network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->subsystem = frame->subsystem;
155 dest->instance_id = frame->instance_id;
156
157 bitpack_ctx ctx = {
158 .mode = k_bitpack_decompress,
159 .buffer = frame->animdata,
160 .buffer_len = datasize,
161 .bytes = 0,
162 };
163
164
165 /* sfx
166 * -------------------------------------------------------------*/
167
168 for( u32 i=0; i<frame->sound_effects; i ++ ){
169 /* CHEATING for now */
170 struct net_sfx sfx;
171 net_sfx_exchange( &ctx, &sfx );
172 net_sfx_play( &sfx );
173 }
174
175 /* animation
176 * -------------------------------------------------------------*/
177
178 dest->timestamp = frame->timestamp;
179 dest->boundary_hash = frame->boundary_hash;
180
181 struct network_player *player = &netplayers.list[ frame->client ];
182 struct player_subsystem_interface *sys =
183 player_subsystems[ frame->subsystem ];
184
185 if( sys->network_animator_exchange ){
186 memset( &dest->data, 0, sys->animator_size );
187 sys->network_animator_exchange( &ctx, &dest->data );
188 }
189 else {
190 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
191 }
192
193 player->subsystem = frame->subsystem;
194 player->down_bytes += msg->m_cbSize;
195 }
196 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
197 netmsg_playeritem *item = msg->m_pData;
198 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
199
200 if( item->client >= vg_list_size(netplayers.list) ){
201 vg_error( "inetmsg_playerframe: player index out of range\n" );
202 return;
203 }
204
205 if( item->type_index >= k_netmsg_playeritem_max ){
206 vg_warn( "Client #%d invalid equip type %u\n",
207 (i32)item->client, (u32)item->type_index );
208 return;
209 }
210
211 vg_info( "Client #%d equiped: [%s] %s\n",
212 item->client,
213 (const char *[]){[k_netmsg_playeritem_board]="board",
214 [k_netmsg_playeritem_player]="player",
215 [k_netmsg_playeritem_world0]="world0",
216 [k_netmsg_playeritem_world1]="world1"
217 }[item->type_index], item->uid );
218
219 struct network_player *player = &netplayers.list[ item->client ];
220 char *uid = player->items[ item->type_index ];
221
222 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
223 uid, ADDON_UID_MAX );
224
225 if( item->type_index == k_netmsg_playeritem_board ){
226 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
227 player->board_view_slot =
228 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
229 }
230 else if( item->type_index == k_netmsg_playeritem_player ){
231 addon_cache_unwatch( k_addon_type_player,
232 player->playermodel_view_slot );
233 player->playermodel_view_slot =
234 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
235 }
236 else if( (item->type_index == k_netmsg_playeritem_world0) ||
237 (item->type_index == k_netmsg_playeritem_world1) ){
238 relink_remote_player_worlds( item->client );
239 }
240 }
241 }
242
243 /*
244 * Write localplayer pose to network
245 */
246 static void remote_player_send_playerframe(void){
247 u8 sysid = localplayer.subsystem;
248 if( sysid >= k_player_subsystem_max ) return;
249
250 struct player_subsystem_interface *sys = player_subsystems[sysid];
251
252 if( sys->animator_size ){
253 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
254 base_size = sizeof(struct netmsg_playerframe),
255 max_packet = base_size + max_buf_size;
256
257 netmsg_playerframe *frame = alloca( max_packet );
258 frame->inetmsg_id = k_inetmsg_playerframe;
259 frame->client = 0xff;
260 frame->subsystem = localplayer.subsystem;
261 frame->instance_id = world_static.active_instance;
262
263 bitpack_ctx ctx = {
264 .mode = k_bitpack_compress,
265 .buffer = frame->animdata,
266 .buffer_len = max_buf_size,
267 .bytes = 0
268 };
269
270 /* sfx
271 * ---------------------------------------------*/
272
273 frame->sound_effects = localplayer.sfx_buffer_count;
274 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
275 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
276
277 /* animation
278 * -----------------------------------------------*/
279
280 frame->timestamp = vg.time_real;
281 frame->boundary_hash = localplayer.boundary_hash;
282 if( sys->network_animator_exchange )
283 sys->network_animator_exchange( &ctx, sys->animator_data );
284 else
285 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
286
287 u32 wire_size = base_size + ctx.bytes;
288 netplayers.up_bytes += wire_size;
289
290 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
291 hSteamNetworkingSockets, network_client.remote,
292 frame, wire_size,
293 k_nSteamNetworkingSend_Unreliable, NULL );
294 }
295 }
296
297 /*
298 * Updates network traffic stats
299 */
300 static void remote_player_debug_update(void){
301 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
302 netplayers.last_data_measurement = vg.time_real;
303 u32 total_down = 0;
304
305 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
306 struct network_player *player = &netplayers.list[i];
307 if( player->active ){
308 total_down += player->down_bytes;
309 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
310 player->down_bytes = 0;
311 }
312 }
313
314 netplayers.down_kbs = ((f32)total_down)/1024.0f;
315 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
316 netplayers.up_bytes = 0;
317 }
318 }
319
320 /*
321 * Debugging information
322 */
323 static void remote_player_network_imgui( m4x4f pv ){
324 if( !network_client.network_info )
325 return;
326
327 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
328 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
329
330 char buf[512];
331 const char *netstatus = "PROGRAMMING ERROR";
332
333 struct { enum ESteamNetworkingConnectionState state; const char *str; }
334 states[] = {
335 { k_ESteamNetworkingConnectionState_None, "None" },
336 { k_ESteamNetworkingConnectionState_Connecting,
337 (const char *[]){"Connecting -",
338 "Connecting /",
339 "Connecting |",
340 "Connecting \\",
341 }[(u32)(vg.time_real/0.25) & 0x3 ] },
342 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
343 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
344 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
345 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
346 "Problem Detected Locally" },
347 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
348 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
349 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
350 };
351 for( u32 i=0; i<vg_list_size(states); i ++ ){
352 if( states[i].state == network_client.state ){
353 netstatus = states[i].str;
354 break;
355 }
356 }
357 snprintf( buf, 512, "Network: %s", netstatus );
358 ui_info( panel, buf );
359 ui_info( panel, "---------------------" );
360
361 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
362 ui_info( panel, "#-1: localplayer" );
363
364 snprintf( buf, 512, "U%.3f/D%.3fkbs",
365 netplayers.up_kbs, netplayers.down_kbs );
366 ui_info( panel, buf );
367
368 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
369 struct network_player *player = &netplayers.list[i];
370 if( player->active ){
371 const char *sysname = "invalid";
372
373 if( player->subsystem < k_player_subsystem_max ){
374 sysname = player_subsystems[ player->subsystem ]->name;
375 }
376 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
377 i, player->username, sysname, player->down_kbs );
378 ui_info( panel, buf );
379
380 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
381 struct player_avatar *av = localplayer.playeravatar;
382 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
383 m4x4_mulv( pv, wpos, wpos );
384
385 if( wpos[3] > 0.0f ){
386 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
387 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
388
389 ui_rect wr;
390 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
391 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
392 -32000.0f,32000.0f);
393 wr[2] = 300;
394 wr[3] = 17;
395 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
396 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
397 }
398 }
399 }
400 }
401 else {
402 ui_info( panel, "offline" );
403 }
404 }
405
406 /*
407 * write the remote players final_mtx
408 */
409 static void pose_remote_player( u32 index,
410 struct interp_frame *f0,
411 struct interp_frame *f1 ){
412
413 struct network_player *player = &netplayers.list[ index ];
414
415 struct interp_buffer *buf = &netplayers.interp_data[ index ];
416 struct player_avatar *av = localplayer.playeravatar;
417 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
418 struct player_board_pose *board_pose = &netplayers.board_poses[index];
419
420 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
421 *sys1 = NULL;
422
423 player_pose pose0, pose1, posed;
424 sys0->pose( &f0->data, &pose0 );
425
426 u8 instance_id = 0;
427
428 if( f1 ){
429 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
430 t = vg_clampf( t, 0.0f, 1.0f );
431
432 sys1 = player_subsystems[f1->subsystem];
433 sys1->pose( &f1->data, &pose1 );
434
435 u16 bounds = f0->boundary_hash^f1->boundary_hash;
436
437 if( bounds & NETMSG_BOUNDARY_BIT )
438 t = 1.0f;
439
440 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
441 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
442 t = 1.0f;
443 }
444
445 instance_id = f1->instance_id;
446
447 lerp_player_pose( &pose0, &pose1, t, &posed );
448 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
449 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
450 }
451 else {
452 instance_id = f0->instance_id;
453
454 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
455 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
456 }
457
458 if( instance_id ){
459 if( player->client_match ){
460 player->active_world = &world_static.instances[ instance_id ];
461 }
462 }
463 else{
464 if( player->hub_match ){
465 player->active_world = &world_static.instances[ instance_id ];
466 }
467 }
468 }
469
470 /*
471 * animate remote player and store in final_mtx
472 */
473 static void animate_remote_player( u32 index ){
474
475 /*
476 * Trys to keep the cursor inside the buffer
477 */
478 f64 min_time = -999999999.9,
479 max_time = 999999999.9,
480 abs_max_time = -999999999.9;
481
482 struct interp_frame *minframe = NULL,
483 *maxframe = NULL,
484 *abs_max_frame = NULL;
485
486 struct interp_buffer *buf = &netplayers.interp_data[index];
487 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
488 struct interp_frame *ifr = &buf->frames[i];
489
490 if( ifr->active ){
491 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
492 min_time = ifr->timestamp;
493 minframe = ifr;
494 }
495
496 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
497 max_time = ifr->timestamp;
498 maxframe = ifr;
499 }
500
501 if( ifr->timestamp > abs_max_time ){
502 abs_max_time = ifr->timestamp;
503 abs_max_frame = ifr;
504 }
505 }
506 }
507
508 struct network_player *player = &netplayers.list[ index ];
509 player->active_world = NULL;
510
511 if( minframe && maxframe ){
512 pose_remote_player( index, minframe, maxframe );
513 buf->t += vg.time_frame_delta;
514 }
515 else {
516 buf->t = abs_max_time - 0.25;
517
518 if( abs_max_frame )
519 pose_remote_player( index, abs_max_frame, NULL );
520 else
521 return;
522 }
523 }
524
525 /*
526 * Update full final_mtx for all remote players
527 */
528 static void animate_remote_players(void){
529 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
530 struct network_player *player = &netplayers.list[i];
531 if( !player->active ) continue;
532
533 animate_remote_player( i );
534 }
535 }
536
537 /*
538 * Draw remote players
539 */
540 static void render_remote_players( world_instance *world, camera *cam ){
541
542 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
543
544 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
545 struct network_player *player = &netplayers.list[i];
546 if( !player->active ) continue;
547 if( player->active_world != world ) continue;
548
549 struct player_avatar *av = localplayer.playeravatar;
550 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
551
552 struct player_model *model =
553 addon_cache_item_if_loaded( k_addon_type_player,
554 player->playermodel_view_slot );
555
556 if( !model ) model = &localplayer.fallback_model;
557 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
558
559 struct player_board *board =
560 addon_cache_item_if_loaded( k_addon_type_board,
561 player->board_view_slot );
562 render_board( cam, world, board,
563 final_mtx[localplayer.playeravatar->id_board],
564 &netplayers.board_poses[ i ],
565 k_board_shader_player );
566 }
567
568 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
569 }
570
571 /* TODO: Which world is the player in
572 * nametags with occlusion
573 */