patches player visibility
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->timestamp = frame->timestamp;
155 dest->subsystem = frame->subsystem;
156 dest->instance_id = frame->instance_id;
157 dest->boundary_hash = frame->boundary_hash;
158
159 struct network_player *player = &netplayers.list[ frame->client ];
160 memcpy( &dest->data, frame->animdata, datasize );
161 player->subsystem = frame->subsystem;
162 player->down_bytes += msg->m_cbSize;
163 }
164 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
165 netmsg_playeritem *item = msg->m_pData;
166 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
167
168 if( item->client >= vg_list_size(netplayers.list) ){
169 vg_error( "inetmsg_playerframe: player index out of range\n" );
170 return;
171 }
172
173 if( item->type_index >= k_netmsg_playeritem_max ){
174 vg_warn( "Client #%d invalid equip type %u\n",
175 (i32)item->client, (u32)item->type_index );
176 return;
177 }
178
179 vg_info( "Client #%d equiped: [%s] %s\n",
180 item->client,
181 (const char *[]){[k_netmsg_playeritem_board]="board",
182 [k_netmsg_playeritem_player]="player",
183 [k_netmsg_playeritem_world0]="world0",
184 [k_netmsg_playeritem_world1]="world1"
185 }[item->type_index], item->uid );
186
187 struct network_player *player = &netplayers.list[ item->client ];
188 char *uid = player->items[ item->type_index ];
189
190 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
191 uid, ADDON_UID_MAX );
192
193 if( item->type_index == k_netmsg_playeritem_board ){
194 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
195 player->board_view_slot =
196 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
197 }
198 else if( item->type_index == k_netmsg_playeritem_player ){
199 addon_cache_unwatch( k_addon_type_player,
200 player->playermodel_view_slot );
201 player->playermodel_view_slot =
202 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
203 }
204 else if( (item->type_index == k_netmsg_playeritem_world0) ||
205 (item->type_index == k_netmsg_playeritem_world1) ){
206 relink_remote_player_worlds( item->client );
207 }
208 }
209 }
210
211 /*
212 * Write localplayer pose to network
213 */
214 static void remote_player_send_playerframe(void){
215 u8 sysid = localplayer.subsystem;
216 if( sysid >= k_player_subsystem_max ) return;
217
218 struct player_subsystem_interface *sys = player_subsystems[sysid];
219
220 if( sys->animator_size ){
221 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
222 netmsg_playerframe *frame = alloca(size);
223 frame->inetmsg_id = k_inetmsg_playerframe;
224 frame->client = 0xff;
225 frame->subsystem = localplayer.subsystem;
226 frame->timestamp = vg.time_real;
227 frame->boundary_hash = localplayer.boundary_hash;
228 frame->instance_id = world_static.active_instance;
229
230 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
231
232 netplayers.up_bytes += size;
233
234 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
235 hSteamNetworkingSockets, network_client.remote,
236 frame, size,
237 k_nSteamNetworkingSend_Unreliable, NULL );
238 }
239 }
240
241 /*
242 * Updates network traffic stats
243 */
244 static void remote_player_debug_update(void){
245 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
246 netplayers.last_data_measurement = vg.time_real;
247 u32 total_down = 0;
248
249 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
250 struct network_player *player = &netplayers.list[i];
251 if( player->active ){
252 total_down += player->down_bytes;
253 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
254 player->down_bytes = 0;
255 }
256 }
257
258 netplayers.down_kbs = ((f32)total_down)/1024.0f;
259 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
260 netplayers.up_bytes = 0;
261 }
262 }
263
264 /*
265 * Debugging information
266 */
267 static void remote_player_network_imgui( m4x4f pv ){
268 if( !network_client.network_info )
269 return;
270
271 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
272 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
273
274 char buf[512];
275 const char *netstatus = "PROGRAMMING ERROR";
276
277 struct { enum ESteamNetworkingConnectionState state; const char *str; }
278 states[] = {
279 { k_ESteamNetworkingConnectionState_None, "None" },
280 { k_ESteamNetworkingConnectionState_Connecting,
281 (const char *[]){"Connecting -",
282 "Connecting /",
283 "Connecting |",
284 "Connecting \\",
285 }[(u32)(vg.time_real/0.25) & 0x3 ] },
286 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
287 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
288 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
289 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
290 "Problem Detected Locally" },
291 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
292 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
293 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
294 };
295 for( u32 i=0; i<vg_list_size(states); i ++ ){
296 if( states[i].state == network_client.state ){
297 netstatus = states[i].str;
298 break;
299 }
300 }
301 snprintf( buf, 512, "Network: %s", netstatus );
302 ui_info( panel, buf );
303 ui_info( panel, "---------------------" );
304
305 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
306 ui_info( panel, "#-1: localplayer" );
307
308 snprintf( buf, 512, "U%.1f/D%.1fkbs",
309 netplayers.up_kbs, netplayers.down_kbs );
310 ui_info( panel, buf );
311
312 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
313 struct network_player *player = &netplayers.list[i];
314 if( player->active ){
315 const char *sysname = "invalid";
316
317 if( player->subsystem < k_player_subsystem_max ){
318 sysname = player_subsystems[ player->subsystem ]->name;
319 }
320 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
321 i, player->username, sysname, player->down_kbs );
322 ui_info( panel, buf );
323
324 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
325 struct player_avatar *av = localplayer.playeravatar;
326 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
327 m4x4_mulv( pv, wpos, wpos );
328
329 if( wpos[3] > 0.0f ){
330 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
331 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
332
333 ui_rect wr;
334 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
335 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
336 -32000.0f,32000.0f);
337 wr[2] = 300;
338 wr[3] = 17;
339 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
340 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
341 }
342 }
343 }
344 }
345 else {
346 ui_info( panel, "offline" );
347 }
348 }
349
350 /*
351 * write the remote players final_mtx
352 */
353 static void pose_remote_player( u32 index,
354 struct interp_frame *f0,
355 struct interp_frame *f1 ){
356
357 struct network_player *player = &netplayers.list[ index ];
358
359 struct interp_buffer *buf = &netplayers.interp_data[ index ];
360 struct player_avatar *av = localplayer.playeravatar;
361 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
362 struct player_board_pose *board_pose = &netplayers.board_poses[index];
363
364 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
365 *sys1 = NULL;
366
367 player_pose pose0, pose1, posed;
368 sys0->pose( &f0->data, &pose0 );
369
370 u8 instance_id = 0;
371
372 if( f1 ){
373 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
374 t = vg_clampf( t, 0.0f, 1.0f );
375
376 sys1 = player_subsystems[f1->subsystem];
377 sys1->pose( &f1->data, &pose1 );
378
379 u16 bounds = f0->boundary_hash^f1->boundary_hash;
380
381 if( bounds & NETMSG_BOUNDARY_BIT )
382 t = 1.0f;
383
384 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
385 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
386 t = 1.0f;
387 }
388
389 instance_id = f1->instance_id;
390
391 lerp_player_pose( &pose0, &pose1, t, &posed );
392 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
393 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
394 }
395 else {
396 instance_id = f0->instance_id;
397
398 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
399 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
400 }
401
402 if( instance_id ){
403 if( player->client_match ){
404 player->active_world = &world_static.instances[ instance_id ];
405 }
406 }
407 else{
408 if( player->hub_match ){
409 player->active_world = &world_static.instances[ instance_id ];
410 }
411 }
412 }
413
414 /*
415 * animate remote player and store in final_mtx
416 */
417 static void animate_remote_player( u32 index ){
418
419 /*
420 * Trys to keep the cursor inside the buffer
421 */
422 f64 min_time = -999999999.9,
423 max_time = 999999999.9,
424 abs_max_time = -999999999.9;
425
426 struct interp_frame *minframe = NULL,
427 *maxframe = NULL,
428 *abs_max_frame = NULL;
429
430 struct interp_buffer *buf = &netplayers.interp_data[index];
431 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
432 struct interp_frame *ifr = &buf->frames[i];
433
434 if( ifr->active ){
435 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
436 min_time = ifr->timestamp;
437 minframe = ifr;
438 }
439
440 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
441 max_time = ifr->timestamp;
442 maxframe = ifr;
443 }
444
445 if( ifr->timestamp > abs_max_time ){
446 abs_max_time = ifr->timestamp;
447 abs_max_frame = ifr;
448 }
449 }
450 }
451
452 struct network_player *player = &netplayers.list[ index ];
453 player->active_world = NULL;
454
455 if( minframe && maxframe ){
456 pose_remote_player( index, minframe, maxframe );
457 buf->t += vg.time_frame_delta;
458 }
459 else {
460 buf->t = abs_max_time - 0.25;
461
462 if( abs_max_frame )
463 pose_remote_player( index, abs_max_frame, NULL );
464 else
465 return;
466 }
467 }
468
469 /*
470 * Update full final_mtx for all remote players
471 */
472 static void animate_remote_players(void){
473 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
474 struct network_player *player = &netplayers.list[i];
475 if( !player->active ) continue;
476
477 animate_remote_player( i );
478 }
479 }
480
481 /*
482 * Draw remote players
483 */
484 static void render_remote_players( world_instance *world, camera *cam ){
485
486 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
487
488 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
489 struct network_player *player = &netplayers.list[i];
490 if( !player->active ) continue;
491 if( player->active_world != world ) continue;
492
493 struct player_avatar *av = localplayer.playeravatar;
494 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
495
496 struct player_model *model =
497 addon_cache_item_if_loaded( k_addon_type_player,
498 player->playermodel_view_slot );
499
500 if( !model ) model = &localplayer.fallback_model;
501 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
502
503 struct player_board *board =
504 addon_cache_item_if_loaded( k_addon_type_board,
505 player->board_view_slot );
506 render_board( cam, world, board,
507 final_mtx[localplayer.playeravatar->id_board],
508 &netplayers.board_poses[ i ],
509 k_board_shader_player );
510 }
511
512 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
513 }
514
515 /* TODO: Which world is the player in
516 * nametags with occlusion
517 */