1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
7 static void player_remote_clear( struct network_player
*player
){
8 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
9 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
11 memset( player
, 0, sizeof(*player
) );
12 strcpy( player
->username
, "unknown" );
13 player
->subsystem
= k_player_subsystem_invalid
;
17 * re-attatches addon_reg pointers on the remote client if we have the same
20 static void relink_remote_player_worlds( u32 client_id
){
21 struct network_player
*player
= &netplayers
.list
[client_id
];
23 player
->hub_match
= 0;
24 player
->client_match
= 0;
27 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world0
], &q0
);
28 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world1
], &q1
);
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
34 if( world_static
.addon_hub
)
35 if( addon_alias_eq( &q0
, &world_static
.addon_hub
->alias
) )
36 player
->hub_match
= 1;
38 if( world_static
.addon_client
)
39 if( addon_alias_eq( &q1
, &world_static
.addon_client
->alias
) )
40 player
->client_match
= 1;
44 * re-attatches addon_reg pointers on the remote client if we have the mod
47 * Run if local worlds change
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
51 struct network_player
*player
= &netplayers
.list
[i
];
53 relink_remote_player_worlds(i
);
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
58 netmsg_blank
*tmp
= msg
->m_pData
;
60 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
61 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
62 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
64 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
65 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
66 player_remote_clear( player
);
69 /* TODO: interpret the uids */
70 player
->board_view_slot
= 0;
71 player
->playermodel_view_slot
= 0;
73 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
75 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
76 buf
->frames
[i
].active
= 0;
79 vg_info( "#%u joined\n", playerjoin
->index
);
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
85 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
86 netmsg_playerleave
*playerleave
= msg
->m_pData
;
87 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
89 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
90 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
91 player_remote_clear( player
);
93 vg_info( "player leave (%d)\n", playerleave
->index
);
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
99 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
100 netmsg_playerusername
*update
= msg
->m_pData
;
101 if( !packet_minsize( msg
, sizeof(*update
) )) return;
103 if( update
->index
< vg_list_size(netplayers
.list
) ){
104 struct network_player
*player
= &netplayers
.list
[ update
->index
];
106 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
107 player
->username
, sizeof(player
->username
) );
109 vg_info( "#%u changed username to: %s\n",
110 update
->index
, player
->username
);
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
116 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
117 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
119 if( datasize
> sizeof(union interp_animdata
) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
124 netmsg_playerframe
*frame
= msg
->m_pData
;
125 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
130 if( frame
->subsystem
>= k_player_subsystem_max
){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
135 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
136 struct interp_frame
*dest
= NULL
;
138 f64 min_time
= INFINITY
;
139 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
140 struct interp_frame
*ifr
= &ib
->frames
[i
];
147 if( ifr
->timestamp
< min_time
){
148 min_time
= ifr
->timestamp
;
154 dest
->timestamp
= frame
->timestamp
;
155 dest
->subsystem
= frame
->subsystem
;
156 dest
->instance_id
= frame
->instance_id
;
157 dest
->boundary_hash
= frame
->boundary_hash
;
159 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
160 memcpy( &dest
->data
, frame
->animdata
, datasize
);
161 player
->subsystem
= frame
->subsystem
;
162 player
->down_bytes
+= msg
->m_cbSize
;
164 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
165 netmsg_playeritem
*item
= msg
->m_pData
;
166 if( !packet_minsize( msg
, sizeof(*item
)+1 )) return;
168 if( item
->client
>= vg_list_size(netplayers
.list
) ){
169 vg_error( "inetmsg_playerframe: player index out of range\n" );
173 if( item
->type_index
>= k_netmsg_playeritem_max
){
174 vg_warn( "Client #%d invalid equip type %u\n",
175 (i32
)item
->client
, (u32
)item
->type_index
);
179 vg_info( "Client #%d equiped: [%s] %s\n",
181 (const char *[]){[k_netmsg_playeritem_board
]="board",
182 [k_netmsg_playeritem_player
]="player",
183 [k_netmsg_playeritem_world0
]="world0",
184 [k_netmsg_playeritem_world1
]="world1"
185 }[item
->type_index
], item
->uid
);
187 struct network_player
*player
= &netplayers
.list
[ item
->client
];
188 char *uid
= player
->items
[ item
->type_index
];
190 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(*item
),
191 uid
, ADDON_UID_MAX
);
193 if( item
->type_index
== k_netmsg_playeritem_board
){
194 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
195 player
->board_view_slot
=
196 addon_cache_create_viewer_from_uid( k_addon_type_board
, uid
);
198 else if( item
->type_index
== k_netmsg_playeritem_player
){
199 addon_cache_unwatch( k_addon_type_player
,
200 player
->playermodel_view_slot
);
201 player
->playermodel_view_slot
=
202 addon_cache_create_viewer_from_uid( k_addon_type_player
, uid
);
204 else if( (item
->type_index
== k_netmsg_playeritem_world0
) ||
205 (item
->type_index
== k_netmsg_playeritem_world1
) ){
206 relink_remote_player_worlds( item
->client
);
212 * Write localplayer pose to network
214 static void remote_player_send_playerframe(void){
215 u8 sysid
= localplayer
.subsystem
;
216 if( sysid
>= k_player_subsystem_max
) return;
218 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
220 if( sys
->animator_size
){
221 u32 size
= sizeof(netmsg_playerframe
)+sys
->animator_size
;
222 netmsg_playerframe
*frame
= alloca(size
);
223 frame
->inetmsg_id
= k_inetmsg_playerframe
;
224 frame
->client
= 0xff;
225 frame
->subsystem
= localplayer
.subsystem
;
226 frame
->timestamp
= vg
.time_real
;
227 frame
->boundary_hash
= localplayer
.boundary_hash
;
228 frame
->instance_id
= world_static
.active_instance
;
230 memcpy( frame
->animdata
, sys
->animator_data
, sys
->animator_size
);
232 netplayers
.up_bytes
+= size
;
234 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
235 hSteamNetworkingSockets
, network_client
.remote
,
237 k_nSteamNetworkingSend_Unreliable
, NULL
);
242 * Updates network traffic stats
244 static void remote_player_debug_update(void){
245 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
246 netplayers
.last_data_measurement
= vg
.time_real
;
249 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
250 struct network_player
*player
= &netplayers
.list
[i
];
251 if( player
->active
){
252 total_down
+= player
->down_bytes
;
253 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
254 player
->down_bytes
= 0;
258 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
259 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
260 netplayers
.up_bytes
= 0;
265 * Debugging information
267 static void remote_player_network_imgui( m4x4f pv
){
268 if( !network_client
.network_info
)
271 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
272 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
275 const char *netstatus
= "PROGRAMMING ERROR";
277 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
279 { k_ESteamNetworkingConnectionState_None
, "None" },
280 { k_ESteamNetworkingConnectionState_Connecting
,
281 (const char *[]){"Connecting -",
285 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
286 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
287 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
288 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
289 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
290 "Problem Detected Locally" },
291 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
292 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
293 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
295 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
296 if( states
[i
].state
== network_client
.state
){
297 netstatus
= states
[i
].str
;
301 snprintf( buf
, 512, "Network: %s", netstatus
);
302 ui_info( panel
, buf
);
303 ui_info( panel
, "---------------------" );
305 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
306 ui_info( panel
, "#-1: localplayer" );
308 snprintf( buf
, 512, "U%.1f/D%.1fkbs",
309 netplayers
.up_kbs
, netplayers
.down_kbs
);
310 ui_info( panel
, buf
);
312 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
313 struct network_player
*player
= &netplayers
.list
[i
];
314 if( player
->active
){
315 const char *sysname
= "invalid";
317 if( player
->subsystem
< k_player_subsystem_max
){
318 sysname
= player_subsystems
[ player
->subsystem
]->name
;
320 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
321 i
, player
->username
, sysname
, player
->down_kbs
);
322 ui_info( panel
, buf
);
324 v4f wpos
= { 0.0f
, 2.0f
, 0.0f
, 1.0f
};
325 struct player_avatar
*av
= localplayer
.playeravatar
;
326 m4x3_mulv( netplayers
.final_mtx
[av
->sk
.bone_count
*i
], wpos
, wpos
);
327 m4x4_mulv( pv
, wpos
, wpos
);
329 if( wpos
[3] > 0.0f
){
330 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
331 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
334 wr
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -32000.0f
,32000.0f
)-150;
335 wr
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
,
339 ui_fill( wr
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
340 ui_text( wr
, buf
, 1, k_ui_align_middle_center
, 0 );
346 ui_info( panel
, "offline" );
351 * write the remote players final_mtx
353 static void pose_remote_player( u32 index
,
354 struct interp_frame
*f0
,
355 struct interp_frame
*f1
){
357 struct network_player
*player
= &netplayers
.list
[ index
];
359 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
360 struct player_avatar
*av
= localplayer
.playeravatar
;
361 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*index
];
362 struct player_board_pose
*board_pose
= &netplayers
.board_poses
[index
];
364 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
367 player_pose pose0
, pose1
, posed
;
368 sys0
->pose( &f0
->data
, &pose0
);
373 f32 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
374 t
= vg_clampf( t
, 0.0f
, 1.0f
);
376 sys1
= player_subsystems
[f1
->subsystem
];
377 sys1
->pose( &f1
->data
, &pose1
);
379 u16 bounds
= f0
->boundary_hash
^f1
->boundary_hash
;
381 if( bounds
& NETMSG_BOUNDARY_BIT
)
384 if( bounds
& NETMSG_GATE_BOUNDARY_BIT
){
385 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
389 instance_id
= f1
->instance_id
;
391 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
392 apply_full_skeleton_pose( &av
->sk
, &posed
, final_mtx
);
393 memcpy( board_pose
, &posed
.board
, sizeof(*board_pose
) );
396 instance_id
= f0
->instance_id
;
398 apply_full_skeleton_pose( &av
->sk
, &pose0
, final_mtx
);
399 memcpy( board_pose
, &pose0
.board
, sizeof(*board_pose
) );
403 if( player
->client_match
){
404 player
->active_world
= &world_static
.instances
[ instance_id
];
408 if( player
->hub_match
){
409 player
->active_world
= &world_static
.instances
[ instance_id
];
415 * animate remote player and store in final_mtx
417 static void animate_remote_player( u32 index
){
420 * Trys to keep the cursor inside the buffer
422 f64 min_time
= -999999999.9,
423 max_time
= 999999999.9,
424 abs_max_time
= -999999999.9;
426 struct interp_frame
*minframe
= NULL
,
428 *abs_max_frame
= NULL
;
430 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
431 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
432 struct interp_frame
*ifr
= &buf
->frames
[i
];
435 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
436 min_time
= ifr
->timestamp
;
440 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
441 max_time
= ifr
->timestamp
;
445 if( ifr
->timestamp
> abs_max_time
){
446 abs_max_time
= ifr
->timestamp
;
452 struct network_player
*player
= &netplayers
.list
[ index
];
453 player
->active_world
= NULL
;
455 if( minframe
&& maxframe
){
456 pose_remote_player( index
, minframe
, maxframe
);
457 buf
->t
+= vg
.time_frame_delta
;
460 buf
->t
= abs_max_time
- 0.25;
463 pose_remote_player( index
, abs_max_frame
, NULL
);
470 * Update full final_mtx for all remote players
472 static void animate_remote_players(void){
473 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
474 struct network_player
*player
= &netplayers
.list
[i
];
475 if( !player
->active
) continue;
477 animate_remote_player( i
);
482 * Draw remote players
484 static void render_remote_players( world_instance
*world
, camera
*cam
){
486 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
488 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
489 struct network_player
*player
= &netplayers
.list
[i
];
490 if( !player
->active
) continue;
491 if( player
->active_world
!= world
) continue;
493 struct player_avatar
*av
= localplayer
.playeravatar
;
494 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ av
->sk
.bone_count
*i
];
496 struct player_model
*model
=
497 addon_cache_item_if_loaded( k_addon_type_player
,
498 player
->playermodel_view_slot
);
500 if( !model
) model
= &localplayer
.fallback_model
;
501 render_playermodel( cam
, world
, 0, model
, &av
->sk
, final_mtx
);
503 struct player_board
*board
=
504 addon_cache_item_if_loaded( k_addon_type_board
,
505 player
->board_view_slot
);
506 render_board( cam
, world
, board
,
507 final_mtx
[localplayer
.playeravatar
->id_board
],
508 &netplayers
.board_poses
[ i
],
509 k_board_shader_player
);
512 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
515 /* TODO: Which world is the player in
516 * nametags with occlusion