1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
9 static void player_remote_clear( struct network_player
*player
){
10 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
11 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
13 memset( player
, 0, sizeof(*player
) );
14 strcpy( player
->username
, "unknown" );
15 player
->subsystem
= k_player_subsystem_invalid
;
19 * re-attatches addon_reg pointers on the remote client if we have the same
22 static void relink_remote_player_worlds( u32 client_id
){
23 struct network_player
*player
= &netplayers
.list
[client_id
];
25 player
->hub_match
= 0;
26 player
->client_match
= 0;
29 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world0
], &q0
);
30 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world1
], &q1
);
33 * currently in 10.23, the hub world will always be the same.
34 * this might but probably wont change in the future
36 if( world_static
.addon_hub
)
37 if( addon_alias_eq( &q0
, &world_static
.addon_hub
->alias
) )
38 player
->hub_match
= 1;
40 if( world_static
.addon_client
)
41 if( addon_alias_eq( &q1
, &world_static
.addon_client
->alias
) )
42 player
->client_match
= 1;
46 * re-attatches addon_reg pointers on the remote client if we have the mod
49 * Run if local worlds change
51 static void relink_all_remote_player_worlds(void){
52 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
53 struct network_player
*player
= &netplayers
.list
[i
];
55 relink_remote_player_worlds(i
);
59 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
60 netmsg_blank
*tmp
= msg
->m_pData
;
62 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
63 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
64 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
66 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
67 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
68 player_remote_clear( player
);
71 /* TODO: interpret the uids */
72 player
->board_view_slot
= 0;
73 player
->playermodel_view_slot
= 0;
75 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
77 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
78 buf
->frames
[i
].active
= 0;
81 vg_info( "#%u joined\n", playerjoin
->index
);
84 vg_error( "inetmsg_playerjoin: player index out of range\n" );
87 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
88 netmsg_playerleave
*playerleave
= msg
->m_pData
;
89 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
91 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
92 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
93 player_remote_clear( player
);
95 vg_info( "player leave (%d)\n", playerleave
->index
);
98 vg_error( "inetmsg_playerleave: player index out of range\n" );
101 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
102 netmsg_playerusername
*update
= msg
->m_pData
;
103 if( !packet_minsize( msg
, sizeof(*update
) )) return;
105 if( update
->index
< vg_list_size(netplayers
.list
) ){
106 struct network_player
*player
= &netplayers
.list
[ update
->index
];
108 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
109 player
->username
, sizeof(player
->username
) );
111 vg_info( "#%u changed username to: %s\n",
112 update
->index
, player
->username
);
115 vg_error( "inetmsg_playerleave: player index out of range\n" );
118 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
119 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
121 if( datasize
> sizeof(union interp_animdata
) ){
122 vg_error( "Player frame data exceeds animdata size\n" );
126 netmsg_playerframe
*frame
= msg
->m_pData
;
127 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
128 vg_error( "inetmsg_playerframe: player index out of range\n" );
132 if( frame
->subsystem
>= k_player_subsystem_max
){
133 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
137 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
138 struct interp_frame
*dest
= NULL
;
140 f64 min_time
= INFINITY
;
141 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
142 struct interp_frame
*ifr
= &ib
->frames
[i
];
149 if( ifr
->timestamp
< min_time
){
150 min_time
= ifr
->timestamp
;
156 dest
->subsystem
= frame
->subsystem
;
157 dest
->instance_id
= frame
->instance_id
;
160 .mode
= k_bitpack_decompress
,
161 .buffer
= frame
->animdata
,
162 .buffer_len
= datasize
,
168 * -------------------------------------------------------------*/
170 for( u32 i
=0; i
<frame
->sound_effects
; i
++ ){
172 net_sfx_exchange( &ctx
, &sfx
);
174 f64 t
= (frame
->timestamp
- NETWORK_FRAMERATE
) +
175 (sfx
.subframe
*NETWORK_FRAMERATE
);
177 f32 remaining
= t
- ib
->t
;
179 if( remaining
<= 0.0f
)
180 net_sfx_play( &sfx
);
182 struct net_sfx
*dst
= NULL
;
184 for( u32 j
=0; j
<NETWORK_SFX_QUEUE_LENGTH
; j
++ ){
185 struct net_sfx
*sj
= &netplayers
.sfx_queue
[j
];
186 if( sj
->system
== k_player_subsystem_invalid
){
191 if( sj
->priority
< sfx
.priority
)
196 dst
->subframe
= remaining
;
201 * -------------------------------------------------------------*/
203 dest
->timestamp
= frame
->timestamp
;
204 dest
->boundary_hash
= frame
->boundary_hash
;
206 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
207 struct player_subsystem_interface
*sys
=
208 player_subsystems
[ frame
->subsystem
];
210 if( sys
->network_animator_exchange
){
211 memset( &dest
->data
, 0, sys
->animator_size
);
212 sys
->network_animator_exchange( &ctx
, &dest
->data
);
215 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
218 player
->subsystem
= frame
->subsystem
;
219 player
->down_bytes
+= msg
->m_cbSize
;
221 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
222 netmsg_playeritem
*item
= msg
->m_pData
;
223 if( !packet_minsize( msg
, sizeof(*item
)+1 )) return;
225 if( item
->client
>= vg_list_size(netplayers
.list
) ){
226 vg_error( "inetmsg_playerframe: player index out of range\n" );
230 if( item
->type_index
>= k_netmsg_playeritem_max
){
231 vg_warn( "Client #%d invalid equip type %u\n",
232 (i32
)item
->client
, (u32
)item
->type_index
);
236 vg_info( "Client #%d equiped: [%s] %s\n",
238 (const char *[]){[k_netmsg_playeritem_board
]="board",
239 [k_netmsg_playeritem_player
]="player",
240 [k_netmsg_playeritem_world0
]="world0",
241 [k_netmsg_playeritem_world1
]="world1"
242 }[item
->type_index
], item
->uid
);
244 struct network_player
*player
= &netplayers
.list
[ item
->client
];
245 char *uid
= player
->items
[ item
->type_index
];
247 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(*item
),
248 uid
, ADDON_UID_MAX
);
250 if( item
->type_index
== k_netmsg_playeritem_board
){
251 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
252 player
->board_view_slot
=
253 addon_cache_create_viewer_from_uid( k_addon_type_board
, uid
);
255 else if( item
->type_index
== k_netmsg_playeritem_player
){
256 addon_cache_unwatch( k_addon_type_player
,
257 player
->playermodel_view_slot
);
258 player
->playermodel_view_slot
=
259 addon_cache_create_viewer_from_uid( k_addon_type_player
, uid
);
261 else if( (item
->type_index
== k_netmsg_playeritem_world0
) ||
262 (item
->type_index
== k_netmsg_playeritem_world1
) ){
263 relink_remote_player_worlds( item
->client
);
269 * Write localplayer pose to network
271 static void remote_player_send_playerframe(void){
272 u8 sysid
= localplayer
.subsystem
;
273 if( sysid
>= k_player_subsystem_max
) return;
275 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
277 if( sys
->animator_size
){
278 u32 max_buf_size
= sys
->animator_size
+ sizeof(localplayer
.sfx_buffer
),
279 base_size
= sizeof(struct netmsg_playerframe
),
280 max_packet
= base_size
+ max_buf_size
;
282 netmsg_playerframe
*frame
= alloca( max_packet
);
283 frame
->inetmsg_id
= k_inetmsg_playerframe
;
284 frame
->client
= 0xff;
285 frame
->subsystem
= localplayer
.subsystem
;
286 frame
->instance_id
= world_static
.active_instance
;
289 .mode
= k_bitpack_compress
,
290 .buffer
= frame
->animdata
,
291 .buffer_len
= max_buf_size
,
296 * ---------------------------------------------*/
298 frame
->sound_effects
= localplayer
.sfx_buffer_count
;
299 for( u32 i
=0; i
<localplayer
.sfx_buffer_count
; i
++ )
300 net_sfx_exchange( &ctx
, &localplayer
.sfx_buffer
[i
] );
303 * -----------------------------------------------*/
305 frame
->timestamp
= vg
.time_real
;
306 frame
->boundary_hash
= localplayer
.boundary_hash
;
307 if( sys
->network_animator_exchange
)
308 sys
->network_animator_exchange( &ctx
, sys
->animator_data
);
310 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
312 u32 wire_size
= base_size
+ ctx
.bytes
;
313 netplayers
.up_bytes
+= wire_size
;
315 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
316 hSteamNetworkingSockets
, network_client
.remote
,
318 k_nSteamNetworkingSend_Unreliable
, NULL
);
323 * Updates network traffic stats
325 static void remote_player_debug_update(void){
326 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
327 netplayers
.last_data_measurement
= vg
.time_real
;
330 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
331 struct network_player
*player
= &netplayers
.list
[i
];
332 if( player
->active
){
333 total_down
+= player
->down_bytes
;
334 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
335 player
->down_bytes
= 0;
339 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
340 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
341 netplayers
.up_bytes
= 0;
345 static void remote_player_nametag( m4x4f pv
, v3f co
, const char *name
){
347 vg_ui
.font
= &vg_ui_font_big
;
353 m4x4_mulv( pv
, wpos
, wpos
);
355 if( wpos
[3] > 0.0f
){
356 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
357 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
360 wr
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -32000.0f
,32000.0f
)-150;
361 wr
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
,
365 ui_fill( wr
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
366 ui_text( wr
, name
, 1, k_ui_align_middle_center
, 0 );
368 vg_ui
.font
= &vg_ui_font_small
;
372 * Debugging information
374 static void remote_player_network_imgui( m4x4f pv
){
375 if( !network_client
.network_info
)
378 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
379 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
382 const char *netstatus
= "PROGRAMMING ERROR";
384 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
386 { k_ESteamNetworkingConnectionState_None
, "None" },
387 { k_ESteamNetworkingConnectionState_Connecting
,
388 (const char *[]){"Connecting -",
392 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
393 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
394 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
395 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
396 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
397 "Problem Detected Locally" },
398 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
399 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
400 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
402 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
403 if( states
[i
].state
== network_client
.state
){
404 netstatus
= states
[i
].str
;
408 snprintf( buf
, 512, "Network: %s", netstatus
);
409 ui_info( panel
, buf
);
410 ui_info( panel
, "---------------------" );
412 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
413 ui_info( panel
, "#-1: localplayer" );
415 snprintf( buf
, 512, "U%.3f/D%.3fkbs",
416 netplayers
.up_kbs
, netplayers
.down_kbs
);
417 ui_info( panel
, buf
);
419 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
420 struct network_player
*player
= &netplayers
.list
[i
];
421 if( player
->active
){
422 const char *sysname
= "invalid";
424 if( player
->subsystem
< k_player_subsystem_max
){
425 sysname
= player_subsystems
[ player
->subsystem
]->name
;
427 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
428 i
, player
->username
, sysname
, player
->down_kbs
);
429 ui_info( panel
, buf
);
431 struct player_avatar
*av
= localplayer
.playeravatar
;
432 remote_player_nametag(
434 netplayers
.final_mtx
[av
->sk
.bone_count
*i
][3],
440 ui_info( panel
, "offline" );
443 struct player_avatar
*av
= localplayer
.playeravatar
;
444 remote_player_nametag(
446 localplayer
.final_mtx
[0][3],
451 * write the remote players final_mtx
453 static void pose_remote_player( u32 index
,
454 struct interp_frame
*f0
,
455 struct interp_frame
*f1
){
457 struct network_player
*player
= &netplayers
.list
[ index
];
459 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
460 struct player_avatar
*av
= localplayer
.playeravatar
;
461 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*index
];
462 struct player_board_pose
*board_pose
= &netplayers
.board_poses
[index
];
464 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
467 player_pose pose0
, pose1
, posed
;
468 sys0
->pose( &f0
->data
, &pose0
);
473 f32 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
474 t
= vg_clampf( t
, 0.0f
, 1.0f
);
476 sys1
= player_subsystems
[f1
->subsystem
];
477 sys1
->pose( &f1
->data
, &pose1
);
479 u16 bounds
= f0
->boundary_hash
^f1
->boundary_hash
;
481 if( bounds
& NETMSG_BOUNDARY_BIT
)
484 if( bounds
& NETMSG_GATE_BOUNDARY_BIT
){
485 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
489 instance_id
= f1
->instance_id
;
491 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
492 apply_full_skeleton_pose( &av
->sk
, &posed
, final_mtx
);
493 memcpy( board_pose
, &posed
.board
, sizeof(*board_pose
) );
496 instance_id
= f0
->instance_id
;
498 apply_full_skeleton_pose( &av
->sk
, &pose0
, final_mtx
);
499 memcpy( board_pose
, &pose0
.board
, sizeof(*board_pose
) );
503 if( player
->client_match
){
504 player
->active_world
= &world_static
.instances
[ instance_id
];
508 if( player
->hub_match
){
509 player
->active_world
= &world_static
.instances
[ instance_id
];
515 * animate remote player and store in final_mtx
517 static void animate_remote_player( u32 index
){
520 * Trys to keep the cursor inside the buffer
522 f64 min_time
= -999999999.9,
523 max_time
= 999999999.9,
524 abs_max_time
= -999999999.9;
526 struct interp_frame
*minframe
= NULL
,
528 *abs_max_frame
= NULL
;
530 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
531 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
532 struct interp_frame
*ifr
= &buf
->frames
[i
];
535 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
536 min_time
= ifr
->timestamp
;
540 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
541 max_time
= ifr
->timestamp
;
545 if( ifr
->timestamp
> abs_max_time
){
546 abs_max_time
= ifr
->timestamp
;
552 struct network_player
*player
= &netplayers
.list
[ index
];
553 player
->active_world
= NULL
;
555 if( minframe
&& maxframe
){
556 pose_remote_player( index
, minframe
, maxframe
);
557 buf
->t
+= vg
.time_frame_delta
;
560 buf
->t
= abs_max_time
- 0.25;
563 pose_remote_player( index
, abs_max_frame
, NULL
);
570 * Update full final_mtx for all remote players
572 static void animate_remote_players(void){
573 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
574 struct network_player
*player
= &netplayers
.list
[i
];
575 if( !player
->active
) continue;
577 animate_remote_player( i
);
582 * Draw remote players
584 static void render_remote_players( world_instance
*world
, camera
*cam
){
585 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
587 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
588 struct network_player
*player
= &netplayers
.list
[i
];
589 if( !player
->active
) continue;
590 if( player
->active_world
!= world
) continue;
592 struct player_avatar
*av
= localplayer
.playeravatar
;
593 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*i
];
595 struct player_model
*model
=
596 addon_cache_item_if_loaded( k_addon_type_player
,
597 player
->playermodel_view_slot
);
599 if( !model
) model
= &localplayer
.fallback_model
;
600 render_playermodel( cam
, world
, 0, model
, &av
->sk
, final_mtx
);
602 struct player_board
*board
=
603 addon_cache_item_if_loaded( k_addon_type_board
,
604 player
->board_view_slot
);
605 render_board( cam
, world
, board
,
606 final_mtx
[localplayer
.playeravatar
->id_board
],
607 &netplayers
.board_poses
[ i
],
608 k_board_shader_player
);
611 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
614 static void render_remote_player_nametag( v3f co
, const char *name
){
616 m4x3_identity( mlocal
);
617 mlocal
[3][0] -= font3d_string_width( 2, name
) * 0.5f
;
620 m3x3_identity( mmdl
);
621 for( int i
=0; i
<3; i
++ )
622 v3_muls( skaterift
.cam
.mtx
.v
[i
], 0.2f
, mmdl
[i
] );
623 m3x3_transpose( mmdl
, mmdl
);
624 v3_add( co
, (v3f
){0.0f
,2.0f
,0.0f
}, mmdl
[3] );
626 m4x3_mul( mmdl
, mlocal
, mmdl
);
627 font3d_simple_draw( 2, name
, &skaterift
.cam
, mmdl
);
630 static void render_remote_players_tags( world_instance
*world
, camera
*cam
){
632 glEnable(GL_DEPTH_TEST
);
633 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
634 glBlendEquation(GL_FUNC_ADD
);
636 font3d_bind( &gui
.font
, k_font_shader_default
, 1, NULL
, &skaterift
.cam
);
637 font3d_setcolour( (v4f
){1.0f
,1.0f
,1.0f
,1.0f
} );
639 render_remote_player_nametag(
640 localplayer
.final_mtx
[0][3],
641 steam_username_at_startup
);
643 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
644 struct network_player
*player
= &netplayers
.list
[i
];
645 if( !player
->active
) continue;
646 if( player
->active_world
!= world
) continue;
648 struct player_avatar
*av
= localplayer
.playeravatar
;
649 render_remote_player_nametag(
650 netplayers
.final_mtx
[av
->sk
.bone_count
*i
][3],
657 static void remote_players_init(void){
658 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
659 netplayers
.sfx_queue
[i
].system
= k_player_subsystem_invalid
;
663 static void remote_sfx_pre_update(void){
664 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
665 struct net_sfx
*si
= &netplayers
.sfx_queue
[i
];
667 if( si
->system
!= k_player_subsystem_invalid
){
668 si
->subframe
-= vg
.time_frame_delta
;
669 if( si
->subframe
<= 0.0f
){
671 si
->system
= k_player_subsystem_invalid
;