1 #include "player_remote.h"
3 #include "player_render.h"
4 #include "network_common.h"
8 #include "ent_miniworld.h"
9 #include "ent_region.h"
11 static i32 k_show_own_name
= 0;
13 static void player_remote_clear( struct network_player
*player
){
14 addon_cache_unwatch( k_addon_type_player
, player
->playermodel_view_slot
);
15 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
17 memset( player
, 0, sizeof(*player
) );
18 strcpy( player
->username
, "unknown" );
19 player
->subsystem
= k_player_subsystem_invalid
;
23 * re-attatches addon_reg pointers on the remote client if we have the same
26 static void relink_remote_player_worlds( u32 client_id
){
27 struct network_player
*player
= &netplayers
.list
[client_id
];
30 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world0
], &q
[0] );
31 addon_uid_to_alias( player
->items
[k_netmsg_playeritem_world1
], &q
[1] );
34 * currently in 10.23, the hub world will always be the same.
35 * this might but probably wont change in the future
37 for( u32 i
=0; i
<k_world_max
; i
++ ){
38 addon_reg
*reg
= world_static
.instance_addons
[ i
];
40 player
->world_match
[i
] = 0;
43 if( addon_alias_eq( &q
[i
], &world_static
.instance_addons
[i
]->alias
) )
44 player
->world_match
[i
] = 1;
50 * re-attatches addon_reg pointers on the remote client if we have the mod
53 * Run if local worlds change
55 static void relink_all_remote_player_worlds(void){
56 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
57 struct network_player
*player
= &netplayers
.list
[i
];
59 relink_remote_player_worlds(i
);
63 static void player_remote_update_friendflags( struct network_player
*remote
){
64 ISteamFriends
*hSteamFriends
= SteamAPI_SteamFriends();
65 remote
->isfriend
= SteamAPI_ISteamFriends_HasFriend( hSteamFriends
,
66 remote
->steamid
, k_EFriendFlagImmediate
);
67 remote
->isblocked
= SteamAPI_ISteamFriends_HasFriend( hSteamFriends
,
68 remote
->steamid
, k_EFriendFlagBlocked
);
71 static void player_remote_rx_200_300( SteamNetworkingMessage_t
*msg
){
72 netmsg_blank
*tmp
= msg
->m_pData
;
74 if( tmp
->inetmsg_id
== k_inetmsg_playerjoin
){
75 netmsg_playerjoin
*playerjoin
= msg
->m_pData
;
76 if( !packet_minsize( msg
, sizeof(*playerjoin
) )) return;
78 if( playerjoin
->index
< vg_list_size(netplayers
.list
) ){
79 struct network_player
*player
= &netplayers
.list
[ playerjoin
->index
];
80 player_remote_clear( player
);
82 player
->steamid
= playerjoin
->steamid
;
83 player_remote_update_friendflags( player
);
85 /* TODO: interpret the uids */
86 player
->board_view_slot
= 0;
87 player
->playermodel_view_slot
= 0;
89 struct interp_buffer
*buf
= &netplayers
.interp_data
[playerjoin
->index
];
91 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
92 buf
->frames
[i
].active
= 0;
95 vg_info( "#%u joined friend: %d, blocked: %d\n",
96 playerjoin
->index
, player
->isfriend
, player
->isblocked
);
99 vg_error( "inetmsg_playerjoin: player index out of range\n" );
102 else if( tmp
->inetmsg_id
== k_inetmsg_playerleave
){
103 netmsg_playerleave
*playerleave
= msg
->m_pData
;
104 if( !packet_minsize( msg
, sizeof(*playerleave
) )) return;
106 if( playerleave
->index
< vg_list_size(netplayers
.list
) ){
107 struct network_player
*player
= &netplayers
.list
[ playerleave
->index
];
108 player_remote_clear( player
);
110 vg_info( "player leave (%d)\n", playerleave
->index
);
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
116 else if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
117 netmsg_playerusername
*update
= msg
->m_pData
;
118 if( !packet_minsize( msg
, sizeof(*update
) )) return;
120 if( update
->index
< vg_list_size(netplayers
.list
) ){
121 struct network_player
*player
= &netplayers
.list
[ update
->index
];
123 network_msgstring( update
->name
, msg
->m_cbSize
, sizeof(*update
),
124 player
->username
, sizeof(player
->username
) );
126 vg_info( "#%u changed username to: %s\n",
127 update
->index
, player
->username
);
130 vg_error( "inetmsg_playerleave: player index out of range\n" );
133 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
134 u32 datasize
= msg
->m_cbSize
- sizeof(netmsg_playerframe
);
136 if( datasize
> sizeof(union interp_animdata
) ){
137 vg_error( "Player frame data exceeds animdata size\n" );
141 netmsg_playerframe
*frame
= msg
->m_pData
;
142 if( frame
->client
>= vg_list_size(netplayers
.list
) ){
143 vg_error( "inetmsg_playerframe: player index out of range\n" );
147 if( frame
->subsystem
>= k_player_subsystem_max
){
148 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
152 struct interp_buffer
*ib
= &netplayers
.interp_data
[ frame
->client
];
153 struct interp_frame
*dest
= NULL
;
155 f64 min_time
= INFINITY
;
156 for( u32 i
=0; i
<vg_list_size(ib
->frames
); i
++ ){
157 struct interp_frame
*ifr
= &ib
->frames
[i
];
164 if( ifr
->timestamp
< min_time
){
165 min_time
= ifr
->timestamp
;
171 dest
->subsystem
= frame
->subsystem
;
172 dest
->instance_id
= frame
->instance_id
;
175 .mode
= k_bitpack_decompress
,
176 .buffer
= frame
->animdata
,
177 .buffer_len
= datasize
,
182 * -------------------------------------------------------------*/
184 dest
->timestamp
= frame
->timestamp
;
185 dest
->boundary_hash
= frame
->boundary_hash
;
187 struct network_player
*player
= &netplayers
.list
[ frame
->client
];
188 struct player_subsystem_interface
*sys
=
189 player_subsystems
[ frame
->subsystem
];
191 if( sys
->network_animator_exchange
){
192 memset( &dest
->data
, 0, sys
->animator_size
);
193 sys
->network_animator_exchange( &ctx
, &dest
->data
);
196 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
200 * -------------------------------------------------------------*/
202 for( u32 i
=0; i
<frame
->sound_effects
; i
++ ){
204 net_sfx_exchange( &ctx
, &sfx
);
206 f64 t
= (frame
->timestamp
- NETWORK_FRAMERATE
) +
207 (sfx
.subframe
*NETWORK_FRAMERATE
);
209 f32 remaining
= t
- ib
->t
;
211 if( remaining
<= 0.0f
)
212 net_sfx_play( &sfx
);
214 struct net_sfx
*dst
= NULL
;
216 for( u32 j
=0; j
<NETWORK_SFX_QUEUE_LENGTH
; j
++ ){
217 struct net_sfx
*sj
= &netplayers
.sfx_queue
[j
];
218 if( sj
->system
== k_player_subsystem_invalid
){
223 if( sj
->priority
< sfx
.priority
)
228 dst
->subframe
= remaining
;
232 player
->subsystem
= frame
->subsystem
;
233 player
->down_bytes
+= msg
->m_cbSize
;
235 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
236 netmsg_playeritem
*item
= msg
->m_pData
;
237 if( !packet_minsize( msg
, sizeof(*item
)+1 )) return;
239 if( item
->client
>= vg_list_size(netplayers
.list
) ){
240 vg_error( "inetmsg_playerframe: player index out of range\n" );
244 if( item
->type_index
>= k_netmsg_playeritem_max
){
245 vg_warn( "Client #%d invalid equip type %u\n",
246 (i32
)item
->client
, (u32
)item
->type_index
);
250 vg_info( "Client #%d equiped: [%s] %s\n",
252 (const char *[]){[k_netmsg_playeritem_board
]="board",
253 [k_netmsg_playeritem_player
]="player",
254 [k_netmsg_playeritem_world0
]="world0",
255 [k_netmsg_playeritem_world1
]="world1"
256 }[item
->type_index
], item
->uid
);
258 struct network_player
*player
= &netplayers
.list
[ item
->client
];
259 char *uid
= player
->items
[ item
->type_index
];
261 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(*item
),
262 uid
, ADDON_UID_MAX
);
264 if( item
->type_index
== k_netmsg_playeritem_board
){
265 addon_cache_unwatch( k_addon_type_board
, player
->board_view_slot
);
266 player
->board_view_slot
=
267 addon_cache_create_viewer_from_uid( k_addon_type_board
, uid
);
269 else if( item
->type_index
== k_netmsg_playeritem_player
){
270 addon_cache_unwatch( k_addon_type_player
,
271 player
->playermodel_view_slot
);
272 player
->playermodel_view_slot
=
273 addon_cache_create_viewer_from_uid( k_addon_type_player
, uid
);
275 else if( (item
->type_index
== k_netmsg_playeritem_world0
) ||
276 (item
->type_index
== k_netmsg_playeritem_world1
) ){
277 relink_remote_player_worlds( item
->client
);
280 else if( tmp
->inetmsg_id
== k_inetmsg_chat
){
281 netmsg_chat
*chat
= msg
->m_pData
;
283 struct network_player
*player
= &netplayers
.list
[ chat
->client
];
284 network_msgstring( chat
->msg
, msg
->m_cbSize
, sizeof(netmsg_chat
),
285 player
->chat
, NETWORK_MAX_CHAT
);
286 player
->chat_time
= vg
.time_real
;
287 vg_info( "[%d]: %s\n", chat
->client
, player
->chat
);
289 else if( tmp
->inetmsg_id
== k_inetmsg_region
){
290 netmsg_region
*region
= msg
->m_pData
;
291 struct network_player
*player
= &netplayers
.list
[ region
->client
];
293 u32 l
= network_msgstring(
294 region
->loc
, msg
->m_cbSize
, sizeof(netmsg_region
),
295 player
->region
, NETWORK_REGION_MAX
);
296 player
->region_flags
= region
->flags
;
299 player
->region_flags
|= k_ent_region_flag_hasname
;
301 player
->effect_data
.spark
.colour
= region_spark_colour(region
->flags
);
306 * Write localplayer pose to network
308 static void remote_player_send_playerframe(void){
309 u8 sysid
= localplayer
.subsystem
;
310 if( sysid
>= k_player_subsystem_max
) return;
312 struct player_subsystem_interface
*sys
= player_subsystems
[sysid
];
314 if( sys
->animator_size
){
315 u32 max_buf_size
= sys
->animator_size
+ sizeof(localplayer
.sfx_buffer
),
316 base_size
= sizeof(struct netmsg_playerframe
),
317 max_packet
= base_size
+ max_buf_size
;
319 netmsg_playerframe
*frame
= alloca( max_packet
);
320 frame
->inetmsg_id
= k_inetmsg_playerframe
;
321 frame
->client
= 0xff;
322 frame
->subsystem
= localplayer
.subsystem
;
323 frame
->instance_id
= world_static
.active_instance
;
326 .mode
= k_bitpack_compress
,
327 .buffer
= frame
->animdata
,
328 .buffer_len
= max_buf_size
,
333 * -----------------------------------------------*/
335 frame
->timestamp
= vg
.time_real
;
336 frame
->boundary_hash
= localplayer
.boundary_hash
;
337 if( sys
->network_animator_exchange
)
338 sys
->network_animator_exchange( &ctx
, sys
->animator_data
);
340 bitpack_bytes( &ctx
, sys
->animator_size
, sys
->animator_data
);
343 * ---------------------------------------------*/
345 frame
->sound_effects
= localplayer
.sfx_buffer_count
;
346 for( u32 i
=0; i
<localplayer
.sfx_buffer_count
; i
++ )
347 net_sfx_exchange( &ctx
, &localplayer
.sfx_buffer
[i
] );
349 u32 wire_size
= base_size
+ ctx
.bytes
;
350 netplayers
.up_bytes
+= wire_size
;
352 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
353 hSteamNetworkingSockets
, network_client
.remote
,
355 k_nSteamNetworkingSend_Unreliable
, NULL
);
360 * Updates network traffic stats
362 static void remote_player_debug_update(void){
363 if( (vg
.time_real
- netplayers
.last_data_measurement
) > 1.0 ){
364 netplayers
.last_data_measurement
= vg
.time_real
;
367 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
368 struct network_player
*player
= &netplayers
.list
[i
];
369 if( player
->active
){
370 total_down
+= player
->down_bytes
;
371 player
->down_kbs
= ((f32
)player
->down_bytes
)/1024.0f
;
372 player
->down_bytes
= 0;
376 netplayers
.down_kbs
= ((f32
)total_down
)/1024.0f
;
377 netplayers
.up_kbs
= ((f32
)netplayers
.up_bytes
)/1024.0f
;
378 netplayers
.up_bytes
= 0;
383 * Debugging information
385 static void remote_player_network_imgui( m4x4f pv
){
386 if( network_client
.user_intent
== k_server_intent_online
){
388 (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
)))
392 vg_strnull( &str
, buf
, sizeof(buf
) );
394 network_status_string( &str
, &fg
);
395 ui_text( (ui_rect
){ vg
.window_x
- 200, 0, 200, 48 }, buf
, 1,
396 k_ui_align_middle_center
, fg
);
400 if( !network_client
.network_info
)
403 ui_rect panel
= { (vg
.window_x
/ 2) - 200, 0, 400, 600 };
404 ui_fill( panel
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
407 const char *netstatus
= "PROGRAMMING ERROR";
409 struct { enum ESteamNetworkingConnectionState state
; const char *str
; }
411 { k_ESteamNetworkingConnectionState_None
, "None" },
412 { k_ESteamNetworkingConnectionState_Connecting
,
413 (const char *[]){"Connecting -",
417 }[(u32
)(vg
.time_real
/0.25) & 0x3 ] },
418 { k_ESteamNetworkingConnectionState_FindingRoute
, "Finding Route" },
419 { k_ESteamNetworkingConnectionState_Connected
, "Connected" },
420 { k_ESteamNetworkingConnectionState_ClosedByPeer
, "Closed by peer" },
421 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally
,
422 "Problem Detected Locally" },
423 { k_ESteamNetworkingConnectionState_FinWait
, "Fin Wait" },
424 { k_ESteamNetworkingConnectionState_Linger
, "Linger" },
425 { k_ESteamNetworkingConnectionState_Dead
, "Dead" }
427 for( u32 i
=0; i
<vg_list_size(states
); i
++ ){
428 if( states
[i
].state
== network_client
.state
){
429 netstatus
= states
[i
].str
;
433 snprintf( buf
, 512, "Network: %s", netstatus
);
434 ui_info( panel
, buf
);
435 ui_info( panel
, "---------------------" );
437 if( network_client
.state
== k_ESteamNetworkingConnectionState_Connected
){
438 ui_info( panel
, "#-1: localplayer" );
440 snprintf( buf
, 512, "U%.3f/D%.3fkbs",
441 netplayers
.up_kbs
, netplayers
.down_kbs
);
442 ui_info( panel
, buf
);
444 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
445 struct network_player
*player
= &netplayers
.list
[i
];
446 if( player
->active
){
447 const char *sysname
= "invalid";
449 if( player
->subsystem
< k_player_subsystem_max
){
450 sysname
= player_subsystems
[ player
->subsystem
]->name
;
452 snprintf( buf
, 512, "#%u: %s [%s] D%.1fkbs",
453 i
, player
->username
, sysname
, player
->down_kbs
);
454 ui_info( panel
, buf
);
459 ui_info( panel
, "offline" );
463 static void remote_player_effect( struct network_player
*player
,
464 player_pose
*final_pose
){
469 * write the remote players final_mtx
471 static void pose_remote_player( u32 index
,
472 struct interp_frame
*f0
,
473 struct interp_frame
*f1
){
475 struct network_player
*player
= &netplayers
.list
[ index
];
477 struct interp_buffer
*buf
= &netplayers
.interp_data
[ index
];
478 struct skeleton
*sk
= &localplayer
.skeleton
;
479 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*index
];
480 struct player_board_pose
*board_pose
= &netplayers
.board_poses
[index
];
482 struct player_subsystem_interface
*sys0
= player_subsystems
[f0
->subsystem
],
485 struct player_board
*board
=
486 addon_cache_item_if_loaded( k_addon_type_board
, player
->board_view_slot
);
488 player_pose pose0
, pose1
, posed
;
489 sys0
->pose( &f0
->data
, &pose0
);
494 f32 t
= (buf
->t
- f0
->timestamp
) / (f1
->timestamp
- f0
->timestamp
);
495 t
= vg_clampf( t
, 0.0f
, 1.0f
);
497 sys1
= player_subsystems
[f1
->subsystem
];
498 sys1
->pose( &f1
->data
, &pose1
);
500 u16 bounds
= f0
->boundary_hash
^f1
->boundary_hash
;
502 if( bounds
& NETMSG_BOUNDARY_BIT
)
505 if( bounds
& NETMSG_GATE_BOUNDARY_BIT
){
506 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
510 instance_id
= f1
->instance_id
;
511 lerp_player_pose( &pose0
, &pose1
, t
, &posed
);
512 effect_blink_apply( &player
->effect_data
.blink
, &posed
, vg
.time_delta
);
514 apply_full_skeleton_pose( sk
, &posed
, final_mtx
);
518 sys0
->effects( &f0
->data
, final_mtx
, board
, &player
->effect_data
);
522 sys1
->effects( &f1
->data
, final_mtx
, board
, &player
->effect_data
);
525 memcpy( board_pose
, &posed
.board
, sizeof(*board_pose
) );
528 instance_id
= f0
->instance_id
;
529 effect_blink_apply( &player
->effect_data
.blink
, &pose0
, vg
.time_delta
);
530 apply_full_skeleton_pose( sk
, &pose0
, final_mtx
);
532 sys0
->effects( &f0
->data
, final_mtx
, board
, &player
->effect_data
);
533 memcpy( board_pose
, &pose0
.board
, sizeof(*board_pose
) );
536 if( player
->world_match
[ instance_id
] )
537 player
->active_world
= &world_static
.instances
[ instance_id
];
541 * animate remote player and store in final_mtx
543 static void animate_remote_player( u32 index
){
546 * Trys to keep the cursor inside the buffer
548 f64 min_time
= -999999999.9,
549 max_time
= 999999999.9,
550 abs_max_time
= -999999999.9;
552 struct interp_frame
*minframe
= NULL
,
554 *abs_max_frame
= NULL
;
556 struct interp_buffer
*buf
= &netplayers
.interp_data
[index
];
557 for( u32 i
=0; i
<vg_list_size(buf
->frames
); i
++ ){
558 struct interp_frame
*ifr
= &buf
->frames
[i
];
561 if( (ifr
->timestamp
> min_time
) && (ifr
->timestamp
< buf
->t
) ){
562 min_time
= ifr
->timestamp
;
566 if( (ifr
->timestamp
< max_time
) && (ifr
->timestamp
> buf
->t
) ){
567 max_time
= ifr
->timestamp
;
571 if( ifr
->timestamp
> abs_max_time
){
572 abs_max_time
= ifr
->timestamp
;
578 struct network_player
*player
= &netplayers
.list
[ index
];
579 if( player
->active
!= 2 )
580 player
->active_world
= NULL
;
582 if( minframe
&& maxframe
){
583 pose_remote_player( index
, minframe
, maxframe
);
584 buf
->t
+= vg
.time_frame_delta
;
587 buf
->t
= abs_max_time
- 0.25;
590 pose_remote_player( index
, abs_max_frame
, NULL
);
597 * Update full final_mtx for all remote players
599 static void animate_remote_players(void){
600 for( u32 i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
601 struct network_player
*player
= &netplayers
.list
[i
];
602 if( !player
->active
) continue;
604 animate_remote_player( i
);
609 * Draw remote players
611 static void render_remote_players( world_instance
*world
, camera
*cam
){
612 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
613 struct skeleton
*sk
= &localplayer
.skeleton
;
615 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
616 struct network_player
*player
= &netplayers
.list
[i
];
617 if( !player
->active
|| player
->isblocked
) continue;
618 if( player
->active_world
!= world
) continue;
619 if( !player
->isfriend
&&
620 (world
-world_static
.instances
== k_world_purpose_hub
)) continue;
622 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*i
];
624 struct player_model
*model
=
625 addon_cache_item_if_loaded( k_addon_type_player
,
626 player
->playermodel_view_slot
);
628 if( !model
) model
= &localplayer
.fallback_model
;
629 render_playermodel( cam
, world
, 0, model
, sk
, final_mtx
);
631 struct player_board
*board
=
632 addon_cache_item_if_loaded( k_addon_type_board
,
633 player
->board_view_slot
);
634 render_board( cam
, world
, board
, final_mtx
[localplayer
.id_board
],
635 &netplayers
.board_poses
[ i
], k_board_shader_player
);
638 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
641 static int remote_players_randomize( int argc
, const char *argv
[] ){
642 for( int i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
643 struct network_player
*player
= &netplayers
.list
[i
];
645 player
->active
= (vg_randu32() & 0x1)? 2: 0;
646 player
->isfriend
= vg_randu32() & vg_randu32() & 0x1;
647 player
->isblocked
= vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
648 player
->world_match
[ 0 ] = vg_randu32() & 0x1;
649 player
->world_match
[ 1 ] = 0;
651 if( player
->world_match
[0] )
652 player
->active_world
= &world_static
.instances
[0];
654 player
->active_world
= NULL
;
656 for( int i
=0; i
<sizeof(player
->username
)-1; i
++ ){
657 player
->username
[i
] = 'a' + (vg_randu32() % 30);
658 player
->username
[i
+1] = '\0';
660 if( (vg_randu32() % 8) == 3 )
664 for( int i
=0; i
<3; i
++ ){
665 player
->medals
[i
] = vg_randu32() % 3;
670 vg_rand_sphere( pos
);
671 v3_muladds( localplayer
.rb
.co
, pos
, 100.0f
,
672 netplayers
.final_mtx
[ i
*localplayer
.skeleton
.bone_count
][3] );
678 static void remote_players_init(void){
679 vg_console_reg_cmd( "add_test_players", remote_players_randomize
, NULL
);
680 vg_console_reg_var( "k_show_own_name", &k_show_own_name
,
681 k_var_dtype_i32
, 0 );
682 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
683 netplayers
.sfx_queue
[i
].system
= k_player_subsystem_invalid
;
687 static void remote_sfx_pre_update(void){
688 for( u32 i
=0; i
<NETWORK_SFX_QUEUE_LENGTH
; i
++ ){
689 struct net_sfx
*si
= &netplayers
.sfx_queue
[i
];
691 if( si
->system
!= k_player_subsystem_invalid
){
692 si
->subframe
-= vg
.time_frame_delta
;
693 if( si
->subframe
<= 0.0f
){
695 si
->system
= k_player_subsystem_invalid
;
702 * animator->root_co of remote player
704 static void remote_player_position( int id
, v3f out_co
){
705 struct skeleton
*sk
= &localplayer
.skeleton
;
706 m4x3f
*final_mtx
= &netplayers
.final_mtx
[ sk
->bone_count
*id
];
707 v3_copy( final_mtx
[0][3], out_co
);
710 enum remote_player_gui_type
{
711 k_remote_player_gui_type_stranger
,
712 k_remote_player_gui_type_friend
,
713 k_remote_player_gui_type_you
,
717 * Given players' root_co, get the screen point where we should draw tag info.
719 static int player_tag_position( m4x4f pv
, v3f root_co
, ui_point out_point
){
721 v3_copy( root_co
, wpos
);
725 m4x4_mulv( pv
, wpos
, wpos
);
727 if( wpos
[3] > 0.0f
){
728 v2_muls( wpos
, (1.0f
/wpos
[3]) * 0.5f
, wpos
);
729 v2_add( wpos
, (v2f
){ 0.5f
, 0.5f
}, wpos
);
731 float k_max
= 32000.0f
;
733 out_point
[0] = vg_clampf(wpos
[0] * vg
.window_x
, -k_max
, k_max
);
734 out_point
[1] = vg_clampf((1.0f
-wpos
[1]) * vg
.window_y
, -k_max
, k_max
);
742 * Draw chat box relative to the root tag position on the screen
744 static void chat_box( ui_point tag_root
, f64 time
, const char *message
){
745 if( (vg
.time_real
- time
) > 15.0 )
749 wr
[2] = ui_text_line_width( message
) + 8;
750 wr
[3] = vg_ui
.font
->glyph_height
+ 2;
751 wr
[0] = tag_root
[0]-(wr
[2]/2);
752 wr
[1] = tag_root
[1] - wr
[3] - 8;
754 ui_fill( wr
, ui_opacity( ui_colour(k_ui_bg
), 0.23f
) );
755 ui_text( wr
, message
, 1, k_ui_align_middle_center
, 0 );
759 * Draw full imgui for remote player
761 static void remote_player_nametag( ui_point tag_root
,
762 struct network_player
*player
){
763 vg_ui
.font
= &vg_ui_font_big
;
766 wr
[2] = VG_MAX( ui_text_line_width( player
->username
), 140 ) + 8;
768 wr
[0] = tag_root
[0]-(wr
[2]/2);
769 wr
[1] = tag_root
[1]-(wr
[3]/2);
771 ui_fill( wr
, ui_opacity( ui_colour(k_ui_bg
), 0.23f
) );
772 ui_text( wr
, player
->username
, 1, k_ui_align_middle_center
, 0 );
774 vg_ui
.font
= &vg_ui_font_small
;
778 for( int i
=0; i
<3; i
++ )
779 if( player
->medals
[i
] )
786 f32 w
= (f32
)wr
[2] / (f32
)cols
;
789 for( int i
=0; i
<3; i
++ ){
790 if( player
->medals
[i
] ){
791 ui_rect col
= { wr
[0] + (f32
)cols
*w
, wr
[1] + wr
[3], w
,
792 vg_ui
.font
->glyph_height
};
794 vg_strnull( &str
, buf
, 32 );
795 vg_strcatch( &str
, (char)k_SRglyph_vg_circle
);
796 vg_strcati32( &str
, player
->medals
[i
] );
798 ui_text( col
, buf
, 1, k_ui_align_middle_center
,
799 ui_colour( (enum ui_scheme_colour
[]){
800 k_ui_yellow
, k_ui_gray
, k_ui_orange
}[i
] ) );
808 static void remote_player_world_gui( m4x4f pv
, v3f root_co
,
809 struct network_player
*player
){
811 if( !player_tag_position( pv
, root_co
, tag_root
) )
815 remote_player_nametag( tag_root
, player
);
816 chat_box( tag_root
, player
->chat_time
, player
->chat
);
819 if( netplayers
.chatting
)
820 chat_box( tag_root
, vg
.time_real
, netplayers
.chat_buffer
);
822 chat_box( tag_root
, netplayers
.chat_time
, netplayers
.chat_message
);
826 static void remote_player_gui_info( ui_rect box
,
827 const char *username
,
828 const char *activity
,
829 enum remote_player_gui_type type
,
832 f32 opacity
= in_world
? 0.6f
: 0.3f
;
834 if( type
== k_remote_player_gui_type_you
)
835 ui_fill( box
, ui_opacity( 0xff555555, opacity
) );
837 ui_fill( box
, ui_opacity( 0xff000000, opacity
) );
839 if( type
== k_remote_player_gui_type_friend
)
840 ui_outline( box
, -1, ui_opacity( 0xff00c4f0, opacity
), 0 );
843 ui_split_ratio( box
, k_ui_axis_h
, 0.6666f
, 1, top
, bottom
);
847 if( type
== k_remote_player_gui_type_friend
)
848 fg
= ui_colour( k_ui_yellow
+ (in_world
? k_ui_brighter
: 0) );
850 fg
= ui_colour( in_world
? k_ui_fg
: k_ui_fg
+4 );
852 vg_ui
.font
= &vg_ui_font_big
;
853 ui_text( top
, username
, 1, k_ui_align_middle_center
, fg
);
854 vg_ui
.font
= &vg_ui_font_small
;
856 ui_text( bottom
, activity
, 1, k_ui_align_middle_center
, fg
);
859 static void remote_players_imgui_lobby(void){
860 if( network_client
.user_intent
== k_server_intent_online
){
862 (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
)))
868 ui_px y
= 50, width
= 200, height
= 42, gap
= 2,
869 x
= vg
.window_x
- width
;
871 vg_ui
.font
= &vg_ui_font_big
;
872 ui_text( (ui_rect
){ x
, 0, width
, height
},
873 "In World", 1, k_ui_align_middle_center
, 0 );
874 vg_ui
.font
= &vg_ui_font_small
;
877 ui_rect us
= { x
, y
, width
, height
};
878 /* FIXME: your location */
879 remote_player_gui_info( us
, steam_username_at_startup
, "you",
880 k_remote_player_gui_type_you
, 1 );
883 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
884 struct network_player
*player
= &netplayers
.list
[i
];
885 if( !player
->active
|| player
->isblocked
) continue;
887 int in_same_world
= player
->active_world
== world_current_instance();
888 if( !player
->isfriend
&& !in_same_world
)
891 const char *location
= in_same_world
? "": "another world";
892 if( player
->region_flags
& k_ent_region_flag_hasname
){
893 location
= player
->region
;
896 ui_rect box
= { x
, y
, width
, height
};
897 remote_player_gui_info( box
, player
->username
, location
,
898 player
->isfriend
, in_same_world
);
903 static void remote_players_imgui_world( world_instance
*world
, m4x4f pv
,
904 f32 max_dist
, int geo_cull
){
905 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
907 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
908 struct network_player
*player
= &netplayers
.list
[i
];
909 if( player
->active
){
911 remote_player_position( i
, co
);
913 if( !player
->active_world
)
915 if( !player
->isfriend
&&
916 (world
-world_static
.instances
== k_world_purpose_hub
)) continue;
918 /* their in our active subworld */
919 if( player
->active_world
!= world
){
920 m4x3_mulv( global_miniworld
.mmdl
, co
, co
);
921 co
[1] -= 2.0f
; /* HACK lol */
924 f32 d2
= v3_dist2( co
, localplayer
.rb
.co
);
926 if( d2
> (max_dist
*max_dist
) )
929 f32 dist
= sqrtf(d2
);
930 f32 opacity
= 0.95f
* sqrtf(((max_dist
-dist
)/max_dist
));
937 v3_sub( co
, skaterift
.cam
.pos
, dir
);
940 if( ray_world( world
, skaterift
.cam
.pos
, dir
, &hit
,
941 k_material_flag_ghosts
) ){
946 player
->opacity
= vg_lerpf( player
->opacity
, opacity
,
947 vg
.time_frame_delta
* 2.0f
);
949 remote_player_world_gui( pv
, co
, player
);
951 vg_ui
.colour
[3] = player
->opacity
;
952 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
956 vg_ui
.colour
[3] = 1.0f
;
958 remote_player_world_gui( pv
, localplayer
.rb
.co
, NULL
);
959 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
962 static void chat_escape(void){
963 netplayers
.chatting
= -1;
966 static void chat_enter( char *buf
, u32 len
){
967 vg_strncpy( buf
, netplayers
.chat_message
, NETWORK_MAX_CHAT
,
968 k_strncpy_always_add_null
);
969 netplayers
.chatting
= -1;
970 netplayers
.chat_time
= vg
.time_real
;
971 chat_send_message( buf
);
974 static void remote_players_chat_imgui(void){
975 if( netplayers
.chatting
== 1 ){
976 ui_rect box
= { 0, 0, 400, 40 },
977 window
= { 0, 0, vg
.window_x
, vg
.window_y
};
978 ui_rect_center( window
, box
);
980 struct ui_textbox_callbacks callbacks
= {
982 .escape
= chat_escape
985 ui_textbox( box
, NULL
,
986 netplayers
.chat_buffer
, NETWORK_MAX_CHAT
, 1,
987 UI_TEXTBOX_AUTOFOCUS
, &callbacks
);
990 if( netplayers
.chatting
== -1 ){
991 netplayers
.chatting
= 0;
992 srinput
.state
= k_input_state_resume
;
995 if( (skaterift
.activity
== k_skaterift_default
) &&
996 button_down( k_srbind_chat
) ){
997 netplayers
.chatting
= 1;
998 netplayers
.chat_buffer
[0] = '\0';
999 srinput
.state
= k_input_state_pause
;