
28 struct network_player
*player
= &netplayers
.list
[client_id
];
31 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world0
], &q
[0] );
32 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world1
], &q
[1] );
35 * currently in 10.23, the hub world will always be the same.
36 * this might but probably wont change in the future
38 for( u32 i
=0; i
<k_world_max
; i
++ ){
39 addon_reg
*reg
= world_static
.instance_addons
[ i
];
41 player
->world_match
[i
] = 0;
44 if( addon_alias_eq( &q
[i
], &world_static
.instance_addons
[i
]->alias
) )
45 player
->world_match
[i
] = 1;
51 * re-attatches addon_reg pointers on the remote client if we have the mod
54 * Run if local worlds change
56 static void relink_all_remote_player_worlds(void){
57 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
58 struct network_player
*player
= &netplayers
.list
[i
];
60 relink_remote_player_worlds(i
);
64 static void player_remote_update_friendflags( struct network_player
*remote
){
65 ISteamFriends
*hSteamFriends
= SteamAPI_SteamFriends();
66 remote
->isfriend
= SteamAPI_ISteamFriends_HasFriend( hSteamFriends
,
67 remote
->steamid
, k_EFriendFlagImmediate
);
68 remote
->isblocked
= SteamAPI_ISteamFriends_HasFriend( hSteamFriends
,
69 remote
->steamid
, k_EFriendFlagBlocked
);
72 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
73 netmsg_blank
*tmp
= msg
->m_pData
;
75 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
76 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
77 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
79 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
80 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
81 player_remote_clear( player
);
83 player
->steamid
= playerjoin
->steamid
;
84 player_remote_update_friendflags( player
);
86 /* TODO: interpret the uids */
87 player
->board_view_slot
= 0;
88 player
->playermodel_view_slot
= 0;
90 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
92 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
93 buf
->frames
[i
].active
= 0;
96 vg_info( "#%u joined friend: %d, blocked: %d\n",
97 playerjoin
->index
, player
->isfriend
, player
->isblocked
);
100 vg_error( "inetmsg_playerjoin: player index out of range\n" );
103 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
104 netmsg_playerleave
*playerleave
= msg
->m_pData
;
105 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
107 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
108 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
109 player_remote_clear( player
);
111 vg_info( "player leave (%d)\n", playerleave
->index
);
114 vg_error( "inetmsg_playerleave: player index out of range\n" );
117 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
118 netmsg_playerusername
*update
= msg
->m_pData
;
119 if( !packet_minsize( msg
, sizeof(*update
) )) return;
121 if( update
->index
< vg_list_size(netplayers
.list
) ){
122 struct network_player
*player
= &netplayers
.list
[ update
->index
];
124 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
125 player
->username
, sizeof(player
->username
) );
127 vg_info( "#%u changed username to: %s\n",
128 update
->index
, player
->username
);
131 vg_error( "inetmsg_playerleave: player index out of range\n" );
134 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
135 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
137 if( datasize
> sizeof(union interp_animdata
) ){
138 vg_error( "Player frame data exceeds animdata size\n" );
142 netmsg_playerframe
*frame
= msg
->m_pData
;
143 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
144 vg_error( "inetmsg_playerframe: player index out of range\n" );
148 if( frame
->subsystem
>= k_player_subsystem_max
){
149 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
153 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
154 struct interp_frame
*dest
= NULL
;
156 f64 min_time
= INFINITY
;
157 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
158 struct interp_frame
*ifr
= &ib
->frames
[i
];
165 if( ifr
->timestamp
< min_time
){
166 min_time
= ifr
->timestamp
;
172 dest
->subsystem
= frame
->subsystem
;
173 dest
->flags
= frame
->flags
;
176 .mode
= k_bitpack_decompress
,
177 .buffer
= frame
->animdata
,
178 .buffer_len
= datasize
,
183 * -------------------------------------------------------------*/
185 dest
->timestamp
= frame
->timestamp
;
186 dest
->boundary_hash
= frame
->boundary_hash
;
188 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
189 struct player_subsystem_interface
*sys
=
190 player_subsystems
[ frame
->subsystem
];
192 memset( &dest
->data
, 0, sys
->animator_size
);
193 if( sys
->network_animator_exchange
)
194 sys
->network_animator_exchange( &ctx
, &dest
->data
);
196 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
199 * -------------------------------------------------------------*/
201 for( u32 i
=0; i
<frame
->sound_effects
; i
++ ){
203 net_sfx_exchange( &ctx
, &sfx
);
205 f64 t
= (frame
->timestamp
- NETWORK_FRAMERATE
) +
206 (sfx
.subframe
*NETWORK_FRAMERATE
);
208 f32 remaining
= t
- ib
->t
;
210 if( remaining
<= 0.0f
)
211 net_sfx_play( &sfx
);
213 struct net_sfx
*dst
= NULL
;
215 for( u32 j
=0; j
<NETWORK_SFX_QUEUE_LENGTH
; j
++ ){
216 struct net_sfx
*sj
= &netplayers
.sfx_queue
[j
];
217 if( sj
->system
== k_player_subsystem_invalid
){
222 if( sj
->priority
< sfx
.priority
)
227 dst
->subframe
= remaining
;
232 * -------------------------------------------------------------*/
234 memset( &dest
->data_glider
, 0, sizeof(struct remote_glider_animator
) );
235 if( dest
->flags
& (NETMSG_PLAYERFRAME_HAVE_GLIDER
|
236 NETMSG_PLAYERFRAME_GLIDER_ORPHAN
) ){
237 player_glide_remote_animator_exchange( &ctx
, &dest
->data_glider
);
240 player
->subsystem
= frame
->subsystem
;
241 player
->down_bytes
+= msg
->m_cbSize
;
243 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
244 netmsg_playeritem
*item
= msg
->m_pData
;
245 if( !packet_minsize( msg
, sizeof(*item
)+1 )) return;
247 if( item
->client
>= vg_list_size(netplayers
.list
) ){
248 vg_error( "inetmsg_playerframe: player index out of range\n" );
252 if( item
->type_index
>= k_netmsg_playeritem_max
){
253 vg_warn( "Client #%d invalid equip type %u\n",
254 (i32
)item
->client
, (u32
)item
->type_index
);
258 vg_info( "Client #%d equiped: [%s] %s\n",
260 (const char *[]){[k_netmsg_playeritem_board
]="board",
261 [k_netmsg_playeritem_player
]="player",
262 [k_netmsg_playeritem_world0
]="world0",
263 [k_netmsg_playeritem_world1
]="world1"
264 }[item
->type_index
], item
->uid
);
266 struct network_player
*player
= &netplayers
.list
[ item
->client
];
267 char *uid
= player
->items
[ item
->type_index
];
269 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(*item
),
270 uid
, ADDON_UID_MAX
);
272 if( item
->type_index
== k_netmsg_playeritem_board
){
273 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
274 player
->board_view_slot
=
275 addon_cache_create_viewer_from_uid( k_addon_type_board
, uid
);
277 else if( item
->type_index
== k_netmsg_playeritem_player
){
278 addon_cache_unwatch( k_addon_type_player
,
279 player
->playermodel_view_slot
);
280 player
->playermodel_view_slot
=
281 addon_cache_create_viewer_from_uid( k_addon_type_player
, uid
);
283 else if( (item
->type_index
== k_netmsg_playeritem_world0
) ||
284 (item
->type_index
== k_netmsg_playeritem_world1
) ){
285 relink_remote_player_worlds( item
->client
);
288 else if( tmp
->inetmsg_id
== k_inetmsg_chat
){
289 netmsg_chat
*chat
= msg
->m_pData
;
291 struct network_player
*player
= &netplayers
.list
[ chat
->client
];
292 network_msgstring( chat
->msg
, msg
->m_cbSize
, sizeof(netmsg_chat
),
293 player
->chat
, NETWORK_MAX_CHAT
);
294 player
->chat_time
= vg
.time_real
;
295 vg_info( "[%d]: %s\n", chat
->client
, player
->chat
);
297 else if( tmp
->inetmsg_id
== k_inetmsg_region
){
298 netmsg_region
*region
= msg
->m_pData
;
299 struct network_player
*player
= &netplayers
.list
[ region
->client
];
301 u32 l
= network_msgstring(
302 region
->loc
, msg
->m_cbSize
, sizeof(netmsg_region
),
303 player
->region
, NETWORK_REGION_MAX
);
304 player
->region_flags
= region
->flags
;
307 player
->region_flags
|= k_ent_region_flag_hasname
;
309 player
->effect_data
.spark
.colour
= region_spark_colour(region
->flags
);
314 * Write localplayer pose to network
316 static void remote_player_send_playerframe(void){
317 u8 sysid
= localplayer
.subsystem
;
318 if( sysid
>= k_player_subsystem_max
) return;
320 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
322 if( sys
->animator_size
){
323 u32 max_buf_size
= sys
->animator_size
+ sizeof(localplayer
.sfx_buffer
),
324 base_size
= sizeof(struct netmsg_playerframe
),
325 max_packet
= base_size
+ max_buf_size
;
327 netmsg_playerframe
*frame
= alloca( max_packet
);
328 frame
->inetmsg_id
= k_inetmsg_playerframe
;
329 frame
->client
= 0xff;
330 frame
->subsystem
= localplayer
.subsystem
;
331 frame
->flags
= world_static
.active_instance
;
334 .mode
= k_bitpack_compress
,
335 .buffer
= frame
->animdata
,
336 .buffer_len
= max_buf_size
,
341 * -----------------------------------------------*/
343 frame
->timestamp
= vg
.time_real
;
344 frame
->boundary_hash
= localplayer
.boundary_hash
;
345 if( sys
->network_animator_exchange
)
346 sys
->network_animator_exchange( &ctx
, sys
->animator_data
);
348 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
351 * ---------------------------------------------*/
353 frame
->sound_effects
= localplayer
.sfx_buffer_count
;
354 for( u32 i
=0; i
<localplayer
.sfx_buffer_count
; i
++ )
355 net_sfx_exchange( &ctx
, &localplayer
.sfx_buffer
[i
] );
358 * -------------------------------------------------------------*/
360 if( localplayer
.have_glider
||
361 (localplayer
.subsystem
== k_player_subsystem_glide
) ) {
362 frame
->flags
|= NETMSG_PLAYERFRAME_HAVE_GLIDER
;
365 if( localplayer
.glider_orphan
)
366 frame
->flags
|= NETMSG_PLAYERFRAME_GLIDER_ORPHAN
;
368 if( frame
->flags
& (NETMSG_PLAYERFRAME_HAVE_GLIDER
|
369 NETMSG_PLAYERFRAME_GLIDER_ORPHAN
) ){
370 player_glide_remote_animator_exchange( &ctx
,
371 &player_glide
.remote_animator
);
376 u32 wire_size
= base_size
+ ctx
.bytes
;
377 netplayers
.up_bytes
+= wire_size
;
379 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
380 hSteamNetworkingSockets
, network_client
.remote
,
382 k_nSteamNetworkingSend_Unreliable
, NULL
);
387 * Updates network traffic stats
389 static void remote_player_debug_update(void){
390 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
391 netplayers
.last_data_measurement
= vg
.time_real
;
394 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
395 struct network_player
*player
= &netplayers
.list
[i
];
396 if( player
->active
){
397 total_down
+= player
->down_bytes
;
398 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
399 player
->down_bytes
= 0;
403 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
404 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
405 netplayers
.up_bytes
= 0;
410 * Debugging information
412 static void remote_player_network_imgui( m4x4f pv
){
413 if( network_client
.user_intent
== k_server_intent_online
){
415 (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
)))
419 vg_strnull( &str
, buf
, sizeof(buf
) );
421 network_status_string( &str
, &fg
);
422 ui_text( (ui_rect
){ vg
.window_x
- 200, 0, 200, 48 }, buf
, 1,
423 k_ui_align_middle_center
, fg
);
427 if( !network_client
.network_info
)
430 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
431 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
434 const char *netstatus
= "PROGRAMMING ERROR";
436 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
438 { k_ESteamNetworkingConnectionState_None
, "None" },
439 { k_ESteamNetworkingConnectionState_Connecting
,
440 (const char *[]){"Connecting -",
444 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
445 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
446 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
447 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
448 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
449 "Problem Detected Locally" },
450 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
451 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
452 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
454 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
455 if( states
[i
].state
== network_client
.state
){
456 netstatus
= states
[i
].str
;
460 snprintf( buf
, 512, "Network: %s", netstatus
);
461 ui_info( panel
, buf
);
462 ui_info( panel
, "---------------------" );
464 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
465 ui_info( panel
, "#-1: localplayer" );
467 snprintf( buf
, 512, "U%.3f/D%.3fkbs",
468 netplayers
.up_kbs
, netplayers
.down_kbs
);
469 ui_info( panel
, buf
);
471 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
472 struct network_player
*player
= &netplayers
.list
[i
];
473 if( player
->active
){
474 const char *sysname
= "invalid";
476 if( player
->subsystem
< k_player_subsystem_max
){
477 sysname
= player_subsystems
[ player
->subsystem
]->name
;
479 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
480 i
, player
->username
, sysname
, player
->down_kbs
);
481 ui_info( panel
, buf
);
486 ui_info( panel
, "offline" );
490 static void remote_player_effect( struct network_player
*player
,
491 player_pose
*final_pose
){
496 * write the remote players final_mtx
498 static void pose_remote_player( u32 index
,
499 struct interp_frame
*f0
,
500 struct interp_frame
*f1
){
502 struct network_player
*player
= &netplayers
.list
[ index
];
504 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
505 struct skeleton
*sk
= &localplayer
.skeleton
;
506 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*index
];
507 struct player_board_pose
*board_pose
= &netplayers
.board_poses
[index
];
509 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
512 struct player_board
*board
=
513 addon_cache_item_if_loaded( k_addon_type_board
, player
->board_view_slot
);
515 player_pose pose0
, pose1
, posed
;
516 sys0
->pose( &f0
->data
, &pose0
);
523 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
524 t
= vg_clampf( t
, 0.0f
, 1.0f
);
526 sys1
= player_subsystems
[f1
->subsystem
];
527 sys1
->pose( &f1
->data
, &pose1
);
529 u16 bounds
= f0
->boundary_hash
^f1
->boundary_hash
;
531 if( bounds
& NETMSG_BOUNDARY_BIT
)
534 if( bounds
& NETMSG_GATE_BOUNDARY_BIT
){
535 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
539 instance_id
= f1
->flags
& NETMSG_PLAYERFRAME_INSTANCE_ID
;
540 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
541 effect_blink_apply( &player
->effect_data
.blink
, &posed
, vg
.time_delta
);
543 apply_full_skeleton_pose( sk
, &posed
, final_mtx
);
547 sys0
->effects( &f0
->data
, final_mtx
, board
, &player
->effect_data
);
551 sys1
->effects( &f1
->data
, final_mtx
, board
, &player
->effect_data
);
554 memcpy( board_pose
, &posed
.board
, sizeof(*board_pose
) );
557 instance_id
= f0
->flags
& NETMSG_PLAYERFRAME_INSTANCE_ID
;
558 effect_blink_apply( &player
->effect_data
.blink
, &pose0
, vg
.time_delta
);
559 apply_full_skeleton_pose( sk
, &pose0
, final_mtx
);
561 sys0
->effects( &f0
->data
, final_mtx
, board
, &player
->effect_data
);
562 memcpy( board_pose
, &pose0
.board
, sizeof(*board_pose
) );
565 if( f0
->flags
& (NETMSG_PLAYERFRAME_HAVE_GLIDER
|
566 NETMSG_PLAYERFRAME_GLIDER_ORPHAN
) ){
567 player
->render_glider
= 1;
574 v3_lerp( f0
->data_glider
.root_co
, f1
->data_glider
.root_co
, t
, co
);
575 q_nlerp( f0
->data_glider
.root_q
, f1
->data_glider
.root_q
, t
, q
);
576 s
= vg_lerpf( f0
->data_glider
.s
, f1
->data_glider
.s
, t
);
579 v3_copy( f0
->data_glider
.root_co
, co
);
580 v4_copy( f0
->data_glider
.root_q
, q
);
581 s
= f0
->data_glider
.s
;
584 v3f
*mtx
= netplayers
.glider_mtx
[ index
];
586 m3x3_scalef( mtx
, s
);
587 v3_copy( co
, mtx
[3] );
590 player
->render_glider
= 0;
592 if( player
->world_match
[ instance_id
] )
593 player
->active_world
= &world_static
.instances
[ instance_id
];
597 * animate remote player and store in final_mtx
599 static void animate_remote_player( u32 index
){
602 * Trys to keep the cursor inside the buffer
604 f64 min_time
= -999999999.9,
605 max_time
= 999999999.9,
606 abs_max_time
= -999999999.9;
608 struct interp_frame
*minframe
= NULL
,
610 *abs_max_frame
= NULL
;
612 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
613 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
614 struct interp_frame
*ifr
= &buf
->frames
[i
];
617 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
618 min_time
= ifr
->timestamp
;
622 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
623 max_time
= ifr
->timestamp
;
627 if( ifr
->timestamp
> abs_max_time
){
628 abs_max_time
= ifr
->timestamp
;
634 struct network_player
*player
= &netplayers
.list
[ index
];
635 if( player
->active
!= 2 )
636 player
->active_world
= NULL
;
638 if( minframe
&& maxframe
){
639 pose_remote_player( index
, minframe
, maxframe
);
640 buf
->t
+= vg
.time_frame_delta
;
643 buf
->t
= abs_max_time
- 0.25;
646 pose_remote_player( index
, abs_max_frame
, NULL
);
653 * Update full final_mtx for all remote players
655 static void animate_remote_players(void){
656 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
657 struct network_player
*player
= &netplayers
.list
[i
];
658 if( !player
->active
) continue;
660 animate_remote_player( i
);
665 * Draw remote players
667 static void render_remote_players( world_instance
*world
, camera
*cam
){
668 u32 draw_list
[ NETWORK_MAX_PLAYERS
],
672 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
673 struct network_player
*player
= &netplayers
.list
[i
];
674 if( !player
->active
|| player
->isblocked
) continue;
675 if( player
->active_world
!= world
) continue;
676 if( !player
->isfriend
&&
677 (world
-world_static
.instances
== k_world_purpose_hub
)) continue;
679 draw_list
[draw_list_count
++] = i
;
681 if( player
->render_glider
)
685 struct skeleton
*sk
= &localplayer
.skeleton
;
687 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
689 for( u32 j
=0; j
<draw_list_count
; j
++ ){
690 u32 index
= draw_list
[j
];
692 struct network_player
*player
= &netplayers
.list
[index
];
693 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*index
];
695 struct player_model
*model
=
696 addon_cache_item_if_loaded( k_addon_type_player
,
697 player
->playermodel_view_slot
);
699 if( !model
) model
= &localplayer
.fallback_model
;
700 render_playermodel( cam
, world
, 0, model
, sk
, final_mtx
);
702 struct player_board
*board
=
703 addon_cache_item_if_loaded( k_addon_type_board
,
704 player
->board_view_slot
);
705 render_board( cam
, world
, board
, final_mtx
[localplayer
.id_board
],
706 &netplayers
.board_poses
[ index
], k_board_shader_player
);
709 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
714 /* TODO: we really, really only need to do all this once. at some point
715 * PLEASE figure out a good place to do this once per frame!
718 shader_model_entity_use();
719 shader_model_entity_uTexMain( 0 );
720 shader_model_entity_uCamera( cam
->transform
[3] );
721 shader_model_entity_uPv( cam
->mtx
.pv
);
723 WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world
, model_entity
);
725 for( u32 j
=0; j
<draw_list_count
; j
++ ){
726 u32 index
= draw_list
[j
];
728 struct network_player
*player
= &netplayers
.list
[index
];
729 if( !player
->render_glider
) continue;
731 if( player
->render_glider
){
732 v3f
*glider_mtx
= netplayers
.glider_mtx
[ index
];
733 render_glider_model( cam
, world
, glider_mtx
, k_board_shader_entity
);
738 static int remote_players_randomize( int argc
, const char *argv
[] ){
739 for( int i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
740 struct network_player
*player
= &netplayers
.list
[i
];
742 player
->active
= (vg_randu32(&vg
.rand
) & 0x1)? 2: 0;
743 player
->isfriend
= vg_randu32(&vg
.rand
) & vg_randu32(&vg
.rand
) & 0x1;
744 player
->isblocked
= vg_randu32(&vg
.rand
) &
745 vg_randu32(&vg
.rand
) &
746 vg_randu32(&vg
.rand
) & 0x1;
747 player
->world_match
[ 0 ] = vg_randu32(&vg
.rand
) & 0x1;
748 player
->world_match
[ 1 ] = 0;
750 if( player
->world_match
[0] )
751 player
->active_world
= &world_static
.instances
[0];
753 player
->active_world
= NULL
;
755 for( int i
=0; i
<sizeof(player
->username
)-1; i
++ ){
756 player
->username
[i
] = 'a' + (vg_randu32(&vg
.rand
) % 30);
757 player
->username
[i
+1] = '\0';
759 if( (vg_randu32(&vg
.rand
) % 8) == 3 )
763 for( int i
=0; i
<3; i
++ ){
764 player
->medals
[i
] = vg_randu32(&vg
.rand
) % 3;
769 vg_rand_sphere( &vg
.rand
, pos
);
770 v3_muladds( localplayer
.rb
.co
, pos
, 100.0f
,
771 netplayers
.final_mtx
[ i
*localplayer
.skeleton
.bone_count
][3] );
777 static void remote_players_init(void){
778 vg_console_reg_cmd( "add_test_players", remote_players_randomize
, NULL
);
779 vg_console_reg_var( "k_show_own_name", &k_show_own_name
,
780 k_var_dtype_i32
, 0 );
781 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
782 netplayers
.sfx_queue
[i
].system
= k_player_subsystem_invalid
;
786 static void remote_sfx_pre_update(void){
787 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
788 struct net_sfx
*si
= &netplayers
.sfx_queue
[i
];
790 if( si
->system
!= k_player_subsystem_invalid
){
791 si
->subframe
-= vg
.time_frame_delta
;
792 if( si
->subframe
<= 0.0f
){
794 si
->system
= k_player_subsystem_invalid
;
801 * animator->root_co of remote player
803 static void remote_player_position( int id
, v3f out_co
){
804 struct skeleton
*sk
= &localplayer
.skeleton
;
805 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*id
];
806 v3_copy( final_mtx
[0][3], out_co
);
809 enum remote_player_gui_type
{
810 k_remote_player_gui_type_stranger
,
811 k_remote_player_gui_type_friend
,
812 k_remote_player_gui_type_you
,
816 * Given players' root_co, get the screen point where we should draw tag info.
818 static int player_tag_position( m4x4f pv
, v3f root_co
, ui_point out_point
){
820 v3_copy( root_co
, wpos
);
824 m4x4_mulv( pv
, wpos
, wpos
);
826 if( wpos
[3] > 0.0f
){
827 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
828 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
830 float k_max
= 32000.0f
;
832 out_point
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -k_max
, k_max
);
833 out_point
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
, -k_max
, k_max
);
841 * Draw chat box relative to the root tag position on the screen
843 static void chat_box( ui_point tag_root
, f64 time
, const char *message
){
844 if( (vg
.time_real
- time
) > 15.0 )
848 wr
[2] = ui_text_line_width( message
) + 8;
849 wr
[3] = vg_ui
.font
->glyph_height
+ 2;
850 wr
[0] = tag_root
[0]-(wr
[2]/2);
851 wr
[1] = tag_root
[1] - wr
[3] - 8;
853 ui_fill( wr
, ui_opacity( ui_colour(k_ui_bg
), 0.23f
) );
854 ui_text( wr
, message
, 1, k_ui_align_middle_center
, 0 );
858 * Draw full imgui for remote player
860 static void remote_player_nametag( ui_point tag_root
,
861 struct network_player
*player
){
862 vg_ui
.font
= &vg_ui_font_big
;
865 wr
[2] = VG_MAX( ui_text_line_width( player
->username
), 140 ) + 8;
867 wr
[0] = tag_root
[0]-(wr
[2]/2);
868 wr
[1] = tag_root
[1]-(wr
[3]/2);
870 ui_fill( wr
, ui_opacity( ui_colour(k_ui_bg
), 0.23f
) );
871 ui_text( wr
, player
->username
, 1, k_ui_align_middle_center
, 0 );
873 vg_ui
.font
= &vg_ui_font_small
;
877 for( int i
=0; i
<3; i
++ )
878 if( player
->medals
[i
] )
885 f32 w
= (f32
)wr
[2] / (f32
)cols
;
888 for( int i
=0; i
<3; i
++ ){
889 if( player
->medals
[i
] ){
890 ui_rect col
= { wr
[0] + (f32
)cols
*w
, wr
[1] + wr
[3], w
,
891 vg_ui
.font
->glyph_height
};
893 vg_strnull( &str
, buf
, 32 );
894 vg_strcatch( &str
, (char)k_SRglyph_vg_circle
);
895 vg_strcati32( &str
, player
->medals
[i
] );
897 ui_text( col
, buf
, 1, k_ui_align_middle_center
,
898 ui_colour( (enum ui_scheme_colour
[]){
899 k_ui_yellow
, k_ui_gray
, k_ui_orange
}[i
] ) );
907 static void remote_player_world_gui( m4x4f pv
, v3f root_co
,
908 struct network_player
*player
){
910 if( !player_tag_position( pv
, root_co
, tag_root
) )
914 remote_player_nametag( tag_root
, player
);
915 chat_box( tag_root
, player
->chat_time
, player
->chat
);
918 if( netplayers
.chatting
)
919 chat_box( tag_root
, vg
.time_real
, netplayers
.chat_buffer
);
921 chat_box( tag_root
, netplayers
.chat_time
, netplayers
.chat_message
);
925 static void remote_player_gui_info( ui_rect box
,
926 const char *username
,
927 const char *activity
,
928 enum remote_player_gui_type type
,
931 f32 opacity
= in_world
? 0.6f
: 0.3f
;
933 if( type
== k_remote_player_gui_type_you
)
934 ui_fill( box
, ui_opacity( 0xff555555, opacity
) );
936 ui_fill( box
, ui_opacity( 0xff000000, opacity
) );
938 if( type
== k_remote_player_gui_type_friend
)
939 ui_outline( box
, -1, ui_opacity( 0xff00c4f0, opacity
), 0 );
942 ui_split_ratio( box
, k_ui_axis_h
, 0.6666f
, 1, top
, bottom
);
946 if( type
== k_remote_player_gui_type_friend
)
947 fg
= ui_colour( k_ui_yellow
+ (in_world
? k_ui_brighter
: 0) );
949 fg
= ui_colour( in_world
? k_ui_fg
: k_ui_fg
+4 );
951 vg_ui
.font
= &vg_ui_font_big
;
952 ui_text( top
, username
, 1, k_ui_align_middle_center
, fg
);
953 vg_ui
.font
= &vg_ui_font_small
;
955 ui_text( bottom
, activity
, 1, k_ui_align_middle_center
, fg
);
958 static void remote_players_imgui_lobby(void){
959 if( network_client
.user_intent
== k_server_intent_online
){
961 (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
)))
967 ui_px y
= 50, width
= 200, height
= 42, gap
= 2,
968 x
= vg
.window_x
- width
;
970 vg_ui
.font
= &vg_ui_font_big
;
971 ui_text( (ui_rect
){ x
, 0, width
, height
},
972 "In World", 1, k_ui_align_middle_center
, 0 );
973 vg_ui
.font
= &vg_ui_font_small
;
976 ui_rect us
= { x
, y
, width
, height
};
977 /* FIXME: your location */
978 remote_player_gui_info( us
, steam_username_at_startup
, "you",
979 k_remote_player_gui_type_you
, 1 );
982 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
983 struct network_player
*player
= &netplayers
.list
[i
];
984 if( !player
->active
|| player
->isblocked
) continue;
986 int in_same_world
= player
->active_world
== world_current_instance();
987 if( !player
->isfriend
&& !in_same_world
)
990 const char *location
= in_same_world
? "": "another world";
991 if( player
->region_flags
& k_ent_region_flag_hasname
){
992 location
= player
->region
;
995 ui_rect box
= { x
, y
, width
, height
};
996 remote_player_gui_info( box
, player
->username
, location
,
997 player
->isfriend
, in_same_world
);
1002 static void remote_players_imgui_world( world_instance
*world
, m4x4f pv
,
1003 f32 max_dist
, int geo_cull
){
1004 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
1006 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
1007 struct network_player
*player
= &netplayers
.list
[i
];
1008 if( player
->active
){
1010 remote_player_position( i
, co
);
1012 if( !player
->active_world
)
1014 if( !player
->isfriend
&&
1015 (world
-world_static
.instances
== k_world_purpose_hub
)) continue;
1017 /* their in our active subworld */
1018 if( player
->active_world
!= world
){
1019 m4x3_mulv( global_miniworld
.mmdl
, co
, co
);
1020 co
[1] -= 2.0f
; /* HACK lol */
1023 f32 d2
= v3_dist2( co
, localplayer
.rb
.co
);
1025 if( d2
> (max_dist
*max_dist
) )
1028 f32 dist
= sqrtf(d2
);
1029 f32 opacity
= 0.95f
* sqrtf(((max_dist
-dist
)/max_dist
));
1036 v3_sub( co
, skaterift
.cam
.pos
, dir
);
1037 v3_normalize( dir
);
1039 if( ray_world( world
, skaterift
.cam
.pos
, dir
, &hit
,
1040 k_material_flag_ghosts
) ){
1045 player
->opacity
= vg_lerpf( player
->opacity
, opacity
,
1046 vg
.time_frame_delta
* 2.0f
);
1048 remote_player_world_gui( pv
, co
, player
);
1050 vg_ui
.colour
[3] = player
->opacity
;
1051 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
1055 vg_ui
.colour
[3] = 1.0f
;
1057 remote_player_world_gui( pv
, localplayer
.rb
.co
, NULL
);
1058 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
1061 static void chat_escape(void){
1062 netplayers
.chatting
= -1;
1065 static void chat_enter( char *buf
, u32 len
){
1066 vg_strncpy( buf
, netplayers
.chat_message
, NETWORK_MAX_CHAT
,
1067 k_strncpy_always_add_null
);
1068 netplayers
.chatting
= -1;
1069 netplayers
.chat_time
= vg
.time_real
;
1070 chat_send_message( buf
);
1073 static void remote_players_chat_imgui(void){
1074 if( netplayers
.chatting
== 1 ){
1075 ui_rect box
= { 0, 0, 400, 40 },
1076 window
= { 0, 0, vg
.window_x
, vg
.window_y
};
1077 ui_rect_center( window
, box
);
1079 struct ui_textbox_callbacks callbacks
= {
1080 .enter
= chat_enter
,
1081 .escape
= chat_escape
1084 ui_textbox( box
, NULL
,
1085 netplayers
.chat_buffer
, NETWORK_MAX_CHAT
, 1,
1086 UI_TEXTBOX_AUTOFOCUS
, &callbacks
);
1089 if( netplayers
.chatting
== -1 ){
1090 netplayers
.chatting
= 0;
1091 srinput
.state
= k_input_state_resume
;
1094 if( (skaterift
.activity
== k_skaterift_default
) &&
1095 button_down( k_srbind_chat
) ){
1096 netplayers
.chatting
= 1;
1097 netplayers
.chat_buffer
[0] = '\0';
1098 srinput
.state
= k_input_state_pause
;