1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
6 static void player_remote_unwatch( struct network_player
*player
){
7 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
8 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
11 static void player_remote_clear( struct network_player
*player
){
12 player_remote_unwatch( player
);
13 memset( player
, 0, sizeof(*player
) );
14 strcpy( player
->username
, "unknown" );
15 player
->subsystem
= k_player_subsystem_invalid
;
18 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
19 netmsg_blank
*tmp
= msg
->m_pData
;
21 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
22 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
23 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
25 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
26 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
27 player_remote_clear( player
);
30 /* TODO: interpret the uids */
31 player
->board_view_slot
= 0;
32 player
->playermodel_view_slot
= 0;
34 addon_cache_create_viewer_from_uid( k_addon_type_board
,
35 playerjoin
->board_uid
);
36 player
->playermodel_view_slot
=
37 addon_cache_create_viewer_from_uid( k_addon_type_player
,
38 playerjoin
->playermodel_uid
);
41 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
43 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
44 buf
->frames
[i
].active
= 0;
47 vg_info( "#%u joined\n", playerjoin
->index
);
50 vg_error( "inetmsg_playerjoin: player index out of range\n" );
53 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
54 netmsg_playerleave
*playerleave
= msg
->m_pData
;
55 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
57 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
58 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
59 player_remote_unwatch( player
);
61 vg_info( "player leave (%d)\n", playerleave
->index
);
64 vg_error( "inetmsg_playerleave: player index out of range\n" );
67 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
68 netmsg_playerusername
*update
= msg
->m_pData
;
69 if( !packet_minsize( msg
, sizeof(*update
) )) return;
71 if( update
->index
< vg_list_size(netplayers
.list
) ){
72 struct network_player
*player
= &netplayers
.list
[ update
->index
];
74 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
75 player
->username
, sizeof(player
->username
) );
77 vg_info( "#%u changed username to: %s\n", player
->username
);
80 vg_error( "inetmsg_playerleave: player index out of range\n" );
83 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
84 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
86 if( datasize
> sizeof(union interp_animdata
) ){
87 vg_error( "Player frame data exceeds animdata size\n" );
91 netmsg_playerframe
*frame
= msg
->m_pData
;
92 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
93 vg_error( "inetmsg_playerframe: player index out of range\n" );
97 if( frame
->subsystem
>= k_player_subsystem_max
){
98 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
102 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
103 struct interp_frame
*dest
= NULL
;
105 f64 min_time
= INFINITY
;
106 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
107 struct interp_frame
*ifr
= &ib
->frames
[i
];
114 if( ifr
->timestamp
< min_time
){
115 min_time
= ifr
->timestamp
;
121 dest
->timestamp
= frame
->timestamp
;
122 dest
->subsystem
= frame
->subsystem
;
124 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
125 memcpy( &dest
->data
, frame
->animdata
, datasize
);
126 player
->subsystem
= frame
->subsystem
;
127 player
->down_bytes
+= msg
->m_cbSize
;
132 * Write localplayer pose to network
134 static void remote_player_send_playerframe(void){
135 u8 sysid
= localplayer
.subsystem
;
136 if( sysid
>= k_player_subsystem_max
) return;
138 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
140 if( sys
->animator_size
){
141 u32 size
= sizeof(netmsg_playerframe
)+sys
->animator_size
;
142 netmsg_playerframe
*frame
= alloca(size
);
143 frame
->inetmsg_id
= k_inetmsg_playerframe
;
145 frame
->subsystem
= localplayer
.subsystem
;
146 frame
->timestamp
= vg
.time_real
;
147 memcpy( frame
->animdata
, sys
->animator_data
, sys
->animator_size
);
149 netplayers
.up_bytes
+= size
;
151 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
152 hSteamNetworkingSockets
, network_client
.remote
,
154 k_nSteamNetworkingSend_Unreliable
, NULL
);
159 * Updates network traffic stats
161 static void remote_player_debug_update(void){
162 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
163 netplayers
.last_data_measurement
= vg
.time_real
;
166 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
167 struct network_player
*player
= &netplayers
.list
[i
];
168 if( player
->active
){
169 total_down
+= player
->down_bytes
;
170 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
171 player
->down_bytes
= 0;
175 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
176 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
177 netplayers
.up_bytes
= 0;
182 * Debugging information
184 static void remote_player_network_imgui( m4x4f pv
){
185 if( !network_client
.network_info
)
188 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
189 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
192 const char *netstatus
= "PROGRAMMING ERROR";
194 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
196 { k_ESteamNetworkingConnectionState_None
, "None" },
197 { k_ESteamNetworkingConnectionState_Connecting
,
198 (const char *[]){"Connecting -",
202 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
203 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
204 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
205 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
206 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
207 "Problem Detected Locally" },
208 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
209 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
210 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
212 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
213 if( states
[i
].state
== network_client
.state
){
214 netstatus
= states
[i
].str
;
218 snprintf( buf
, 512, "Network: %s", netstatus
);
219 ui_info( panel
, buf
);
220 ui_info( panel
, "---------------------" );
222 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
223 ui_info( panel
, "#-1: localplayer" );
225 snprintf( buf
, 512, "U%.1f/D%.1fkbs",
226 netplayers
.up_kbs
, netplayers
.down_kbs
);
227 ui_info( panel
, buf
);
229 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
230 struct network_player
*player
= &netplayers
.list
[i
];
231 if( player
->active
){
232 const char *sysname
= "invalid";
234 if( player
->subsystem
< k_player_subsystem_max
){
235 sysname
= player_subsystems
[ player
->subsystem
]->name
;
237 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
238 i
, player
->username
, sysname
, player
->down_kbs
);
239 ui_info( panel
, buf
);
241 v4f wpos
= { 0.0f
, 2.0f
, 0.0f
, 1.0f
};
242 struct player_avatar
*av
= localplayer
.playeravatar
;
243 m4x3_mulv( netplayers
.final_mtx
[av
->sk
.bone_count
*i
], wpos
, wpos
);
244 m4x4_mulv( pv
, wpos
, wpos
);
246 if( wpos
[3] > 0.0f
){
247 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
248 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
251 wr
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -32000.0f
,32000.0f
)-150;
252 wr
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
,
256 ui_fill( wr
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
257 ui_text( wr
, buf
, 1, k_ui_align_middle_center
, 0 );
263 ui_info( panel
, "offline" );
268 * write the remote players final_mtx
270 static void pose_remote_player( u32 index
,
271 struct interp_frame
*f0
,
272 struct interp_frame
*f1
){
274 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
275 struct player_avatar
*av
= localplayer
.playeravatar
;
276 struct skeleton
*sk
= &localplayer
.playeravatar
->sk
;
277 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*index
];
279 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
282 player_pose pose0
, pose1
, posed
;
284 sys0
->pose( &f0
->data
, &pose0
);
287 f32 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
288 t
= vg_clampf( t
, 0.0f
, 1.0f
);
290 sys1
= player_subsystems
[f1
->subsystem
];
291 sys1
->pose( &f1
->data
, &pose1
);
293 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
294 apply_full_skeleton_pose( &av
->sk
, &posed
, final_mtx
);
297 apply_full_skeleton_pose( &av
->sk
, &pose0
, final_mtx
);
302 * animate remote player and store in final_mtx
304 static void animate_remote_player( u32 index
){
307 * Trys to keep the cursor inside the buffer
309 f64 min_time
= -999999999.9,
310 max_time
= 999999999.9,
311 abs_max_time
= -999999999.9;
313 struct interp_frame
*minframe
= NULL
,
315 *abs_max_frame
= NULL
;
317 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
318 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
319 struct interp_frame
*ifr
= &buf
->frames
[i
];
322 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
323 min_time
= ifr
->timestamp
;
327 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
328 max_time
= ifr
->timestamp
;
332 if( ifr
->timestamp
> abs_max_time
){
333 abs_max_time
= ifr
->timestamp
;
339 if( minframe
&& maxframe
){
340 pose_remote_player( index
, minframe
, maxframe
);
341 buf
->t
+= vg
.time_frame_delta
;
344 buf
->t
= abs_max_time
- 0.25;
347 pose_remote_player( index
, abs_max_frame
, NULL
);
354 * Update full final_mtx for all remote players
356 static void animate_remote_players(void){
357 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
358 struct network_player
*player
= &netplayers
.list
[i
];
359 if( !player
->active
) continue;
361 animate_remote_player( i
);
366 * Draw remote players
368 static void render_remote_players( world_instance
*world
, camera
*cam
){
369 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
370 struct network_player
*player
= &netplayers
.list
[i
];
371 if( !player
->active
) continue;
373 struct player_avatar
*av
= localplayer
.playeravatar
;
375 struct player_model
*model
= &localplayer
.fallback_model
;
376 render_playermodel( cam
, world
, 0, model
, &av
->sk
,
377 &netplayers
.final_mtx
[ av
->sk
.bone_count
*i
] );